I want the user to be able to connect a set of points using a wire or line. Connection is complete when points 1, 2 and 6 are connected, otherwise if player makes wrong connections then screen shows wrong connections.
答案 0 :(得分:0)
我可以给出一些指示。
线描
在选择节点时,您可以在其他节点上绘制线条和放置。继续捕获节点ID,如果列表有1,2,6说明其正确或错误
function drawLine(x, y) {
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(x, y);
ctx.closePath();
ctx.stroke();
ctx.restore();
}
canvas.onmousedown = function (e) {
ctx.save();
e.preventDefault();
e.stopPropagation();
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
isDown = true;
}
canvas.onmousemove = function (e) {
if (!isDown) {
return;
}
e.preventDefault();
e.stopPropagation();
mouseX = parseInt(e.clientX - offsetX);
mouseY = parseInt(e.clientY - offsetY);
drawLine(mouseX, mouseY);
}
canvas.onmouseup = function (e) {
if (!isDown) {
return;
}
e.preventDefault();
e.stopPropagation();
isDown = false;
}