我正在制作2D地图绘制工具并遇到问题。彩绘“土地”周围的边界充当“海岸”。当用户涂上更多的水时,土地应该用水刷去除/替换,但是海岸应该适应变化(因为海岸是实时绘制的)。
这是我目前的代码:
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Windows.Forms;
namespace Cartographer
{
public partial class testform : Form
{
private GraphicsPath _drawingPath = new GraphicsPath();
private Point lastMouseLocation;
private bool drawing = false;
public testform()
{
InitializeComponent();
}
private void testform_Load(object sender, EventArgs e)
{
this.Paint += Testform_Paint;
this.MouseMove += Testform_MouseMove;
this.DoubleBuffered = true;
this.SetStyle(ControlStyles.Opaque, false);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
}
private void Testform_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
drawing = true;
_drawingPath.AddLine(lastMouseLocation, e.Location);
//_drawingPath.AddEllipse(new Rectangle(e.Location, new Size(10, 10)));
Invalidate();
}
if (e.Button == MouseButtons.None && drawing)
{
drawing = false;
_drawingPath.StartFigure();
}
lastMouseLocation = e.Location;
}
private void Testform_Paint(object sender, PaintEventArgs e)
{
//e.Graphics.InterpolationMode = InterpolationMode.HighQualityBilinear;
//e.Graphics.CompositingQuality = CompositingQuality.HighQuality;
//e.Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
using (SolidBrush b = new SolidBrush(Color.FromArgb(100, Color.Brown)))
using (Pen p = new Pen(b, 55))
{
p.StartCap = System.Drawing.Drawing2D.LineCap.Round;
p.EndCap = System.Drawing.Drawing2D.LineCap.Round;
e.Graphics.DrawPath(p, _drawingPath);
}
using (SolidBrush b = new SolidBrush(Color.Brown))
using (Pen p = new Pen(b, 50))
{
p.StartCap = System.Drawing.Drawing2D.LineCap.Round;
p.EndCap = System.Drawing.Drawing2D.LineCap.Round;
e.Graphics.DrawPath(p, _drawingPath);
}
}
private void btnErase_Click(object sender, EventArgs e)
{
List<PointF> ptsList = new List<PointF>();
for (int i = 0; i < 20; i++)
{
ptsList.Add(_drawingPath.PathData.Points[i]);
}
_drawingPath = ErasePointsFromPath(_drawingPath, ptsList.ToArray<PointF>());
this.Invalidate();
}
private GraphicsPath ErasePointsFromPath(GraphicsPath path, PointF[] toRemove)
{
GraphicsPath ret = new GraphicsPath(
path.PathData.Points.Skip(20).ToArray(),
path.PathData.Types.Skip(20).ToArray());
return ret;
}
}
}
我希望我的软件有这样的边界,即使水被刷过陆地:
现在它看起来像这样(这很好,它用于测试)但是我无法微调那块土地中间的那条小河/湖,因为如果我简单地在它上面画海岸就会消失
我有另一个与GdipWindingModeOutline
一起使用的工作版本,所以如果有办法做到这一点我可以适应。
为了记录,我尝试从GraphicsPath
中删除点,但是删除了大块而不是我想要的简单“橡皮擦工具”类型的功能。
谢谢!