标题非常自我解释。我正试图找出如何在python中为这个俄罗斯方块游戏制作一个带阵列的矩形。
以下是代码:
screen = pygame.display.set_mode((400,800))
#Rectangle Variables
x = 200
y = 0
width = 50
height = 50
thickness = 5
speed = 1
#Colors
red = (255,0,0)
white = (255,255, 255)
green = (0,255,0)
blue = (0,0,255)
while(True):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit (); sys.exit ();
#These lines ^ make the user able to exit out of the game window
y = y+1
pygame.draw.rect((screen) , red, (x,y,width,height), thickness)
pygame.display.update()
答案 0 :(得分:0)
如果您只想将矩形添加到数组中,您可以这样做:
rectangles = []
while(True):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit (); sys.exit ();
#These lines ^ make the user able to exit out of the game window
y = y+1
rectangles.append(pygame.draw.rect((screen) , red, (x,y,width,height), thickness))
pygame.display.update()
答案 1 :(得分:0)
如果您有包含位置的列表,请使用for
循环绘制它。
此处位置以像素为单位
# --- constants --- (UPPER_CASE_NAMES)
WIDTH = 50
HEIGHT = 50
RED = (255,0,0)
# --- main ---
rectangles_XY = [ (0, 0), (50, 0), (100, 0) ]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
# PLEASE, don't put all in one line
# it makes code less readable.
pygame.quit()
sys.exit ()
for x, y in rectangles_XY:
pygame.draw.rect(screen, RED, (x, y, WIDTH, HEIGHT), 0)
pygame.display.update()
此处位置位于单元格位置(列,行)
# --- constants --- (UPPER_CASE_NAMES)
WIDTH = 50
HEIGHT = 50
RED = (255,0,0)
# --- main ---
rectangles = [ (0, 0), (1, 0), (2, 0) ]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
# PLEASE, don't put all in one line
# it makes code less readable.
pygame.quit()
sys.exit ()
for column, row in rectangles:
x = column * WIDTH
y = row * HEIGHT
pygame.draw.rect(screen, RED, (x, y, WIDTH, HEIGHT), 0)
pygame.display.update()