正如我们在ARCore中所知,我们可以在点击水平平面时检测3d对象。当用户要点击PLane Surfaces 时,我需要显示视频而不是3d对象。外观和感觉应该像3d对象一样显示。视频应该以预览模式显示,而不是3d对象。
在ARcore中,他们目前正在使用Surfaceview的一个Relativelayout。因此,为了显示视频,我正在使用Surfaceview并附加媒体播放器。
public void onsurfacecreatedvideo(){
mProgram = createProgram(mVertexShader, mFragmentShader);
if (mProgram == 0) {
return;
}
maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
checkGlError("glGetAttribLocation aPosition");
if (maPositionHandle == -1) {
throw new RuntimeException("Could not get attrib location for aPosition");
}
maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
checkGlError("glGetAttribLocation aTextureCoord");
if (maTextureHandle == -1) {
throw new RuntimeException("Could not get attrib location for aTextureCoord");
}
muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
checkGlError("glGetUniformLocation uMVPMatrix");
if (muMVPMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uMVPMatrix");
}
muSTMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uSTMatrix");
checkGlError("glGetUniformLocation uSTMatrix");
if (muSTMatrixHandle == -1) {
throw new RuntimeException("Could not get attrib location for uSTMatrix");
}
int[] textures = new int[1];
GLES20.glGenTextures(1, textures, 0);
mTextureID = textures[0];
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
checkGlError("glBindTexture mTextureID");
GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST);
GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER,
GLES20.GL_LINEAR);
/*
* Create the SurfaceTexture that will feed this textureID,
* and pass it to the MediaPlayer
*/
mSurface = new SurfaceTexture(mTextureID);
mSurface.setOnFrameAvailableListener(this);
Surface surface = new Surface(mSurface);
mMediaPlayer.setSurface(surface);
mMediaPlayer.setScreenOnWhilePlaying(true);
surface.release();
mMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
Log.i(TAG,"ONPREPArED abhilash");
setVideoSize();
mp.start();
}
});
try {
mMediaPlayer.prepare();
} catch (IOException t) {
Log.e(TAG, "media player prepare failed");
}
synchronized(this) {
updateSurface = false;
}
mMediaPlayer.start();
}
void ondrawvideo(){
synchronized(this) {
if (updateSurface) {
mSurface.updateTexImage();
mSurface.getTransformMatrix(mSTMatrix);
updateSurface = false;
}
}
/////////////
GLES20.glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glUseProgram(mProgram);
checkGlError("glUseProgram");
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureID);
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, 3, GLES20.GL_FLOAT, false,
TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
Matrix.setIdentityM(mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
GLES20.glUniformMatrix4fv(muSTMatrixHandle, 1, false, mSTMatrix, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
checkGlError("glDrawArrays");
GLES20.glFinish();
}
// Visualize planes.
mPlaneRenderer.drawPlanes(mSession.getAllPlanes(), frame.getPose(), projmtx);
// Visualize anchors created by touch.
float scaleFactor = 1.0f;
for (PlaneAttachment planeAttachment : mTouches) {
ondrawvideo();
if (!planeAttachment.isTracking()) {
continue;
}
// Get the current combined pose of an Anchor and Plane in world space. The Anchor
// and Plane poses are updated during calls to session.update() as ARCore refines
// its estimate of the world.
planeAttachment.getPose().toMatrix(mAnchorMatrix, 0);
// Update and draw the model and its shadow.
mVirtualObject.updateModelMatrix(mAnchorMatrix, scaleFactor);
mVirtualObjectShadow.updateModelMatrix(mAnchorMatrix, scaleFactor);
mVirtualObject.draw(viewmtx, projmtx, lightIntensity);
mVirtualObjectShadow.draw(viewmtx, projmtx, lightIntensity);
}
} catch (Throwable t) {
// Avoid crashing the application due to unhandled exceptions.
