一种形式的两个签名垫

时间:2017-12-07 13:58:33

标签: javascript laravel

我想以一种形式实现两个签名板。一个签名适用于申请人,另一个签名适用于评估者。 第一个垫工作但第二个垫没有响应。我使用JavaScript作为签名板,但它只适用于第一个打击垫。单击提交按钮时,签名将保存到数据库中。这就是为什么id="save-signature-btn"与“提交”的代码一起提供的原因。按钮。

form.blade.php

@extends('layouts.app')

@section('content')

<!doctype html>
<html lang="en">
<head>

</head>
<body>

{!! Form::open(['url' => 'page3/submit']) !!}

<h4 style="text-decoration: underline; font-weight: bold">Approved By:</h4>
<table class="table table-bordered">
    <tr>
        <th colspan="3">Approved By:</th>
    </tr>
    <tr>
        <th colspan="1">Name</th>
        <th colspan="1">Signature</th>
        <th colspan="1">Date</th>
    </tr>
    <tr colspan=4>
        <td colspan="1">
            <div class="form-group">
            {{Form::text('Officer_Name', '', ['class' => 'form-control', 'placeholder' => 'John Smith'])}}
            </div>
        </td>
        <td colspan="1">
            <div class="form-group">

            <canvas id="signature-canvas" style="width:375px;height:150px;max-width:100%;border:8px #CCC solid;background-color: white;"></canvas>

            <div id="signature-message"></div>

            <div id="signature-buttons">
                <input type="button" id="clear-signature-btn" value="Clear"> 
            </div>

                <input type="hidden" name="officer_signature" id="signature-data" value="">

            </div>
        </td>

        <td>
            <div class="form-group">
            {{Form::date('Approval_Date', '', ['class' => 'form-control'])}}
            </div>
        </td>

    </tr>
</table>

<br/>

<h4 style="text-decoration: underline; font-weight: bold">Applicant Signature:</h4>

            <div class="form-group">

            <canvas id="signature-canvas2" style="width:375px;height:150px;max-width:100%;border:8px #CCC solid;background-color: white;"></canvas>

            <div id="signature-message2"></div>

            <div id="signature-buttons2">
                <input type="button" id="clear-signature-btn2" value="Clear"> 
            </div>

                <input type="hidden" name="applicant_signature" id="signature-data2" value="">

            </div>


<br>

            <div class="signature_pad_save">
                <button type="submit" class="btn btn-primary" id="save-signature-btn">Submit</button>
            </div>


<script src="js/signature_pad.js"></script>
<script src="js/signature_data.js"></script>


</body>
</html>

@endsection('content')

签名data.js

var clearButton = document.getElementById('clear-signature-btn'),
    saveButton = document.getElementById('save-signature-btn'),
    canvas = document.getElementById('signature-canvas'),
    signaturePad;

function resizeCanvas() {
    var ratio =  Math.max(window.devicePixelRatio || 1, 1);
    canvas.width = canvas.offsetWidth * ratio;
    canvas.height = canvas.offsetHeight * ratio;
    canvas.getContext("2d").scale(ratio, ratio);
}

window.onresize = resizeCanvas;
resizeCanvas();

signaturePad = new SignaturePad(canvas);

clearButton.addEventListener('click', function (event) {
    signaturePad.clear();
});

saveButton.addEventListener('click', function (event) {
    if (signaturePad.isEmpty()) {
        alert('Signature pad is blank. Please draw your signature.');
    } else {
        var sdata = signaturePad.toDataURL();
        document.getElementById('signature-data').value = sdata;
        document.getElementById('signature-form').submit();
    }
});

签名pad.js

(function (global, factory) {
    typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
    typeof define === 'function' && define.amd ? define(factory) :
    (global.SignaturePad = factory());
}(this, (function () { 'use strict';

function Point(x, y, time) {
  this.x = x;
  this.y = y;
  this.time = time || new Date().getTime();
}

