如何在JavaScript中使用网络音频更改语音音高而无噪音?
我尝试了下面的代码。
我的声音嘈杂,有点回声混合。
我想要一个无声的语音模块。
var pitchShifter = (function () {
var context, audioContext, pitchShifterProcessor, spectrumAudioAnalyser,
sonogramAudioAnalyser;
var validGranSizes = [256, 512, 1024, 2048, 4096, 8192],
grainSize = validGranSizes[1],
pitchRatio = 2.0,
overlapRatio = 0.50;
var filter, compressor;
hannWindow = function (length) {
var window = new Float32Array(length);
for (var i = 0; i < length; i++) {
window[i] = 0.5 * (1 - Math.cos(2 * Math.PI * i / (length - 1)));
}
return window;
};
linearInterpolation = function (a, b, t) {
return a + (b - a) * t;
};
initProcessor = function () {
if (navigator.getUserMedia) {
navigator.getUserMedia({
audio: true
},
function (stream) {
var convolver = audioContext.createConvolver();
compressor = audioContext.createDynamicsCompressor();
compressor.threshold.value = -50;
compressor.knee.value = 40;
compressor.ratio.value = 12;
compressor.reduction.value = -20;
compressor.attack.value = 0;
compressor.release.value = 0.25;
filter = audioContext.createBiquadFilter();
filter.Q.value = 8.30;
filter.frequency.value = 355;
filter.gain.value = 3.0;
filter.type = 'bandpass';
filter.connect(compressor);
compressor.connect(audioContext.destination);
filter.connect(audioContext.destination);
var microphone_stream = audioContext.createMediaStreamSource(
stream);
microphone_stream.connect(filter);
var source = audioContext.createBufferSource();
microphone_stream.connect(pitchShifterProcessor);
},
function (e) {
alert('Error capturing audio.');
}
);
}
if (pitchShifterProcessor) {
pitchShifterProcessor.disconnect();
}
if (audioContext.createScriptProcessor) {
pitchShifterProcessor = audioContext.createScriptProcessor(
grainSize, 1, 1);
} else if (audioContext.createJavaScriptNode) {
pitchShifterProcessor = audioContext.createJavaScriptNode(grainSize,
1, 1);
}
pitchShifterProcessor.buffer = new Float32Array(grainSize * 2);
pitchShifterProcessor.grainWindow = hannWindow(grainSize);
pitchShifterProcessor.onaudioprocess = function (event) {
var inputData = event.inputBuffer.getChannelData(0);
var outputData = event.outputBuffer.getChannelData(0);
for (i = 0; i < inputData.length; i++) {
// Apply the window to the input buffer
inputData[i] *= this.grainWindow[i];
// Shift half of the buffer
this.buffer[i] = this.buffer[i + grainSize];
// Empty the buffer tail
this.buffer[i + grainSize] = 0.0;
}
// Calculate the pitch shifted grain re-sampling and looping the input
var grainData = new Float32Array(grainSize * 2);
for (var i = 0, j = 0.0; i < grainSize; i++, j += pitchRatio) {
var index = Math.floor(j) % grainSize;
var a = inputData[index];
var b = inputData[(index + 1) % grainSize];
grainData[i] += linearInterpolation(a, b, j % 1.0) * this.grainWindow[
i];
}
// Copy the grain multiple times overlapping it
for (i = 0; i < grainSize; i += Math.round(grainSize * (1 -
overlapRatio))) {
for (j = 0; j <= grainSize; j++) {
this.buffer[i + j] += grainData[j];
}
}
// Output the first half of the buffer
for (i = 0; i < grainSize; i++) {
outputData[i] = this.buffer[i];
}
};
pitchShifterProcessor.connect(audioContext.destination);
};
return {
init: function () {
if ('AudioContext' in window) {
audioContext = new AudioContext();
} else {
alert('Your browser does not support the Web Audio API');
return;
}
initProcessor();
}
}
}());
window.requestAnimFrame = (function () {
return (window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 1000 / 60);
});
})();
window.addEventListener("DOMContentLoaded", pitchShifter.init, true);