我尝试实现golang tcp服务器,我发现并发性对我来说很满意,但CPU使用率太高(并发性为15W + / s,但24核linux机器的CPU使用率约为800%) )。与此同时,C ++ tcp服务器只有大约200%的使用率和类似的并发性(使用libevent)。
以下代码是golang的演示:
func main() {
listen, err := net.Listen("tcp", "0.0.0.0:17379")
if err != nil {
fmt.Errorf(err.Error())
}
go acceptClient(listen)
var channel2 = make(chan bool)
<-channel2
}
func acceptClient(listen net.Listener) {
for {
sock, err := listen.Accept()
if err != nil {
fmt.Errorf(err.Error())
}
tcp := sock.(*net.TCPConn)
tcp.SetNoDelay(true)
var channel = make(chan bool, 10)
go read(channel, sock.(*net.TCPConn))
go write(channel, sock.(*net.TCPConn))
}
}
func read(channel chan bool, sock *net.TCPConn) {
count := 0
for {
var buf = make([]byte, 1024)
n, err := sock.Read(buf)
if err != nil {
close(channel)
sock.CloseRead()
return
}
count += n
x := count / 58
count = count % 58
for i := 0; i < x; i++ {
channel <- true
}
}
}
func write(channel chan bool, sock *net.TCPConn) {
buf := []byte("+OK\r\n")
defer func() {
sock.CloseWrite()
recover()
}()
for {
_, ok := <-channel
if !ok {
return
}
_, writeError := sock.Write(buf)
if writeError != nil {
return
}
}
}
我用red-benchmark和多客户端测试这个tcp服务器:
redis-benchmark -h 10.100.45.2 -p 17379 -n 1000 -q script load "redis.call('set','aaa','aaa')"
我还通过pprof分析了我的golang代码,据说CPU在系统调用上花了很多时间: enter image description here
答案 0 :(得分:0)
我不认为并行读取和写入通道会在这种情况下为您提供更好的性能。您应该尝试减少内存分配和更少的系统调用(写入函数可以执行大量的系统调用)
你能试试这个版本吗?
package main
import (
"bytes"
"fmt"
"net"
)
func main() {
listen, err := net.Listen("tcp", "0.0.0.0:17379")
if err != nil {
fmt.Errorf(err.Error())
}
acceptClient(listen)
}
func acceptClient(listen net.Listener) {
for {
sock, err := listen.Accept()
if err != nil {
fmt.Errorf(err.Error())
}
tcp := sock.(*net.TCPConn)
tcp.SetNoDelay(true)
go handleConn(tcp) // less go routine creation but no concurrent read/write on the same conn
}
}
var respPattern = []byte("+OK\r\n")
// just one goroutine per conn
func handleConn(sock *net.TCPConn) {
count := 0
buf := make([]byte, 4098) // Do not create a new buffer each time & increase the buff size
defer sock.Close()
for {
n, err := sock.Read(buf)
if err != nil {
return
}
count += n
x := count / 58
count = count % 58
resp := bytes.Repeat(respPattern, x) // can be optimize
_, writeError := sock.Write(resp) // do less syscall
if writeError != nil {
return
}
}
}