我遇到的问题是我的目标没有移动,我无法弄清楚为什么会这样。我有KeyEvent和监听器,但当我试图让它打印键值时,它不会打印任何东西或者它没有看到任何东西。我一直在使用该教程让我们在youtube上构建一个游戏,这样代码应该可以正常工作,但我再说不出任何事情。
package com.tutorial.main;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.util.Random;
public class Game extends Canvas implements Runnable{
private static final long serialVersionUID = 1550691097823471818L;
private Thread thread;
private boolean running = false;
private Handler handler;
private Random r;
public static final int WIDTH = 640, HEIGHT = WIDTH/12*9;
public Game(){
handler = new Handler();
this.addKeyListener(new KeyInput(handler));
new Window(WIDTH, HEIGHT, "The Runner", this);
r = new Random();
handler.addObject(new Player(WIDTH/2 - 32,HEIGHT/2 -32, ID.player));
}
public synchronized void start(){
thread = new Thread(this);
thread.start();
running = true;
}
public synchronized void stop(){
try{
thread.join();
running = false;
}catch(Exception e){
e.printStackTrace();
}
}
public void run(){
long lastTime = System.nanoTime();
double ammountOfTicks = 60.0;
double ns = 1000000000 / ammountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(running){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1){
ticks();
delta --;
}
if(running)
render();
frames ++;
if(System.currentTimeMillis() - timer > 1000){
timer += 1000;
//System.out.println("FPS: " + frames);
frames = 0;
}
}
stop();
}
private void ticks(){
handler.tick();
}
private void render(){
BufferStrategy bs = this.getBufferStrategy();
if(bs == null){
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, WIDTH, HEIGHT);
handler.render(g);
g.dispose();
bs.show();
}
public static void main(String args[]){
new Game();
}
}
和KeyInput:
package com.tutorial.main;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class KeyInput extends KeyAdapter {
private Handler handler;
public KeyInput(Handler handler){
this.handler = handler;
}
public void KeyPressed(KeyEvent e){
int key = e.getKeyCode();
for(int i = 0;(i< handler.object.size()); i ++){
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.player){
if(key == KeyEvent.VK_W){
tempObject.setvelY(-5);
}
}
}
}
public void KeyReleased(KeyEvent e){
int key = e.getKeyCode();
}
}
package com.tutorial.main;
和处理程序:
import java.awt.Graphics;
import java.util.LinkedList;
public class Handler {
LinkedList<GameObject> object = new LinkedList<GameObject>();
public void tick(){
for(int i = 0; i < object.size(); i ++){
GameObject tempObject = object.get(i);
tempObject.tick();
}
}
public void render(Graphics g){
for(int i = 0; i < object.size(); i ++){
GameObject tempObject = object.get(i);
tempObject.render(g);
}
}
public void addObject(GameObject object){
this.object.add(object);
}
public void removeObject(GameObject object){
this.object.remove(object);
}
}
答案 0 :(得分:0)
我认为您需要声明这样的方法:
@Override
public void keyPressed(KeyEvent e){
int key = e.getKeyCode();
for(int i = 0;(i< handler.object.size()); i ++){
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.player){
if(key == KeyEvent.VK_W){
tempObject.setvelY(-5);
}
}
}
}
@Override
public void keyReleased(KeyEvent e){
int key = e.getKeyCode();
}
@Override
注释会抛出错误