尝试使用一些动画制作我自己的React路由器。打砖墙。
我正在渲染一叠屏幕 可以弹出或推送堆栈。
我的问题是,当堆栈发生更改时,状态将丢失,并且再次调用构造函数会破坏先前的状态(使堆栈无效)。 我该怎么做?
创建屏幕(在此之后我们推送到处于状态的堆栈)
/**
* Create a new React.Element as a screen and pass props.
*/
createNewScreen = (screenName: string, props: ?any = {}): any => {
// Props is not an object.
if (typeof props !== 'object') {
Logger.error(`Passed props to screen name ${screenName} wasn't an object or undefined. Will error next screens.`);
return;
}
let propsUnlocked = JSON.parse(JSON.stringify(props));
// Add unique screen it.
const uniqueScreenKey = this.generateRandomUniqueID();
propsUnlocked.key = uniqueScreenKey;
propsUnlocked.screenId = uniqueScreenKey;
propsUnlocked.navKing = this;
propsUnlocked.screenName = screenName;
// Find the original screen to copy from.
// This just copies the 'type'
// $FlowFixMe
return React.createElement(this.findScreenNameComponent(screenName).type, propsUnlocked);
}
渲染屏幕
render() {
return ( <View
{...this.props}
onLayout={(event) => this.onLayout(event)}
pointerEvents={this.state.isAnimating ? 'none' : undefined}
>
{ this.renderStackOfScreens() }
</View>);
};
renderStackOfScreens() {
// Render screens.
return this.state.stackOfScreens
.map((eachScreen, index) => {
// Render second last screen IF animating. Basically because we have a screen animating over the top.
if (index === this.state.stackOfScreens.length - 2 && this.state.isAnimating) {
return (
<Animated.View
key={eachScreen.props.screenId + '_parent'}
style={{ position: 'absolute', top: 0, left: 0, right: 0, bottom: 0 }}>
{ eachScreen }
</Animated.View>
);
}
// Render last screen which is animated.
if (index === this.state.stackOfScreens.length - 1) {
return (
<Animated.View
key={eachScreen.props.screenId + '_parent'}
style={this.getOffset(this.state.animatedScreenOffset)}>
{ eachScreen }
</Animated.View>
);
}
})
// Remove the undefined values.
.filter((eachScreen) => !!eachScreen);
}
可以在这里看到完整的例子 https://pastebin.com/BbazipKt
屏幕类型作为唯一子项传递。
答案 0 :(得分:2)
卸载组件后,其状态将永远消失。你可能会认为&#34;我有一个对组件的变量引用,所以即使它已卸载它仍然保持其状态,对吧?&#34;不,React并没有这样做。卸载组件无异于破坏它。即使你重新安装&#34;相同的&#34;组件,就React而言,它是一个全新的组件,带有全新的构造函数调用,安装生命周期等。因此,您需要放弃将React组件本身保留在数组中作为历史堆栈的方法。
令人沮丧,我知道。相信我,我遇到了同样的问题。
解决方案是从组件本身中提取视图/屏幕状态并将其提升为父级。实质上,您将状态保存在父级中的数组中,然后将它们作为道具传递到视图/屏幕本身。这可能似乎就像一个反直觉的,&#34;非反响的&#34;做事的方式,但it actually is in line with how React is intended to be used。国家通常应该被提升#34;到所有组件需要访问它的最近共同祖先的级别。在这种情况下,您需要在以上级别的视图/屏幕上访问您的状态,因此您需要将其抬起。
这里有一些假代码来说明。
现在,您的应用似乎是这样的结构:
// App state
state: {
// stackOfScreens is React components.
// This won't work if you're trying to persist state!
stackOfScreens: [
<Screen />,
<Screen />,
<Screen />
]
}
// App render function
render() {
return <div>
{
this.state.stackOfScreens.map((ea, i) => {
return <View key={i} >{ea}</View>
}
}
</div>
}
相反它应该是这样的:
// App state
state: {
// stackOfScreens is an array of JS objects.
// They hold your state in a place that is persistent,
// so you can modify it and render the resulting
// React components arbitrarily
stackOfScreens: [
{
name: "screen#1",
foo: "Some sort of 'screen' state",
bar: "More state,
baz: "etc."
},
{
name: "screen#2",
foo: "Some sort of 'screen' state",
bar: "More state,
baz: "etc."
},
{
name: "screen#3",
foo: "Some sort of 'screen' state",
bar: "More state,
baz: "etc."
},
]
}
// App render function
render() {
return <div>
{
this.state.stackOfScreens.map((ea, i) => {
return <View key={i} >
<Screen stateData={ea} callback={this.screenCallback} />
</View>
}
}
</div>
}
请注意,在您要渲染的屏幕组件上添加了callback
道具。多数民众赞成,这样你就可以触发对渲染屏幕的改变&#34;状态&#34; (在屏幕内实际跟踪)。