我试图在无向图中找到连接的组件。该图表由boost::adjacency_list
表示。对于我的应用程序,顶点和边缘类型必须是boost::listS
。我尝试了以下代码,它没有编译。但是,如果我将顶点和边缘类型更改为boost::vecS
,代码将正常工作。关于如何修复代码的任何想法?
#include <iostream>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/connected_components.hpp>
typedef boost::adjacency_list<boost::listS,boost::listS,boost::undirectedS> Cluster;
int main() {
using namespace boost;
Cluster A;
add_vertex(A);
add_vertex(A);
add_vertex(A);
add_vertex(A); // add 4 vertex to the graph
for (int i=0; i<2; i++){
for (int j=(i+1); j<3; j++){
std::cout<<i<<" "<<j<<"\n";
add_edge(vertex(i,A), vertex(j,A), A);
}
} // add edge between 0-1, 0-2, 1-2.
std::vector<int> subclusters(num_vertices(A));
int nclusters=boost::connected_components(A, &subclusters[0]); // find the connected components
}
答案 0 :(得分:2)
docs say¹组件映射需要使用键vertex_descriptor
建模可写属性映射,并将组件ID存储为值。
您应该将make_assoc_property_map
与地图一起使用:
<强> Live On Coliru 强>
std::map<Cluster::vertex_descriptor, int> subclusters;
int nclusters = boost::connected_components(A, boost::make_assoc_property_map(subclusters)); // find the connected components
for (auto& p : subclusters) {
std::cout << "Vertex " << boost::get(boost::vertex_index, A, p.first) << " is in cluster " << p.second << "\n";
}
打印:
0 -- 1
0 -- 2
1 -- 2
Vertex 0 is in cluster 0
Vertex 1 is in cluster 0
Vertex 2 is in cluster 0
Vertex 3 is in cluster 1
如果你坚持,你仍然可以使用矢量但是你必须提供从顶点描述符到整数顶点id的映射:
typedef boost::adjacency_list<
boost::listS,
boost::listS,
boost::undirectedS,
boost::property<boost::vertex_index_t, int>
> Cluster;
现在,您还必须填写该属性:
Cluster A;
add_vertex(0, A);
add_vertex(1, A);
add_vertex(2, A);
add_vertex(3, A);
然后你必须使用make_iterator_property_map
代替,为间接提供顶点索引属性 - 映射:
std::vector<int> subclusters(4);
auto comp_map = make_iterator_property_map(subclusters.begin(), get(boost::vertex_index, A));
int nclusters = connected_components(A, comp_map); // find the connected components
<强> Live On Coliru 强>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/connected_components.hpp>
#include <iostream>
typedef boost::adjacency_list<
boost::listS,
boost::listS,
boost::undirectedS,
boost::property<boost::vertex_index_t, int>
> Cluster;
int main() {
Cluster A;
add_vertex(0, A);
add_vertex(1, A);
add_vertex(2, A);
add_vertex(3, A);
for (int i = 0; i < 2; i++) {
for (int j = (i + 1); j < 3; j++) {
std::cout << i << " -- " << j << "\n";
add_edge(vertex(i, A), vertex(j, A), A);
}
} // add edge between 0-1, 0-2, 1-2.
// NOTE: 4, not "num_vertices", but enough to accomodate the highest value
// of the `vertex_index` property
std::vector<int> subclusters(4);
auto comp_map = make_iterator_property_map(subclusters.begin(), get(boost::vertex_index, A));
int nclusters = connected_components(A, comp_map); // find the connected components
for (size_t id = 0; id < subclusters.size(); ++id) {
std::cout << "Vertex id " << id << " is in cluster " << subclusters.at(id) << "\n";
}
}
打印
0 -- 1
0 -- 2
1 -- 2
Vertex id 0 is in cluster 0
Vertex id 1 is in cluster 0
Vertex id 2 is in cluster 0
Vertex id 3 is in cluster 1