我有这个数组,
var rockets = [
{ country:'Russia', launches:32 },
{ country:'US', launches:23 },
{ country:'China', launches:16 },
{ country:'Europe(ESA)', launches:7 },
{ country:'India', launches:4 },
{ country:'Japan', launches:3 }
];
返回映射的数组需要做什么,每个
增加10个发射
值,这是我的第一个方法,
var launchOptimistic = rockets.map(function(elem){
// return elem.launches+10;
return (elem.country, elem.launches+10);
});
console.log(launchOptimistic);
答案 0 :(得分:23)
你已经非常接近了,你只需要返回你想要的新对象。在这种情况下,相同的一个除了启动值增加10:
var rockets = [
{ country:'Russia', launches:32 },
{ country:'US', launches:23 },
{ country:'China', launches:16 },
{ country:'Europe(ESA)', launches:7 },
{ country:'India', launches:4 },
{ country:'Japan', launches:3 }
];
var launchOptimistic = rockets.map(function(elem) {
return {
country: elem.country,
launches: elem.launches+10,
}
});
console.log(launchOptimistic);

答案 1 :(得分:9)
使用.map而不用简单的方式返回。还要开始使用let和const而不是var,因为更推荐使用let和const
const rockets = [
{ country:'Russia', launches:32 },
{ country:'US', launches:23 },
{ country:'China', launches:16 },
{ country:'Europe(ESA)', launches:7 },
{ country:'India', launches:4 },
{ country:'Japan', launches:3 }
];
const launchOptimistic = rockets.map(elem => (
{
country: elem.country,
launches: elem.launches+10
}
));
console.log(launchOptimistic);
答案 2 :(得分:4)
map
火箭并在其发布时添加10个:
var rockets = [
{ country:'Russia', launches:32 },
{ country:'US', launches:23 },
{ country:'China', launches:16 },
{ country:'Europe(ESA)', launches:7 },
{ country:'India', launches:4 },
{ country:'Japan', launches:3 }
];
rockets.map((itm) => {
itm.launches += 10
return itm
})
console.log(rockets)

如果您不想修改rockets
,可以执行以下操作:
var plusTen = []
rockets.forEach((itm) => {
plusTen.push({'country': itm.country, 'launches': itm.launches + 10})
})
答案 3 :(得分:3)
如果你想改变原始对象,那么一个简单的Array#forEach
就可以了:
rockets.forEach(function(rocket) {
rocket.launches += 10;
});
如果您希望保持原始对象不变,请使用Array#map
并使用Object#assign
复制对象:
var newRockets = rockets.forEach(function(rocket) {
var newRocket = Object.assign({}, rocket);
newRocket.launches += 10;
return newRocket;
});