我正在修改flutter的image_picker插件。当我将数据返回到flutter应用程序时,我有一切正常工作我需要帮助来弄清楚如何向用户显示视频,类似于我将Image.file用于图片的方式。然后他们可以点击上传,当我检索需要播放时,查看video_player插件,但真的只关心让他们使用默认的平台播放器,但如果我能让它工作,那么插件很好,但没有到目前为止运气甚至看到视频。从image_picker插件返回的数据是一个文件,我确定它不是图像并从那里开始。
任何帮助都会很棒,如果有帮助,我可以展示任何代码。
由于
答案 0 :(得分:0)
好消息是 image_picker
现在正在挑选视频。
如果您要运行 sample app,它是这样的:
这里是另一个示例,您可以使用 image_picker
播放和暂停从本地文件上传的视频,并按照 video_player
中的建议使用 Flutter documentation 播放.
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:image_picker/image_picker.dart';
import 'package:video_player/video_player.dart';
void main() => runApp(VideoPlayerApp());
class VideoPlayerApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Video Player Demo',
home: VideoPlayerScreen(),
);
}
}
class VideoPlayerScreen extends StatefulWidget {
VideoPlayerScreen({Key key}) : super(key: key);
@override
_VideoPlayerScreenState createState() => _VideoPlayerScreenState();
}
class _VideoPlayerScreenState extends State<VideoPlayerScreen> {
VideoPlayerController _controller;
Future<void> _initializeVideoPlayerFuture;
File videoFile;
@override
void initState() {
// Create and store the VideoPlayerController. The VideoPlayerController
// offers several different constructors to play videos from assets, files,
super.initState();
}
@override
void dispose() {
// Ensure disposing of the VideoPlayerController to free up resources.
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Sample Video Player Demo'),
),
// Use a FutureBuilder to display a loading spinner while waiting for the
// VideoPlayerController to finish initializing.
body: Column(
children: <Widget>[
Visibility(
visible: _controller != null,
child: FutureBuilder(
future: _initializeVideoPlayerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the VideoPlayerController has finished initialization, use
// the data it provides to limit the aspect ratio of the video.
return AspectRatio(
aspectRatio: _controller.value.aspectRatio,
// Use the VideoPlayer widget to display the video.
child: VideoPlayer(_controller),
);
} else {
// If the VideoPlayerController is still initializing, show a
// loading spinner.
return Center(child: CircularProgressIndicator());
}
},
),
),
Center(
child: MaterialButton(
hoverColor: Colors.blue,
child: Text("Upload Video"),
onPressed: () {
getVideo();
},
),
),
],
),
floatingActionButton: _controller == null
? null
: FloatingActionButton(
onPressed: () {
// Wrap the play or pause in a call to `setState`. This ensures the
// correct icon is shown.
setState(() {
// If the video is playing, pause it.
if (_controller.value.isPlaying) {
_controller.pause();
} else {
// If the video is paused, play it.
_controller.play();
}
});
},
// Display the correct icon depending on the state of the player.
child: Icon(
_controller.value.isPlaying ? Icons.pause : Icons.play_arrow,
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
Future getVideo() async {
var picker;
Future<File> _videoFile =
ImagePicker.pickVideo(source: ImageSource.gallery);
_videoFile.then((file) async {
setState(() {
videoFile = file;
_controller = VideoPlayerController.file(videoFile);
// Initialize the controller and store the Future for later use.
_initializeVideoPlayerFuture = _controller.initialize();
// Use the controller to loop the video.
_controller.setLooping(true);
});
});
}
}
实际输出: