我尝试使用OrigamiEngine
创建一个Appcelerator
和Hyperloop
的flac文件播放器
它可以播放,暂停和停止播放器。但我不能让“addEventListener”模式工作。我阅读了一些关于委托方法的例子和内容。但我不是原生的iOS编码器,我的所有尝试都失败了。
有人能告诉我如何编写didChangeState函数的eventlistener吗?
这是我遗憾的不能正常工作的代码
//Application Window Component Constructor
function ApplicationWindow() {
Ti.Media.audioSessionCategory = Ti.Media.AUDIO_SESSION_CATEGORY_PLAYBACK;
var NSURL = require('Foundation/NSURL');
var ORGMEngine = require('OrigamiEngine/ORGMEngine');
var audioPlayer = new ORGMEngine();
var self = Ti.UI.createWindow({
backgroundColor : '#ffffff'
});
var startStopButton = Ti.UI.createButton({
title : 'Start/Stop Streaming',
top : 100,
width : 200,
height : 40
});
var pauseResumeButton = Ti.UI.createButton({
title : 'Pause/Resume Streaming',
top : 140,
width : 200,
height : 40,
enabled : false
});
self.add(startStopButton);
self.add(pauseResumeButton);
startStopButton.addEventListener('click', function() {
console.log('audioPlayer.currentState: ' + audioPlayer.currentState);
// When paused, playing returns false.
// If both are false, playback is stopped.
if (audioPlayer.currentState == 1) {
audioPlayer.stop();
audioPlayer.release();
pauseResumeButton.enabled = false;
} else {
var url = NSURL.URLWithString('http://faq.fantasticlibrary.de/test.flac');
audioPlayer.playUrl(url);
setTimeout(function(){
console.log(audioPlayer.metadata());
}, 10000);
pauseResumeButton.enabled = true;
}
});
pauseResumeButton.addEventListener('click', function() {
console.log('audioPlayer.currentState: ' + audioPlayer.currentState);
if (audioPlayer.currentState == 1) {
audioPlayer.pause();
} else {
audioPlayer.resume();
}
});
var StateChangeDelegate = Hyperloop.defineClass('MyDelegate', 'NSObject', ['ORGMEngineDelegate']);
StateChangeDelegate.addMethod({
selector: 'engine:didChangeState:',
instance: true,
arguments: ['ORGMEngine', 'ORGMEngineState'],
callback: function (engine, state) {
if (this.didChangeState) {
this.didChangeState(engine, state);
}
}
});
var delegate = new StateChangeDelegate();
delegate.didChangeState = function(ORMEngine,state) {
console.log('does the state change???');
};
self.addEventListener('close', function() {
audioPlayer.stop();
audioPlayer.release();
});
return self;
}
module.exports = ApplicationWindow;
答案 0 :(得分:0)
试一试:
delegate.on('didChangeState', function(ORMEngine,state){
console.log('does the state change???');
});
我暂时无法测试,但我认为这对你有用。