我正在使用LUIS开发CORTANA应用程序,Root对话框正在使用LUIS,并且根据用户意图我将其重定向到另一个对话框但我观察到执行Root对话框构造函数后发生了异常,而我有另一个对话框没有LUIS(即InsightsDialog评论如下),工作正常。
以下代码从MessagesController重定向到Root Dialog:
error: underscore lifetimes are unstable (see issue #44524)
根对话代码:
public async Task<HttpResponseMessage> Post([FromBody]Activity activity)
{
if (activity.Type == ActivityTypes.Message)
{
await Conversation.SendAsync(activity, () => new Dialogs.RootDialog());
//await Conversation.SendAsync(activity, () => new Dialogs.InsightsDialog());
}
else
{
await HandleSystemMessage(activity);
}
var response = Request.CreateResponse(HttpStatusCode.OK);
return response;
}
我在日志中发现了以下异常,它在调用RootDialog类的构造函数后立即发生:
[Serializable]
public class RootDialog : LuisDialog<object>
{
InsightsDialog customerInsightsDialog = null;
public RootDialog() : base(new LuisService(Utility.GetLUISAttributesFromConfig()))
{
customerInsightsDialog = new InsightsDialog();
}
public static LuisModelAttribute GetLUISAttributesFromConfig()
{
return new LuisModelAttribute(Constants.RootDialogLuisModelId, Constants.RootDialogLuisSubscriptionKey);
}
#region Intents
[LuisIntent("")]
[LuisIntent("None")]
public async Task None(IDialogContext context, LuisResult result)
{
string userInput = result.Query;
context.Call(customerInsightsDialog, ResumeAfterInsightsDialog);
}
[LuisIntent("Greetings")]
public async Task Greetings(IDialogContext context, LuisResult result)
{
string userInput = result.Query;
context.Call(customerInsightsDialog, ResumeAfterInsightsDialog);
}
private Task ResumeAfterInsightsDialog(IDialogContext context, IAwaitable<object> result)
{
return Task.CompletedTask;
}
#endregion
}
此代码在模拟器和网络聊天频道上运行良好,但仅在CORTANA频道上抛出异常。感谢帮助我。
答案 0 :(得分:1)
通过修改类“MessagesController”的现有代码解决了该问题,如下所示:
public async Task<HttpResponseMessage> Post([FromBody]Activity activity)
{
if (activity.Type == ActivityTypes.Message)
{
if (string.IsNullOrEmpty(activity.Text))
{
var connector = new ConnectorClient(new Uri(activity.ServiceUrl));
Activity reply = activity.CreateReply();
reply.Text = string.Format(Resources.WELCOME_MESSAGE, Constants.UserInfo.FullName);
reply.Speak = SSMLHelper.Speak(string.Format(Resources.WELCOME_MESSAGE, Constants.UserInfo.FullName));
reply.InputHint = InputHints.ExpectingInput;
await connector.Conversations.ReplyToActivityAsync(reply);
}
else
{
await Conversation.SendAsync(activity, () => new Dialogs.RootDialog());
}
}
else
{
await HandleSystemMessage(activity);
}
var response = Request.CreateResponse(HttpStatusCode.OK);
return response;
}
实际上,“Activity”对象的“Text”属性为空。所以现在我要求用户输入(通过发言)一些文字继续进行。