我创建了这个颤动的小部件,它显示了一个半透明的背景,前景不透明。我使用堆栈来做到这一点。不幸的是,我必须使用内容布局背景,否则内容的大小不正确。
有没有办法让堆栈中的背景知道前景中的大小而不进行两次布局?
typedef void OnTapFn();
class Bubble extends StatelessWidget {
const Bubble({
@required this.tapFn,
@required this.content,
this.margin = 4.0,
this.color = Colors.grey,
});
final OnTapFn tapFn;
final double margin;
final Widget content;
final Color color;
@override
Widget build(BuildContext context) => new GestureDetector(
onTap: () => tapFn,
child: new Stack(
children: <Widget>[
new Opacity(opacity: 0.5, child: _buildBackground),
new Container(
margin: new EdgeInsets.all(margin), //same as the Border width
child: new Opacity(opacity: 1.0, child: content))
],
));
Container get _buildBackground => new Container(
decoration: new BoxDecoration(
border: new Border.all(width: margin, color: color),
borderRadius: const BorderRadius.all(const Radius.circular(30.0)),
),
//placeholder to guarantee that the background is big enough
child: new Container(
color: color, child: new Opacity(opacity: 0.0, child: content)));
}
答案 0 :(得分:4)
I suppose you'd not need a stack to achieve it. You can directly specify the background by specifying the decoration for your widget.
Example:
new Container(
decoration: new BoxDecoration(
border: new Border.all(width: borderWidth ,color: Colors.transparent), //color is transparent so that it does not blend with the actual color specified
borderRadius: const BorderRadius.all(const Radius.circular(30.0)),
color: new Color.fromRGBO(255, 0, 0, 0.5) // Specifies the background color and the opacity
),
child: _content,
)
Hope that helped!
答案 1 :(得分:0)
如果要使用Colors.grey
(而不是通过Colors.fromRGBO
使用其RGB等效项),则
您可以指定color: Colors.grey.withOpacity(0.5)