Log.e(TAG, "Exception on the OpenGL thread", t);
}
}
目前我的输出是这样的。当我点击Surface Surfaces时,它显示如下:
正如你所看到的,在Image下面,我需要像这样实现它。我只是在这个特定的bugdroid图像中标记了视频应该播放,视频不应该超过全屏;它应该只显示为bugdroid图像大小:
答案 0 :(得分:4)
我通过创建一个名为MovieClipRenderer的新类来完成此操作 - 该类以HelloAR示例中的ObjectRenderer类为模型。这将创建四边形几何体,并从四边形中的媒体播放器渲染纹理。四边形锚定在一个平面上,因此当用户环顾四周时它不会移动。
为了测试,我使用了以下的股票电影:https://www.videvo.net/video/chicken-on-green-screen/3435/
并将其添加到src/main/assets
然后我将渲染器的成员变量添加到HelloArActivity
private final MovieClipRenderer mMovieClipRenderer = new MovieClipRenderer();
在onSurfaceCreated()
中,我使用其他人
mMovieClipRenderer.createOnGlThread();
为了尝试一下,我在飞机上首次点击通过稍微更改命中测试代码来创建电影主播:
if (mMovieAnchor == null) {
mMovieAnchor = hit.createAnchor();
} else {
mAnchors.add(hit.createAnchor());
}
然后在onDrawFrame()
的底部我检查了锚点并开始播放它:
if (mMovieAnchor != null) {
// Draw chickens!
if (!mMovieClipRenderer.isStarted()) {
mMovieClipRenderer.play("chicken.mp4", this);
}
mMovieAnchor.getPose().toMatrix(mAnchorMatrix,0);
mMovieClipRenderer.update(mAnchorMatrix, 0.25f);
mMovieClipRenderer.draw(mMovieAnchor.getPose(), viewmtx, projmtx);
}
渲染类非常长,但它是非常标准的GLES代码,用于创建OES纹理并初始化视频播放器,创建四边形的顶点并加载绘制OES纹理的片段着色器。
/**
* Renders a movie clip with a green screen aware shader.
* <p>
* Copyright 2018 Google LLC
* <p>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p>
* http://www.apache.org/licenses/LICENSE-2.0
* <p>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
public class MovieClipRenderer implements
SurfaceTexture.OnFrameAvailableListener {
private static final String TAG = MovieClipRenderer.class.getSimpleName();
// Quad geometry
private static final int COORDS_PER_VERTEX = 3;
private static final int TEXCOORDS_PER_VERTEX = 2;
private static final int FLOAT_SIZE = 4;
private static final float[] QUAD_COORDS = new float[]{
-1.0f, -1.0f, 0.0f,
-1.0f, +1.0f, 0.0f,
+1.0f, -1.0f, 0.0f,
+1.0f, +1.0f, 0.0f,
};
private static final float[] QUAD_TEXCOORDS = new float[]{
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 1.0f,
1.0f, 0.0f,
};
// Shader for a flat quad.
private static final String VERTEX_SHADER =
"uniform mat4 u_ModelViewProjection;\n\n" +
"attribute vec4 a_Position;\n" +
"attribute vec2 a_TexCoord;\n\n" +
"varying vec2 v_TexCoord;\n\n" +
"void main() {\n" +
" gl_Position = u_ModelViewProjection * vec4(a_Position.xyz, 1.0);\n" +
" v_TexCoord = a_TexCoord;\n" +
"}";
// The fragment shader samples the video texture, blending to
// transparent for the green screen
// color. The color was determined by sampling a screenshot
// of the video in an image editor.
private static final String FRAGMENT_SHADER =
"#extension GL_OES_EGL_image_external : require\n" +
"\n" +
"precision mediump float;\n" +
"varying vec2 v_TexCoord;\n" +
"uniform samplerExternalOES sTexture;\n" +
"\n" +
"void main() {\n" +
" //TODO make this a uniform variable - " +
" but this is the color of the background. 17ad2b\n" +
" vec3 keying_color = vec3(23.0f/255.0f, 173.0f/255.0f, 43.0f/255.0f);\n" +
" float thresh = 0.4f; // 0 - 1.732\n" +
" float slope = 0.2;\n" +
" vec3 input_color = texture2D(sTexture, v_TexCoord).rgb;\n" +
" float d = abs(length(abs(keying_color.rgb - input_color.rgb)));\n" +
" float edge0 = thresh * (1.0f - slope);\n" +
" float alpha = smoothstep(edge0,thresh,d);\n" +
" gl_FragColor = vec4(input_color, alpha);\n" +
"}";
// Geometry data in GLES friendly data structure.
