我有以下代码。
array.map(val => { return {
key1: val.key1,
key2: val.key2
}});
有没有办法将代码减少到这样的程度?
array.map(val => {
key1: val.key1,
key2: val.key2
});
答案 0 :(得分:28)
如果将其放在括号中,编译器会将其视为对象文字而不是代码块:
#include <cstdio>
#include <iostream>
#include <cuda_runtime.h>
#include <cublas_v2.h>
#include <cstdlib>
using namespace std;
void get_vec_random(float* a, int count)
{
for(int i=0; i<count; i++)
a[i] = rand() / float(RAND_MAX);
}
void get_mat_random(float* a, int rows, int cols)
{
get_vec_random(a, rows * cols);
}
int main(int argc, char** argv)
{
int rows = 10, cols = 10;
cublasHandle_t handle;
cublasCreate(&handle);
float *a, *x, *y;
int NUM_VEC = 8;
y = (float*)malloc(sizeof(float) * rows * NUM_VEC);
a = (float*)malloc(sizeof(float) * rows * cols);
x = (float*)malloc(sizeof(float) * cols * NUM_VEC);
get_mat_random(a, rows, cols);
get_vec_random(x, cols * NUM_VEC);
float *d_a = 0;
float *d_x = 0;
float *d_y = 0;
cudaMalloc((void **)&d_a, rows * cols * sizeof(float));
cudaMalloc((void **)&d_x, cols * NUM_VEC * sizeof(float));
cudaMalloc((void **)&d_y, rows * NUM_VEC * sizeof(float));
cublasSetVector(rows * cols, sizeof(float), a, 1, d_a, 1);
cublasSetVector(NUM_VEC * cols, sizeof(float), x, 1, d_x, 1);
cublasSetVector(NUM_VEC * rows, sizeof(float), y, 1, d_y, 1);
float alpha = 1.0f, beta = 1.0f;
cublasSetPointerMode(handle, CUBLAS_POINTER_MODE_HOST);
for (int i = 0; i < NUM_VEC; i++)
{
cublasSgemv(handle,
CUBLAS_OP_T,
cols,
rows,
&alpha,
d_a,
rows,
d_x + i * cols,
1,
&beta,
d_y + i * rows,
1);
}
return 0;
}
如果你有一个对象文字的接口(但不是类型安全的),那么类型断言也有效:
array.map(val => ({
key1: val.key1,
key2: val.key2
}));
答案 1 :(得分:6)
作为@Titian Cernicova-Dragomir的答案above的更新,值得一提的是as
operator(用于类型声明),在处理React的TSX(JSX)文件时特别有用,等效于{ {1}}语法:
<Type>
之所以引入它,是因为尖括号语法(interface IKeys { key1: string; key2: string }
// notice the parentheses, to avoid confusion with a block scope
array.map(val => ({
key1: val.key1,
key2: val.key2
} as IKeys));
)保留用于组件/ JSX元素。