Point.prototype.velocityFrom = function (start) {
  return this.time !== start.time ? this.distanceTo(start) / (this.time - start.time) : 1;
};

Point.prototype.distanceTo = function (start) {
  return Math.sqrt(Math.pow(this.x - start.x, 2) + Math.pow(this.y - start.y, 2));
};

Point.prototype.equals = function (other) {
  return this.x === other.x && this.y === other.y && this.time === other.time;
};

function Bezier(startPoint, control1, control2, endPoint) {
  this.startPoint = startPoint;
  this.control1 = control1;
  this.control2 = control2;
  this.endPoint = endPoint;
}

// Returns approximated length.
Bezier.prototype.length = function () {
  var steps = 10;
  var length = 0;
  var px = void 0;
  var py = void 0;

  for (var i = 0; i <= steps; i += 1) {
    var t = i / steps;
    var cx = this._point(t, this.startPoint.x, this.control1.x, this.control2.x, this.endPoint.x);
    var cy = this._point(t, this.startPoint.y, this.control1.y, this.control2.y, this.endPoint.y);
    if (i > 0) {
      var xdiff = cx - px;
      var ydiff = cy - py;
      length += Math.sqrt(xdiff * xdiff + ydiff * ydiff);
    }
    px = cx;
    py = cy;
  }

  return length;
};

/* eslint-disable no-multi-spaces, space-in-parens */
Bezier.prototype._point = function (t, start, c1, c2, end) {
  return start * (1.0 - t) * (1.0 - t) * (1.0 - t) + 3.0 * c1 * (1.0 - t) * (1.0 - t) * t + 3.0 * c2 * (1.0 - t) * t * t + end * t * t * t;
};

/* eslint-disable */

// http://stackoverflow.com/a/27078401/815507
function throttle(func, wait, options) {
  var context, args, result;
  var timeout = null;
  var previous = 0;
  if (!options) options = {};
  var later = function later() {
    previous = options.leading === false ? 0 : Date.now();
    timeout = null;
    result = func.apply(context, args);
    if (!timeout) context = args = null;
  };
  return function () {
    var now = Date.now();
    if (!previous && options.leading === false) previous = now;
    var remaining = wait - (now - previous);
    context = this;
    args = arguments;
    if (remaining <= 0 || remaining > wait) {
      if (timeout) {
        clearTimeout(timeout);
        timeout = null;
      }
      previous = now;
      result = func.apply(context, args);
      if (!timeout) context = args = null;
    } else if (!timeout && options.trailing !== false) {
      timeout = setTimeout(later, remaining);
    }
    return result;
  };
}

function SignaturePad(canvas, options) {
  var self = this;
  var opts = options || {};

  this.velocityFilterWeight = opts.velocityFilterWeight || 0.7;
  this.minWidth = opts.minWidth || 0.5;
  this.maxWidth = opts.maxWidth || 2.5;
  this.throttle = 'throttle' in opts ? opts.throttle : 16; // in miliseconds
  this.minDistance = 'minDistance' in opts ? opts.minDistance : 5;

  if (this.throttle) {
    this._strokeMoveUpdate = throttle(SignaturePad.prototype._strokeUpdate, this.throttle);
  } else {
    this._strokeMoveUpdate = SignaturePad.prototype._strokeUpdate;
  }

  this.dotSize = opts.dotSize || function () {
    return (this.minWidth + this.maxWidth) / 2;
  };
  this.penColor = opts.penColor || 'black';
  this.backgroundColor = opts.backgroundColor || 'rgba(0,0,0,0)';
  this.onBegin = opts.onBegin;
  this.onEnd = opts.onEnd;

  this._canvas = canvas;
  this._ctx = canvas.getContext('2d');
  this.clear();

