我使用Swift iOS应用程序下载大量文件,并对内容使用增量更新。
我的下载代码非常基本,我使用 Alamofire 将文件下载到临时目录中,解压缩,检查目标目录中是否存在文件或文件夹,如果找到则将其删除,然后移动文件/文件夹到该目录。
但是在检查现有目录并删除它之后很少出现问题。当我尝试将新的文件/文件夹移动到该目录时,出现错误
"文件或目录已存在或内容不为空。"
但是在设备目录中失败后检查它,它显示了一个完全正常的目录,没有可能发生冲突的现有文件,或者有时新内容确实被移动到目标目录,就像它应该的那样,即使它说失败了。这就是让我困扰的原因。
在目录中保存和移动文件时,有没有人遇到过这种行为?
我差点忘了,我正在申请支持目录中工作。
internal func loadArtifact(artifact: Artifact, updateClosure: @escaping ((Bool, Int64, Int64, String?) -> ()))
{
let serverpath = artifact.serverpath
let name = artifact.name
let zipname = artifact.zipname
let root = artifact.artifactSetroot
let hidden = artifact.artifactSet!.hidden
let objectID = artifact.objectID
let baseArtifactSet = artifactSetManager.defaultartifactSetManager.getartifactSetDirectory(artifact.artifactSet!)
if baseArtifactSet == nil
{
errorLog("No target directory for artifactSet")
return
}
if name == nil
{
errorLog("No name for artifact. Can´t save in temp")
return
}
var targetDirectory = baseArtifactSet
targetDirectory?.appendPathComponent("temp")
targetDirectory?.appendPathComponent(zipname!.replacingOccurrences(of: ".zip", with: ""))
let destination: DownloadRequest.DownloadFileDestination = { _, _ in
return (targetDirectory!, [.removePreviousFile, .createIntermediateDirectories])
}
let url = URL(string: serverpath!)
alamofireManager!.download(url!, to: destination).downloadProgress { (progress) in
updateClosure(false, progress.completedUnitCount, progress.completedUnitCount, nil)
}.responseData { (data) in
traceLog("\(data)")
if data.response?.statusCode == 200
{
traceLog("Got an artifact. Will continue to extract itto target position")
self.asyncQueue.async {
var unzipTarget = baseArtifactSet
SSZipArchive.unzipFile(atPath: targetDirectory!.path, toDestination: root ? "\(unzipTarget!.path)/temp/root" : "\(unzipTarget!.path)/temp", progressHandler: { (message, something, progress, max) in
}, completionHandler: { (message, finished, error) in
let tmpPath = root ? "\(unzipTarget!.path)/temp/root" : "\(unzipTarget!.path)/temp/artifacts/\(zipname!.replacingOccurrences(of: ".zip", with: ""))"
let targetPath = root ? unzipTarget!.path : "\(unzipTarget!.path)/artifacts/\(zipname!.replacingOccurrences(of: ".zip", with: ""))"
if error == nil && root == false && FileManager.default.fileExists(atPath: targetPath)
{
do
{
try FileManager.default.removeItem(atPath: targetPath)
traceLog("Deletet old directory at path: \(unzipTarget!.path)")
}catch
{
errorLog("Could not remove directory at path: \(unzipTarget!.path) - \(error)")
updateClosure(true,0,0,"Could not remove directory at path: \(unzipTarget!.path) - \(error)")
}
}
do
{
if FileManager.default.fileExists(atPath: "\(unzipTarget!.path)/artifacts") == false
{
try FileManager.default.createDirectory(atPath: "\(unzipTarget!.path)/artifacts", withIntermediateDirectories: true, attributes: nil)
}
if root
{
do{
let targetDirContent = try FileManager.default.contentsOfDirectory(atPath: targetPath)
for file in targetDirContent
{
if file != "artifacts" && file != "temp"
{
