Minecraft 1.7.10 - 自定义实体箭头下降?

时间:2017-12-17 10:58:27

标签: java minecraft minecraft-forge

我正在尝试制作一个通常与地面碰撞的自定义箭头,当玩家与箭头碰撞时,它会给我一个蓝宝石箭头。问题是,当玩家与箭头(地面上)发生碰撞时,它会给他一个正常的我的箭头,但我想让它给玩家一个定制的SapphireArrow:

EntitySapphire_Arrow:

package tutuicraft3.sapphirecraft;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class EntitySapphire_Arrow extends EntityArrow {

    public EntitySapphire_Arrow(World world) {
        super(world);
    }  
    public EntitySapphire_Arrow(World world, double x, double y, double z) {
        super(world, x, y, z);
    }    
    public EntitySapphire_Arrow(World world, EntityLivingBase par1Entity, EntityLivingBase par2Entity, float p_i1755_4_, float p_i1755_5_) {
        super(world, par1Entity, par2Entity, p_i1755_4_, p_i1755_5_);
    }
    public EntitySapphire_Arrow(World world, EntityLivingBase entity, float p_i1756_3_) {
        super(world, entity, p_i1756_3_);
    }    

}

ItemSapphire_Bow:

package tutuicraft3.sapphirecraft;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;

public class ItemSapphire_Bow extends Item
{
    public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
    @SideOnly(Side.CLIENT)
    private IIcon[] iconArray;
    private static final String __OBFID = "CL_00001777";

    public ItemSapphire_Bow()
    {
        this.maxStackSize = 1;
        this.setMaxDamage(10000);
    }

    /**
     * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
     */

    public void onPlayerStoppedUsing(ItemStack p_77615_1_, World p_77615_2_, EntityPlayer p_77615_3_, int p_77615_4_)
    {
        int j = this.getMaxItemUseDuration(p_77615_1_) - p_77615_4_;

        ArrowLooseEvent event = new ArrowLooseEvent(p_77615_3_, p_77615_1_, j);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return;
        }
        j = event.charge;

        boolean flag = p_77615_3_.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, p_77615_1_) > 0;

        if (flag || p_77615_3_.inventory.hasItem(SapphireCraftItems.Sapphire_Arrow))
        {
            float f = (float)j / 20.0F;
            f = (f * f + f * 2.0F) / 3.0F;

            if ((double)f < 0.1D)
            {
                return;
            }

            if (f > 1.0F)
            {
                f = 1.0F;
            }
            EntitySapphire_Arrow entityarrow = new EntitySapphire_Arrow(p_77615_2_, p_77615_3_, f * 2.0F);

            if (f == 1.0F)
            {
                entityarrow.setIsCritical(true);
            }

            int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, p_77615_1_);

            if (k > 0)
            {
                entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
            }
            entityarrow.setDamage(1000);
            int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, p_77615_1_);

            if (l > 0)
            {
                entityarrow.setKnockbackStrength(l);
            }

            //if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, p_77615_1_) > 0)
            //{
            entityarrow.setFire(100);
            //}

            p_77615_1_.damageItem(1, p_77615_3_);
            p_77615_2_.playSoundAtEntity(p_77615_3_, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);

            if (flag)
            {
                entityarrow.canBePickedUp = 2;
            }
            else
            {
                p_77615_3_.inventory.consumeInventoryItem(SapphireCraftItems.Sapphire_Arrow);
            }
            if (!p_77615_2_.isRemote)
            {
                p_77615_2_.spawnEntityInWorld(entityarrow);
            }        

        }
    }


    public ItemStack onEaten(ItemStack p_77654_1_, World p_77654_2_, EntityPlayer p_77654_3_)
    {
        return p_77654_1_;
    }

    /**
     * How long it takes to use or consume an item
     */
    public int getMaxItemUseDuration(ItemStack p_77626_1_)
    {
        return 72000;
    }

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    public EnumAction getItemUseAction(ItemStack p_77661_1_)
    {
        return EnumAction.bow;
    }

    /**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack p_77659_1_, World p_77659_2_, EntityPlayer p_77659_3_)
    {
        ArrowNockEvent event = new ArrowNockEvent(p_77659_3_, p_77659_1_);
        MinecraftForge.EVENT_BUS.post(event);
        if (event.isCanceled())
        {
            return event.result;
        }

        if (p_77659_3_.capabilities.isCreativeMode || p_77659_3_.inventory.hasItem(SapphireCraftItems.Sapphire_Arrow))
        {
            p_77659_3_.setItemInUse(p_77659_1_, this.getMaxItemUseDuration(p_77659_1_));
        }

        return p_77659_1_;
    }

    /**
     * Return the enchantability factor of the item, most of the time is based on material.
     */
    public int getItemEnchantability()
    {
        return 1;
    }
    @SideOnly(Side.CLIENT)
    public void registerIcons(IIconRegister p_94581_1_)
    {
        this.itemIcon = p_94581_1_.registerIcon("sc:bow_standby");
        this.iconArray = new IIcon[bowPullIconNameArray.length];

        for (int i = 0; i < this.iconArray.length; ++i)
        {
            this.iconArray[i] = p_94581_1_.registerIcon("sc:bow_" + bowPullIconNameArray[i]);
        }
    }


    @Override
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) {
        if(usingItem == null) { return itemIcon; }
        int ticksInUse = stack.getMaxItemUseDuration() - useRemaining;
        if (ticksInUse > 17) {
            return iconArray[2];
        } else if (ticksInUse > 13) {
            return iconArray[1];
        } else if (ticksInUse > 0) {
            return iconArray[0];
        } else {
            return itemIcon;
        }
    }

    /**
     * used to cycle through icons based on their used duration, i.e. for the bow
     */
    @SideOnly(Side.CLIENT)
    public IIcon getItemIconForUseDuration(int p_94599_1_)
    {
        return this.iconArray[p_94599_1_];
    }
}

我想知道是否有人可以帮助我。谢谢!

0 个答案:

没有答案