  // We need add these inline so they are available to unbind while still having
  // access to 'self' we could use _.bind but it's not worth adding a dependency.
  this._handleMouseDown = function (event) {
    if (event.which === 1) {
      self._mouseButtonDown = true;
      self._strokeBegin(event);
    }
  };

  this._handleMouseMove = function (event) {
    if (self._mouseButtonDown) {
      self._strokeMoveUpdate(event);
    }
  };

  this._handleMouseUp = function (event) {
    if (event.which === 1 && self._mouseButtonDown) {
      self._mouseButtonDown = false;
      self._strokeEnd(event);
    }
  };

  this._handleTouchStart = function (event) {
    if (event.targetTouches.length === 1) {
      var touch = event.changedTouches[0];
      self._strokeBegin(touch);
    }
  };

  this._handleTouchMove = function (event) {
    // Prevent scrolling.
    event.preventDefault();

    var touch = event.targetTouches[0];
    self._strokeMoveUpdate(touch);
  };

  this._handleTouchEnd = function (event) {
    var wasCanvasTouched = event.target === self._canvas;
    if (wasCanvasTouched) {
      event.preventDefault();
      self._strokeEnd(event);
    }
  };

  // Enable mouse and touch event handlers
  this.on();
}

// Public methods
SignaturePad.prototype.clear = function () {
  var ctx = this._ctx;
  var canvas = this._canvas;

  ctx.fillStyle = this.backgroundColor;
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  ctx.fillRect(0, 0, canvas.width, canvas.height);

  this._data = [];
  this._reset();
  this._isEmpty = true;
};

SignaturePad.prototype.fromDataURL = function (dataUrl) {
  var _this = this;

  var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

  var image = new Image();
  var ratio = options.ratio || window.devicePixelRatio || 1;
  var width = options.width || this._canvas.width / ratio;
  var height = options.height || this._canvas.height / ratio;

  this._reset();
  image.src = dataUrl;
  image.onload = function () {
    _this._ctx.drawImage(image, 0, 0, width, height);
  };
  this._isEmpty = false;
};

SignaturePad.prototype.toDataURL = function (type) {
  var _canvas;

  switch (type) {
    case 'image/svg+xml':
      return this._toSVG();
    default:
      for (var _len = arguments.length, options = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
        options[_key - 1] = arguments[_key];
      }

      return (_canvas = this._canvas).toDataURL.apply(_canvas, [type].concat(options));
  }
};

SignaturePad.prototype.on = function () {
  this._handleMouseEvents();
  this._handleTouchEvents();
};

SignaturePad.prototype.off = function () {
  this._canvas.removeEventListener('mousedown', this._handleMouseDown);
  this._canvas.removeEventListener('mousemove', this._handleMouseMove);
  document.removeEventListener('mouseup', this._handleMouseUp);

  this._canvas.removeEventListener('touchstart', this._handleTouchStart);
  this._canvas.removeEventListener('touchmove', this._handleTouchMove);
  this._canvas.removeEventListener('touchend', this._handleTouchEnd);
};

SignaturePad.prototype.isEmpty = function () {
  return this._isEmpty;
};

// Private methods
SignaturePad.prototype._strokeBegin = function (event) {
  this._data.push([]);
  this._reset();
  this._strokeUpdate(event);

  if (typeof this.onBegin === 'function') {
    this.onBegin(event);
  }
};

SignaturePad.prototype._strokeUpdate = function (event) {
  var x = event.clientX;
  var y = event.clientY;

  var point = this._createPoint(x, y);
  var lastPointGroup = this._data[this._data.length - 1];
  var lastPoint = lastPointGroup && lastPointGroup[lastPointGroup.length - 1];
  var isLastPointTooClose = lastPoint && point.distanceTo(lastPoint) < this.minDistance;

  // Skip this point if it's too close to the previous one
  if (!(lastPoint && isLastPointTooClose)) {
    var _addPoint = this._addPoint(point),
        curve = _addPoint.curve,
        widths = _addPoint.widths;

    if (curve && widths) {
      this._drawCurve(curve, widths.start, widths.end);
    }

    this._data[this._data.length - 1].push({
      x: point.x,
      y: point.y,
      time: point.time,
      color: this.penColor
    });
  }
};