try FileManager.default.removeItem(atPath: "\(targetPath)/\(file)")
}
}
let files = try FileManager.default.contentsOfDirectory(atPath: tmpPath)
for file in files
{
let fileURL = URL(fileURLWithPath: "\(tmpPath)/\(file)")
if fileURL != nil
{
try FileManager.default.moveItem(atPath: fileURL.path, toPath: "\(targetPath)/\(file)")
}
}
if root && hidden
{
let deviceInfoString = "var deviceInfo={'platform':'iOS'}"
if FileManager.default.fileExists(atPath: "\(targetPath)/deviceInfo.js")
{
try FileManager.default.removeItem(atPath: "\(targetPath)/deviceInfo.js")
}
}
}
catch{
errorLog("Error while enumerating files in temp root directory: \(error)")
updateClosure(true,0,0,"Error while enumerating files in temp root directory: \(error)")
}
}else
{
if FileManager.default.fileExists(atPath: targetPath)
{
debugLog("Deleting: \(targetPath)")
try FileManager.default.removeItem(atPath: targetPath)
}else
{
debugLog("Creating: \(targetPath)")
}
debugLog("Trying to move")
try FileManager.default.moveItem(atPath: tmpPath, toPath: targetPath)
}
}catch
{
errorLog("Could not move directory for artifact: \(unzipTarget!.path) - \(error)")
updateClosure(true,0,0,"Could not move directory for artifact: \(unzipTarget!.path) - \(error)")
}
try FileManager.default.removeItem(atPath: targetDirectory!.path)
self.asyncQueue.async (flags: .barrier) {
let ownContext = MyStorageClient.defaultManager.newBackgroundWorkerMOC()
let ownArtifact = ownContext.object(with: objectID) as! Artifact
ownArtifact.state = ArtifactState.Ready.rawValue
ownArtifact.updateAvaiable = false
if root == true && ownArtifact.artifactSet?.state == artifactSetState.Initialised.rawValue
{
ownArtifact.artifactSet?.state = artifactSetState.Created.rawValue
}
do{
try ownContext.save()
updateClosure(true, 0,0,nil)
}catch{
errorLog("Error while saving artifact context")
updateClosure(true, 0,0, "Error while saving context after artifact Update. \(error)")
}
}
})
}
}else
{
errorLog("Something went wrong downloading an artifact: \(data.response)")
updateClosure(true,0,0,"Something went wrong downloading an artifact: \(data.response)")
}
}
}
那么,任何人都可以告诉我,为什么会失败? 我在大多数try行中添加了do-try-catches,当它失败时,它基本上在这个块上失败了:
if FileManager.default.fileExists(atPath: targetPath)
{
debugLog("Deleting: \(targetPath)")
try FileManager.default.removeItem(atPath: targetPath)
}else
{
debugLog("Creating: \(targetPath)")
}
debugLog("Trying to move")
try FileManager.default.moveItem(atPath: tmpPath, toPath: targetPath)
targetPath是: 文件:/// VAR /移动/容器/数据/应用/ applicationIdAndStuff /库/ Application%20Support /环境/工作区/客户/客户/温度/ downloadFileOrFolder
另一个更新: 我更改了代码,因此旧文件将被移动到备份文件夹而不是立即删除,因为我认为更改地址应该比完全删除文件更快。错误。现在错误比以前更频繁地发生。
所以对我来说问题是指FileManager,完成程序需要很长时间。我真的不想让我的座位随时睡觉,你对如何处理这个问题有另一个想法吗?
答案 0 :(得分:0)
我找出了问题,只需将代码排序到所需的>只需一次任务< 和>任务为每个工件< 来减轻压力文件管理。
因此,此代码处理每个工件的下载和取消存档以及移动过程,并且它始终检查更高级别上的目录(如果存在),如果不存在则添加它们。对于每个神器。 因此,当多个下载和取消归档几乎同时完成并开始执行目录时,这已经存在冲突的可能性。
然后,通过准备移动文件的文件夹比它帮助更麻烦。 虽然它大部分时间都可以工作,但它有时会弄乱系统检查以移动文件并导致错误,告诉我目录或文件已经存在。
因此,在获取文件的每个loadArtifact之前,我重置所需的目录并创建更高级别的目录,以防止在循环中重复检查。
因为这一切都像预期的那样。