private FloatBuffer mQuadVertices;
private FloatBuffer mQuadTexCoord;
// Shader program id and parameters.
private int mQuadProgram;
private int mQuadPositionParam;
private int mQuadTexCoordParam;
private int mModelViewProjectionUniform;
private int mTextureId = -1;
// Matrix for the location and perspective of the quad.
private float[] mModelMatrix = new float[16];
// Media player, texture and other bookkeeping.
private MediaPlayer player;
private SurfaceTexture videoTexture;
private boolean frameAvailable = false;
private boolean started = false;
private boolean done;
private boolean prepared;
private static Handler handler;
// Lock used for waiting if the player was not yet created.
private final Object lock = new Object();
/**
* Update the model matrix based on the location and scale to draw the quad.
*/
public void update(float[] modelMatrix, float scaleFactor) {
float[] scaleMatrix = new float[16];
Matrix.setIdentityM(scaleMatrix, 0);
scaleMatrix[0] = scaleFactor;
scaleMatrix[5] = scaleFactor;
scaleMatrix[10] = scaleFactor;
Matrix.multiplyMM(mModelMatrix, 0, modelMatrix, 0, scaleMatrix, 0);
}
/**
* Initialize the GLES objects.
* This is called from the GL render thread to make sure
* it has access to the EGLContext.
*/
public void createOnGlThread() {
// 1 texture to hold the video frame.
int textures[] = new int[1];
GLES20.glGenTextures(1, textures, 0);
mTextureId = textures[0];
int mTextureTarget = GLES11Ext.GL_TEXTURE_EXTERNAL_OES;
GLES20.glBindTexture(mTextureTarget, mTextureId);
GLES20.glTexParameteri(mTextureTarget, GLES20.GL_TEXTURE_WRAP_S,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(mTextureTarget, GLES20.GL_TEXTURE_WRAP_T,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(mTextureTarget, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST);
GLES20.glTexParameteri(mTextureTarget, GLES20.GL_TEXTURE_MAG_FILTER,
GLES20.GL_NEAREST);
videoTexture = new SurfaceTexture(mTextureId);
videoTexture.setOnFrameAvailableListener(this);
// Make a quad to hold the movie
ByteBuffer bbVertices = ByteBuffer.allocateDirect(
QUAD_COORDS.length * FLOAT_SIZE);
bbVertices.order(ByteOrder.nativeOrder());
mQuadVertices = bbVertices.asFloatBuffer();
mQuadVertices.put(QUAD_COORDS);
mQuadVertices.position(0);
int numVertices = 4;
ByteBuffer bbTexCoords = ByteBuffer.allocateDirect(
numVertices * TEXCOORDS_PER_VERTEX * FLOAT_SIZE);
bbTexCoords.order(ByteOrder.nativeOrder());
mQuadTexCoord = bbTexCoords.asFloatBuffer();
mQuadTexCoord.put(QUAD_TEXCOORDS);
mQuadTexCoord.position(0);
int vertexShader = loadGLShader(TAG, GLES20.GL_VERTEX_SHADER, VERTEX_SHADER);
int fragmentShader = loadGLShader(TAG,
GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
mQuadProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(mQuadProgram, vertexShader);
GLES20.glAttachShader(mQuadProgram, fragmentShader);
GLES20.glLinkProgram(mQuadProgram);
GLES20.glUseProgram(mQuadProgram);
ShaderUtil.checkGLError(TAG, "Program creation");
mQuadPositionParam = GLES20.glGetAttribLocation(mQuadProgram, "a_Position");
mQuadTexCoordParam = GLES20.glGetAttribLocation(mQuadProgram, "a_TexCoord");
mModelViewProjectionUniform = GLES20.glGetUniformLocation(
mQuadProgram, "u_ModelViewProjection");
ShaderUtil.checkGLError(TAG, "Program parameters");
Matrix.setIdentityM(mModelMatrix, 0);
initializeMediaPlayer();
}
public void draw(Pose pose, float[] cameraView, float[] cameraPerspective) {
if (done || !prepared) {
return;
}
synchronized (this) {
if (frameAvailable) {
videoTexture.updateTexImage();
frameAvailable = false;
}
}
float[] modelMatrix = new float[16];
pose.toMatrix(modelMatrix, 0);
float[] modelView = new float[16];
float[] modelViewProjection = new float[16];
Matrix.multiplyMM(modelView, 0, cameraView, 0, mModelMatrix, 0);
Matrix.multiplyMM(modelViewProjection, 0, cameraPerspective, 0, modelView, 0);
ShaderUtil.checkGLError(TAG, "Before draw");
GLES20.glEnable(GL10.GL_BLEND);
GLES20.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureId);
GLES20.glUseProgram(mQuadProgram);
// Set the vertex positions.
