Python碰撞

时间:2017-12-04 00:14:10

标签: python python-3.x pygame

我最近学过python并且有一个涉及pygame的学校项目,但是我们没有被教过多少,反正我一直试图做一个迷宫,其中玩家(白色方块)与红色块碰撞(某些事情发生了(一个任务发生在碰撞的结果),但我尝试了各种各样的东西,但似乎没有任何工作(我仍然是pygame的新手)。好的,感谢您的帮助,但请记住,我是初学者,我的代码可能有很多错误

import pygame


BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (50, 50, 255)
GREEN = (33,206,14)
RED = (255,0,0)
GREY = (43,44,61)


SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600



class Player(pygame.sprite.Sprite):



    def __init__(self, x, y):
        # Call the parent's constructor
        super().__init__()


        #self.image = pygame.image.load("basketballsprite.png").convert()
        #self.image.set_colorkey(WHITE)
        self.image = pygame.Surface([15, 15])
        self.image.fill(WHITE)
        # Make our top-left corner the passed-in location.
        self.rect = self.image.get_rect()
        self.rect.y = y
        self.rect.x = x
        self.change_x = 0
        self.change_y = 0
        self.walls = None
    def changespeed(self, x, y):

        self.change_x += x
        self.change_y += y

    def update(self):


        self.rect.x += self.change_x

        block_hit_list = pygame.sprite.spritecollide(self, self.walls, False)
        for block in block_hit_list:

            if self.change_x > 0:
                self.rect.right = block.rect.left
            else:
                # Otherwise if we are moving left, do the opposite.
                self.rect.left = block.rect.right

        self.rect.y += self.change_y


        block_hit_list = pygame.sprite.spritecollide(self, self.walls, False)
        for block in block_hit_list:


            if self.change_y > 0:
                self.rect.bottom = block.rect.top
            else:
                self.rect.top = block.rect.bottom

        #if pygame.sprite.spritecollide(Endpoint, self.image,True):



class Wall(pygame.sprite.Sprite):

    def __init__(self, x, y, width, height):
        super().__init__()


        self.image = pygame.Surface([width, height])
        self.image.fill(GREY)


        self.rect = self.image.get_rect()
        self.rect.y = y
        self.rect.x = x

class Endpoint(pygame.sprite.Sprite):

    def __init__(self, x, y, width, height):


        super().__init__()


        self.image = pygame.Surface([width, height])
        self.image.fill(RED)

        self.rect = self.image.get_rect()
        self.rect.y = y
        self.rect.x = x

pygame.init()


screen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])


pygame.display.set_caption('A "Little" Maze Game...')


all_sprite_list = pygame.sprite.Group()



wall_list = pygame.sprite.Group()
Endpoint_list = pygame.sprite.Group()

wall = Wall(0, 0, 10, 600)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(0, 590, 400, 10)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(450, 590, 390, 10)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(10, 0, 790, 10)

wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(30, 200, 85, 10)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(790, 0, 10, 800)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(70, 0, 10, 80)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(390, 500, 10, 150)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(450, 500, 10, 150)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(790, 0, 10, 800)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(400, 600, 2000, 15)
wall_list.add(wall)
all_sprite_list.add(wall)

Endpoint = Endpoint(400, 590, 50, 15)
wall_list.add(wall)
all_sprite_list.add(Endpoint)

wall = Wall(35, 100, 50, 10)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(100, 95, 10, 80)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(100, 10, 10, 65)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(130, 200, 10, 90)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(130, 225, 90, 10)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(50, 100, 10, 45)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(10, 160, 40, 10)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(300, 200, 10, 250)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(240, 260, 60, 10)
wall_list.add(wall)
all_sprite_list.add(wall)
'''
wall = Wall(x, y, width, height)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(x, y, width, height)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(x, y, width, height)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(x, y, width, height)
wall_list.add(wall)
all_sprite_list.add(wall)

wall = Wall(x, y, width, height)
wall_list.add(wall)
all_sprite_list.add(wall)
'''
player = Player(34, 34)
player.walls = wall_list

all_sprite_list.add(player)

clock = pygame.time.Clock()

done = False

while not done:

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True

        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                player.changespeed(-2, 0)
            elif event.key == pygame.K_RIGHT:
                player.changespeed(2, 0)
            elif event.key == pygame.K_UP:
                player.changespeed(0, -2)
            elif event.key == pygame.K_DOWN:
                player.changespeed(0, 2)

        elif event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT:
                player.changespeed(2, 0)
            elif event.key == pygame.K_RIGHT:
                player.changespeed(-2, 0)
            elif event.key == pygame.K_UP:
                player.changespeed(0, 2)
            elif event.key == pygame.K_DOWN:
                player.changespeed(0, -2)
    screen.fill(BLACK)

    if pygame.sprite.spritecollideany(player,Endpoint_list):
        exit()

    all_sprite_list.update()

    pygame.draw.circle(screen, BLUE, [40, 40], 30)

    all_sprite_list.draw(screen)


    pygame.display.flip()

    clock.tick(60)

pygame.quit()

1 个答案:

答案 0 :(得分:0)

您只需将Endpoint实例添加到用于碰撞检测的Endpoint_list即可。此外,不要对实例和类使用相同的名称,否则您将覆盖该类,并且不能再创建新实例。

endpoint = Endpoint(400, 590, 50, 15)  # Just use a lowercase name for the instance.
all_sprite_list.add(endpoint)
Endpoint_list.add(endpoint)

或者,您可以使用pygame.sprite.collide_rect()功能。

if pygame.sprite.collide_rect(player, endpoint):
    print('exit reached')

或者只是rects的colliderect方法:

if player.rect.colliderect(endpoint):