我按照我希望的方式启动和部署任务,但是当我在app.js中进行更改以便可以观察时,我正在试图弄清楚如何更新public / js / bundle.js。
这是我到目前为止所得到的:
var gulp = require('gulp');
var streamify = require('gulp-streamify');
var uglify = require('gulp-uglify');
var transform = require('vinyl-source-stream');
var browserify = require('browserify');
var rename = require('gulp-rename');
var nodemon = require('gulp-nodemon');
var ios = browserify({
entries:['app.js']
});
const bundle = () => {
process.env.NODE_ENV = 'production';
ios.require('./app-ios.js', {expose:'appalias'})
.bundle()
.pipe(transform('bundle-ios.js'))
.pipe(gulp.dest('./public/js'))
.pipe(streamify(uglify()))
.pipe(rename('bundle-ios.min.js'))
.pipe(gulp.dest('./public/js'));
return ios;
}
const start = () => {
return nodemon({
script: 'server.js',
watch: ['server.js', 'public/js/*', 'public/index.html', 'public/css/*'],
ext: 'js html css',
env: { 'NODE_ENV': 'development' },
});
}
// Start local server and watch bundles.
gulp.task('start', start);
// Build minified versions for prod.
gulp.task('deploy', bundle);
答案 0 :(得分:0)
修复是观察所有单独的javascript组件和模型文件,并将一个编译任务添加到启动任务。
// Bundle and minify for development, use development version of libraries.
const compile = () => {
process.env.NODE_ENV = 'development';
const bundleAndroidDev = ios.require('./app-ios.js', {expose:'appalias'})
.bundle()
.pipe(transform('bundle-ios.js'))
.pipe(gulp.dest('./public/js'));
return bundleIosDev;
}
// Start local server and watch for changes in compiled bundles.
const start = () => {
return nodemon({
script: 'server.js',
watch: ['server.js', 'apps/appName/components/*', 'apps/appName/models/*', 'public/index.html', 'public/css/*'],
ext: 'js html css',
tasks: ['compile'],
env: { 'NODE_ENV': 'development' }
});
}
// Compile bundle's on save.
gulp.task('compile', compile);