我有一个Game
课程。我把它变成了通用的,因为我需要支持不同类型的电路板。现在我只想添加一个经典的iOS风格的委托,其方法是将游戏和新的点值作为参数。如何以Swift associatedtype
的方式实现这一目标?我真的很困惑,我无法阻止这种简单的逻辑。
protocol GamePointsDelegate {
associatedtype B: Board
func game(_ game: Game<B>, didSetPoints points: Int)
}
class Game<B: Board> {
let board: Board
var points = 0 {
// Compiler Error
// Member 'game' cannot be used on value of protocol type 'GamePointsDelegate'; use a generic constraint instead
didSet { pointsDelegate?.game(self, didSetPoints: points) }
}
// Compiler Error
// Protocol 'GamePointsDelegate' can only be used as a generic constraint because it has Self or associated type requirements
var pointsDelegate: GamePointsDelegate?
}
答案 0 :(得分:3)
您可以从协议中删除关联的类型要求,并使用通用函数game
代替:
protocol GamePointsDelegate {
func game<B>(_ game: Game<B>, didSetPoints points: Int)
}
因此,您可以使用Game
类的代码,但缺点是符合协议的类必须处理所有Board
。