SignaturePad.prototype._strokeEnd = function (event) {
  var canDrawCurve = this.points.length > 2;
  var point = this.points[0]; // Point instance

  if (!canDrawCurve && point) {
    this._drawDot(point);
  }

  if (point) {
    var lastPointGroup = this._data[this._data.length - 1];
    var lastPoint = lastPointGroup[lastPointGroup.length - 1]; // plain object

    // When drawing a dot, there's only one point in a group, so without this check
    // such group would end up with exactly the same 2 points.
    if (!point.equals(lastPoint)) {
      lastPointGroup.push({
        x: point.x,
        y: point.y,
        time: point.time,
        color: this.penColor
      });
    }
  }

  if (typeof this.onEnd === 'function') {
    this.onEnd(event);
  }
};

SignaturePad.prototype._handleMouseEvents = function () {
  this._mouseButtonDown = false;

  this._canvas.addEventListener('mousedown', this._handleMouseDown);
  this._canvas.addEventListener('mousemove', this._handleMouseMove);
  document.addEventListener('mouseup', this._handleMouseUp);
};

SignaturePad.prototype._handleTouchEvents = function () {
  // Pass touch events to canvas element on mobile IE11 and Edge.
  this._canvas.style.msTouchAction = 'none';
  this._canvas.style.touchAction = 'none';

  this._canvas.addEventListener('touchstart', this._handleTouchStart);
  this._canvas.addEventListener('touchmove', this._handleTouchMove);
  this._canvas.addEventListener('touchend', this._handleTouchEnd);
};

SignaturePad.prototype._reset = function () {
  this.points = [];
  this._lastVelocity = 0;
  this._lastWidth = (this.minWidth + this.maxWidth) / 2;
  this._ctx.fillStyle = this.penColor;
};

SignaturePad.prototype._createPoint = function (x, y, time) {
  var rect = this._canvas.getBoundingClientRect();

  return new Point(x - rect.left, y - rect.top, time || new Date().getTime());
};

SignaturePad.prototype._addPoint = function (point) {
  var points = this.points;
  var tmp = void 0;

  points.push(point);

  if (points.length > 2) {
    // To reduce the initial lag make it work with 3 points
    // by copying the first point to the beginning.
    if (points.length === 3) points.unshift(points[0]);

    tmp = this._calculateCurveControlPoints(points[0], points[1], points[2]);
    var c2 = tmp.c2;
    tmp = this._calculateCurveControlPoints(points[1], points[2], points[3]);
    var c3 = tmp.c1;
    var curve = new Bezier(points[1], c2, c3, points[2]);
    var widths = this._calculateCurveWidths(curve);

    // Remove the first element from the list,
    // so that we always have no more than 4 points in points array.
    points.shift();

    return { curve: curve, widths: widths };
  }

  return {};
};

SignaturePad.prototype._calculateCurveControlPoints = function (s1, s2, s3) {
  var dx1 = s1.x - s2.x;
  var dy1 = s1.y - s2.y;
  var dx2 = s2.x - s3.x;
  var dy2 = s2.y - s3.y;

  var m1 = { x: (s1.x + s2.x) / 2.0, y: (s1.y + s2.y) / 2.0 };
  var m2 = { x: (s2.x + s3.x) / 2.0, y: (s2.y + s3.y) / 2.0 };

  var l1 = Math.sqrt(dx1 * dx1 + dy1 * dy1);
  var l2 = Math.sqrt(dx2 * dx2 + dy2 * dy2);

  var dxm = m1.x - m2.x;
  var dym = m1.y - m2.y;

  var k = l2 / (l1 + l2);
  var cm = { x: m2.x + dxm * k, y: m2.y + dym * k };

  var tx = s2.x - cm.x;
  var ty = s2.y - cm.y;

  return {
    c1: new Point(m1.x + tx, m1.y + ty),
    c2: new Point(m2.x + tx, m2.y + ty)
  };
};