GLES20.glVertexAttribPointer(
mQuadPositionParam, COORDS_PER_VERTEX, GLES20.GL_FLOAT,
false, 0, mQuadVertices);
// Set the texture coordinates.
GLES20.glVertexAttribPointer(mQuadTexCoordParam, TEXCOORDS_PER_VERTEX,
GLES20.GL_FLOAT, false, 0, mQuadTexCoord);
// Enable vertex arrays
GLES20.glEnableVertexAttribArray(mQuadPositionParam);
GLES20.glEnableVertexAttribArray(mQuadTexCoordParam);
GLES20.glUniformMatrix4fv(mModelViewProjectionUniform, 1, false,
modelViewProjection, 0);
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
// Disable vertex arrays
GLES20.glDisableVertexAttribArray(mQuadPositionParam);
GLES20.glDisableVertexAttribArray(mQuadTexCoordParam);
ShaderUtil.checkGLError(TAG, "Draw");
}
private void initializeMediaPlayer() {
if (handler == null)
handler = new Handler(Looper.getMainLooper());
handler.post(new Runnable() {
@Override
public void run() {
synchronized (lock) {
player = new MediaPlayer();
lock.notify();
}
}
});
}
@Override
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
synchronized (this) {
frameAvailable = true;
}
}
public boolean play(final String filename, Context context)
throws FileNotFoundException {
// Wait for the player to be created.
if (player == null) {
synchronized (lock) {
while (player == null) {
try {
lock.wait();
} catch (InterruptedException e) {
return false;
}
}
}
}
player.reset();
done = false;
player.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
prepared = true;
mp.start();
}
});
player.setOnErrorListener(new MediaPlayer.OnErrorListener() {
@Override
public boolean onError(MediaPlayer mp, int what, int extra) {
done = true;
Log.e("VideoPlayer",
String.format("Error occured: %d, %d\n", what, extra));
return false;
}
});
player.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
done = true;
}
});
player.setOnInfoListener(new MediaPlayer.OnInfoListener() {
@Override
public boolean onInfo(MediaPlayer mediaPlayer, int i, int i1) {
return false;
}
});
try {
AssetManager assets = context.getAssets();
AssetFileDescriptor descriptor = assets.openFd(filename);
player.setDataSource(descriptor.getFileDescriptor(),
descriptor.getStartOffset(),
descriptor.getLength());
player.setSurface(new Surface(videoTexture));
player.prepareAsync();
synchronized (this) {
started = true;
}
} catch (IOException e) {
Log.e(TAG, "Exception preparing movie", e);
return false;
}
return true;
}
public synchronized boolean isStarted() {
return started;
}
static int loadGLShader(String tag, int type, String code) {
int shader = GLES20.glCreateShader(type);
GLES20.glShaderSource(shader, code);
GLES20.glCompileShader(shader);
// Get the compilation status.
final int[] compileStatus = new int[1];
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
// If the compilation failed, delete the shader.
if (compileStatus[0] == 0) {
Log.e(tag, "Error compiling shader: " + GLES20.glGetShaderInfoLog(shader));
GLES20.glDeleteShader(shader);
shader = 0;
}
if (shader == 0) {
throw new RuntimeException("Error creating shader.");
}
return shader;
}
}