EC2亚马逊实例套接字编程

时间:2017-12-18 23:28:54

标签: c++ sockets amazon-ec2

我正在尝试使用我在Microsoft网站上找到的客户端/服务器c ++代码进行套接字编程,我的电脑假设是客户端,我的EC2亚马逊实例假设是服务器,我也一直在努力很长时间连接它们,我仍然“无法连接到服务器”。

我知道服务器IP地址应作为参数传递,但我仍然不知道我在服务器端的函数getaddrinfo()中有什么假设。

我为客户使用的代码:

#include "stdafx.h"
#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>


// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
  #pragma comment (lib, "Ws2_32.lib")
  #pragma comment (lib, "Mswsock.lib")
  #pragma comment (lib, "AdvApi32.lib")


 #define DEFAULT_BUFLEN 512
 #define DEFAULT_PORT "3000"

int __cdecl main(int argc, char **argv)
{

WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
    *ptr = NULL,
    hints;
const char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;

// Validate the parameters
if (argc != 2) {
    printf("usage: %s server-name\n", argv[0]);
    return 1;
}

// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
    printf("WSAStartup failed with error: %d\n", iResult);
    return 1;
}

ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;

// Resolve the server address and port
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
    printf("getaddrinfo failed with error: %d\n", iResult);
    WSACleanup();
    return 1;
}

// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {

    // Create a SOCKET for connecting to server
    ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
        ptr->ai_protocol);
    if (ConnectSocket == INVALID_SOCKET) {
        printf("socket failed with error: %ld\n", WSAGetLastError());
        WSACleanup();
        return 1;
    }

    // Connect to server.
    iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
    if (iResult == SOCKET_ERROR) {
        closesocket(ConnectSocket);
        ConnectSocket = INVALID_SOCKET;
        continue;
    }
    break;
}

freeaddrinfo(result);

if (ConnectSocket == INVALID_SOCKET) {
    printf("Unable to connect to server!\n");
    WSACleanup();
    return 1;
}

// Send an initial buffer
iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
    printf("send failed with error: %d\n", WSAGetLastError());
    closesocket(ConnectSocket);
    WSACleanup();
    return 1;
}

printf("Bytes Sent: %ld\n", iResult);

// shutdown the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
    printf("shutdown failed with error: %d\n", WSAGetLastError());
    closesocket(ConnectSocket);
    WSACleanup();
    return 1;
}

// Receive until the peer closes the connection
do {

    iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
    if (iResult > 0)
        printf("Bytes received: %d\n", iResult);
    else if (iResult == 0)
        printf("Connection closed\n");
    else
        printf("recv failed with error: %d\n", WSAGetLastError());

} while (iResult > 0);

// cleanup
closesocket(ConnectSocket);
WSACleanup();

return 0;
}

我用于服务器的代码:

#include "stdafx.h"


#undef UNICODE

#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>

// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int __cdecl main(void)
{
WSADATA wsaData;
int iResult;

SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;

struct addrinfo *result = NULL;
struct addrinfo hints;

int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;

// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
    printf("WSAStartup failed with error: %d\n", iResult);
    return 1;
}

ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;

// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
    printf("getaddrinfo failed with error: %d\n", iResult);
    WSACleanup();
    return 1;
}

// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result-
>ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
    printf("socket failed with error: %ld\n", WSAGetLastError());
    freeaddrinfo(result);
    WSACleanup();
    return 1;
}

// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
    printf("bind failed with error: %d\n", WSAGetLastError());
    freeaddrinfo(result);
    closesocket(ListenSocket);
    WSACleanup();
    return 1;
}

freeaddrinfo(result);

iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
    printf("listen failed with error: %d\n", WSAGetLastError());
    closesocket(ListenSocket);
    WSACleanup();
    return 1;
}

// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
    printf("accept failed with error: %d\n", WSAGetLastError());
    closesocket(ListenSocket);
    WSACleanup();
    return 1;
}

// No longer need server socket
closesocket(ListenSocket);

// Receive until the peer shuts down the connection
do {

    iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
    if (iResult > 0) {
        printf("Bytes received: %d\n", iResult);

        // Echo the buffer back to the sender
        iSendResult = send(ClientSocket, recvbuf, iResult, 0);
        if (iSendResult == SOCKET_ERROR) {
            printf("send failed with error: %d\n", WSAGetLastError());
            closesocket(ClientSocket);
            WSACleanup();
            return 1;
        }
        printf("Bytes sent: %d\n", iSendResult);
    }
    else if (iResult == 0)
        printf("Connection closing...\n");
    else {
        printf("recv failed with error: %d\n", WSAGetLastError());
        closesocket(ClientSocket);
        WSACleanup();
        return 1;
    }

} while (iResult > 0);

// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
    printf("shutdown failed with error: %d\n", WSAGetLastError());
    closesocket(ClientSocket);
    WSACleanup();
    return 1;
}

// cleanup
closesocket(ClientSocket);
WSACleanup();

return 0;
}

0 个答案:

没有答案