SignaturePad.prototype._calculateCurveWidths = function (curve) {
  var startPoint = curve.startPoint;
  var endPoint = curve.endPoint;
  var widths = { start: null, end: null };

  var velocity = this.velocityFilterWeight * endPoint.velocityFrom(startPoint) + (1 - this.velocityFilterWeight) * this._lastVelocity;

  var newWidth = this._strokeWidth(velocity);

  widths.start = this._lastWidth;
  widths.end = newWidth;

  this._lastVelocity = velocity;
  this._lastWidth = newWidth;

  return widths;
};

SignaturePad.prototype._strokeWidth = function (velocity) {
  return Math.max(this.maxWidth / (velocity + 1), this.minWidth);
};

SignaturePad.prototype._drawPoint = function (x, y, size) {
  var ctx = this._ctx;

  ctx.moveTo(x, y);
  ctx.arc(x, y, size, 0, 2 * Math.PI, false);
  this._isEmpty = false;
};

SignaturePad.prototype._drawCurve = function (curve, startWidth, endWidth) {
  var ctx = this._ctx;
  var widthDelta = endWidth - startWidth;
  var drawSteps = Math.floor(curve.length());

  ctx.beginPath();

  for (var i = 0; i < drawSteps; i += 1) {
    // Calculate the Bezier (x, y) coordinate for this step.
    var t = i / drawSteps;
    var tt = t * t;
    var ttt = tt * t;
    var u = 1 - t;
    var uu = u * u;
    var uuu = uu * u;

    var x = uuu * curve.startPoint.x;
    x += 3 * uu * t * curve.control1.x;
    x += 3 * u * tt * curve.control2.x;
    x += ttt * curve.endPoint.x;

    var y = uuu * curve.startPoint.y;
    y += 3 * uu * t * curve.control1.y;
    y += 3 * u * tt * curve.control2.y;
    y += ttt * curve.endPoint.y;

    var width = startWidth + ttt * widthDelta;
    this._drawPoint(x, y, width);
  }

  ctx.closePath();
  ctx.fill();
};

SignaturePad.prototype._drawDot = function (point) {
  var ctx = this._ctx;
  var width = typeof this.dotSize === 'function' ? this.dotSize() : this.dotSize;

  ctx.beginPath();
  this._drawPoint(point.x, point.y, width);
  ctx.closePath();
  ctx.fill();
};

SignaturePad.prototype._fromData = function (pointGroups, drawCurve, drawDot) {
  for (var i = 0; i < pointGroups.length; i += 1) {
    var group = pointGroups[i];

    if (group.length > 1) {
      for (var j = 0; j < group.length; j += 1) {
        var rawPoint = group[j];
        var point = new Point(rawPoint.x, rawPoint.y, rawPoint.time);
        var color = rawPoint.color;

        if (j === 0) {
          // First point in a group. Nothing to draw yet.

          // All points in the group have the same color, so it's enough to set
          // penColor just at the beginning.
          this.penColor = color;
          this._reset();

          this._addPoint(point);
        } else if (j !== group.length - 1) {
          // Middle point in a group.
          var _addPoint2 = this._addPoint(point),
              curve = _addPoint2.curve,
              widths = _addPoint2.widths;

          if (curve && widths) {
            drawCurve(curve, widths, color);
          }
        } else {
          // Last point in a group. Do nothing.
        }
      }
    } else {
      this._reset();
      var _rawPoint = group[0];
      drawDot(_rawPoint);
    }
  }
};

