手势问题:UISwipeGestureRecognizer + UISlider

时间:2011-01-22 01:57:26

标签: iphone event-handling uislider uigesturerecognizer gesture-recognition

有手势相关的问题。我实现了UISwipeGestureRecognizer以获得向左和向右滑动事件,并且工作正常。然而,我面临的问题是我在同一视图中的UISlider不是很好玩。滑块的滑动被误认为是向左/向右滑动。

之前有人遇到过这个问题,有什么想法可以解决吗?

非常感谢。

以下是视图控制器中包含的代码:

 - (void)viewDidLoad {

            [super viewDidLoad];

                //Setup handling of LEFT and RIGHT swipes
             UISwipeGestureRecognizer *recognizer;

                recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
                [recognizer setDirection:(UISwipeGestureRecognizerDirectionRight)];
                [[self view] addGestureRecognizer:recognizer];
                [recognizer release];

                recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeFrom:)];
                [recognizer setDirection:(UISwipeGestureRecognizerDirectionLeft)];
                [[self view] addGestureRecognizer:recognizer];
                [recognizer release];
        }

    -(void)handleSwipeFrom:(UISwipeGestureRecognizer *)recognizer {

      if (recognizer.direction == UISwipeGestureRecognizerDirectionRight) {
       NSLog(@"Swipe Right");
       //Do stuff
      }

      if (recognizer.direction == UISwipeGestureRecognizerDirectionLeft) {
       NSLog(@"Swipe Left");
       //Do stuff
      }
    }

3 个答案:

答案 0 :(得分:56)

处理此问题的最简单方法可能是阻止手势识别器看到滑块上的触摸。您可以通过将自己设置为委托,然后实现

来实现
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
    if ([touch.view isKindOfClass:[UISlider class]]) {
        // prevent recognizing touches on the slider
        return NO;
    }
    return YES;
}

如果这不起作用,滑块实际上可能有接收触摸的子视图,因此您可以走superview链,沿途测试每个视图。

答案 1 :(得分:0)

在莉莉回应之前,我最终得到了这个工作。这是我使用的代码,但Lily看起来更干净(没有测试Lily的你):

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
    BOOL AllowSwipes = YES;

        CGPoint point1 = [touch locationInView:_sliderLeft];
        CGPoint point2 = [touch locationInView:_sliderRight];

        //Left slider test
        if ([_sliderLeft hitTest:point1 withEvent:nil] != nil) {
            AllowSwipes = NO;
            NSLog(@"On Left Slider");
        }

        //Right slider test
        if ([_sliderRight hitTest:point2 withEvent:nil] != nil) {
            AllowSwipes = NO;
            NSLog(@"On Right Slider");
        }
    }
    return AllowSwipes;
}

答案 2 :(得分:0)

Swift 4.0版本。 不要忘记UIGestureRecognizerDelegate。

func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {

    if let touchedView = touch.view, touchedView.isKind(of: UISlider.self) {
        return false
    }

    return true
}