SignaturePad.prototype._toSVG = function () {
  var _this2 = this;

  var pointGroups = this._data;
  var canvas = this._canvas;
  var ratio = Math.max(window.devicePixelRatio || 1, 1);
  var minX = 0;
  var minY = 0;
  var maxX = canvas.width / ratio;
  var maxY = canvas.height / ratio;
  var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');

  svg.setAttributeNS(null, 'width', canvas.width);
  svg.setAttributeNS(null, 'height', canvas.height);

  this._fromData(pointGroups, function (curve, widths, color) {
    var path = document.createElement('path');

    // Need to check curve for NaN values, these pop up when drawing
    // lines on the canvas that are not continuous. E.g. Sharp corners
    // or stopping mid-stroke and than continuing without lifting mouse.
    if (!isNaN(curve.control1.x) && !isNaN(curve.control1.y) && !isNaN(curve.control2.x) && !isNaN(curve.control2.y)) {
      var attr = 'M ' + curve.startPoint.x.toFixed(3) + ',' + curve.startPoint.y.toFixed(3) + ' ' + ('C ' + curve.control1.x.toFixed(3) + ',' + curve.control1.y.toFixed(3) + ' ') + (curve.control2.x.toFixed(3) + ',' + curve.control2.y.toFixed(3) + ' ') + (curve.endPoint.x.toFixed(3) + ',' + curve.endPoint.y.toFixed(3));

      path.setAttribute('d', attr);
      path.setAttribute('stroke-width', (widths.end * 2.25).toFixed(3));
      path.setAttribute('stroke', color);
      path.setAttribute('fill', 'none');
      path.setAttribute('stroke-linecap', 'round');

      svg.appendChild(path);
    }
  }, function (rawPoint) {
    var circle = document.createElement('circle');
    var dotSize = typeof _this2.dotSize === 'function' ? _this2.dotSize() : _this2.dotSize;
    circle.setAttribute('r', dotSize);
    circle.setAttribute('cx', rawPoint.x);
    circle.setAttribute('cy', rawPoint.y);
    circle.setAttribute('fill', rawPoint.color);

    svg.appendChild(circle);
  });

  var prefix = 'data:image/svg+xml;base64,';
  var header = '<svg' + ' xmlns="http://www.w3.org/2000/svg"' + ' xmlns:xlink="http://www.w3.org/1999/xlink"' + (' viewBox="' + minX + ' ' + minY + ' ' + maxX + ' ' + maxY + '"') + (' width="' + maxX + '"') + (' height="' + maxY + '"') + '>';
  var body = svg.innerHTML;

  // IE hack for missing innerHTML property on SVGElement
  if (body === undefined) {
    var dummy = document.createElement('dummy');
    var nodes = svg.childNodes;
    dummy.innerHTML = '';

    for (var i = 0; i < nodes.length; i += 1) {
      dummy.appendChild(nodes[i].cloneNode(true));
    }

    body = dummy.innerHTML;
  }

  var footer = '</svg>';
  var data = header + body + footer;

  return prefix + btoa(data);
};

SignaturePad.prototype.fromData = function (pointGroups) {
  var _this3 = this;

  this.clear();

  this._fromData(pointGroups, function (curve, widths) {
    return _this3._drawCurve(curve, widths.start, widths.end);
  }, function (rawPoint) {
    return _this3._drawDot(rawPoint);
  });

  this._data = pointGroups;
};

SignaturePad.prototype.toData = function () {
  return this._data;
};

return SignaturePad;

})));

1 个答案:

答案 0 :(得分:0)

在您的javascript代码中,您只使用

canvas = document.getElementById('signature-canvas')

这就是问题所在。

您应该在html代码中的两个签名画布上添加一个类,例如signature,如下所示:

<canvas id="signature-canvas" class="signature" style="width:375px;height:150px;max-width:100%;border:8px #CCC solid;background-color: white;"></canvas>

<canvas id="signature-canvas2" class="signature" style="width:375px;height:150px;max-width:100%;border:8px #CCC solid;background-color: white;"></canvas>

然后在javascript中为第二个画布为控制按钮(提交和重置)添加另外一对命令用于第二个签名板。