我希望在录制视频时显示日期/时间,并且应该在我们重播视频时显示,就像我们在CCTV视频录制中一样。我可以使用GLES20显示形状我想在视频中使用文本来显示Timestamp我正在使用textureview以及Mediarecorder andorid当我运行GLText()时它没有显示任何内容而不是文本" hellooo"在视频上。 这是一个例子:
private void drawBox() {
GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
GLES20.glScissor(0, 0, 100, 100);
GLES20.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
}
this code displays a box but i want to replace this with text and i am unable to find any solution ..
I tried this method but it didn't work
public void GLText() {
// Bitmap bitmap = Bitmap.createBitmap(64, 64, Bitmap.Config.ARGB_4444);
// Canvas canvas = new Canvas(bitmap);
// bitmap.eraseColor(0);
//
// Paint paint = new Paint();
// paint.setTextSize(18);
// paint.setAntiAlias(true);
// paint.setARGB(0xff, 0xff, 0xff, 0xff);
// paint.setTextAlign(Paint.Align.LEFT);
// paint.setTextScaleX(0.5f);
// canvas.drawText("testGLText", 0.f, 15.f, paint);
Bitmap bitmap = fromText("hellooo",50);
GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glEnable(GLES20.GL_BLEND); // this, and the next line
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); // and this were key! I'm still not completely sure as to what this is doing, but it works!
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, bitmap, 0);
}
public Bitmap fromText(String text, int textSize) {
Paint paint = new Paint();
paint.setTextSize(textSize);
paint.setColor(Color.WHITE);
float baseline = -paint.ascent(); // ascent() is negative
int width = (int) (paint.measureText(text) + 1.0f);
int height = (int) (baseline + paint.descent() + 1.0f);
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
bitmap.setHasAlpha(true);
Canvas canvas = new Canvas(bitmap);
// canvas.drawColor(Color.argb(0, 255, 255, 255));
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
canvas.drawText(text, 0, baseline, paint);
return bitmap;
}
My entire code is :
if (showBox && (++mFrameCount & 0x04) == 0) {
drawBox(); // here drawBox draws a box but i when i call GLText() it draws nothing
}
}
/**
* Draws a red box in the corner.
*/
private void drawBox() {
GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
GLES20.glScissor(0, 0, 100, 100);
GLES20.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
}
private void drawSquare() {
GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
GLES20.glScissor(200, 300, 900, 100);
GLES20.glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
GLES20.glDisable(GLES20.GL_SCISSOR_TEST);
}
public void GLText() {
// Bitmap bitmap = Bitmap.createBitmap(64, 64, Bitmap.Config.ARGB_4444);
// Canvas canvas = new Canvas(bitmap);
// bitmap.eraseColor(0);
//
// Paint paint = new Paint();
// paint.setTextSize(18);
// paint.setAntiAlias(true);
// paint.setARGB(0xff, 0xff, 0xff, 0xff);
// paint.setTextAlign(Paint.Align.LEFT);
// paint.setTextScaleX(0.5f);
// canvas.drawText("testGLText", 0.f, 15.f, paint);
Bitmap bitmap = fromText("hellooo",50);
GLES20.glEnable(GLES20.GL_SCISSOR_TEST);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glEnable(GLES20.GL_BLEND); // this, and the next line
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); // and this were key! I'm still not completely sure as to what this is doing, but it works!
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, bitmap, 0);
}
public Bitmap fromText(String text, int textSize) {
Paint paint = new Paint();
paint.setTextSize(textSize);
paint.setColor(Color.WHITE);
float baseline = -paint.ascent(); // ascent() is negative
int width = (int) (paint.measureText(text) + 1.0f);
int height = (int) (baseline + paint.descent() + 1.0f);
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
bitmap.setHasAlpha(true);
Canvas canvas = new Canvas(bitmap);
// canvas.drawColor(Color.argb(0, 255, 255, 255));
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
canvas.drawText(text, 0, baseline, paint);
return bitmap;
}
答案 0 :(得分:1)
在这里,我得到了一个开源库,其工作方式类似。我可以在视频中插入文本,还可以做很多其他事情。
答案 1 :(得分:0)
我使用Grafika面临同样的问题,即无法在视频纹理上绘制透明文本纹理。我使用以下方法创建了一个透明的文本位图:
public Bitmap fromText(String text, int textSize, @ColorInt int textColor) {
Paint paint = new Paint();
paint.setTextSize(textSize);
paint.setColor(Color.WHITE);
float baseline = -paint.ascent(); // ascent() is negative
int width = (int) (paint.measureText(text) + 1.0f);
int height = (int) (baseline + paint.descent() + 1.0f);
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
bitmap.setHasAlpha(true);
Canvas canvas = new Canvas(bitmap);
// canvas.drawColor(Color.argb(0, 255, 255, 255));
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
canvas.drawText(text, 0, baseline, paint);
return bitmap;
}
当我将上述位图保存为PNG文件时,它只有白色文本透明,但在使用Grafika渲染时会显示黑色背景。
要将位图设置为纹理句柄,请使用以下命令:
public void setBitmap(Bitmap bitmap, int textureId) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(mTextureTarget, textureId);
GLES20.glEnable(GLES20.GL_BLEND); // this, and the next line
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); // and this were key! I'm still not completely sure as to what this is doing, but it works!
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, bitmap, 0);
}
最后,Grafika中有一个错误,他们在GLES11Ext.GL_TEXTURE_EXTERNAL_OES
createTextureObject()
中使用了Texture2dProgram
,而不是mTargetTexture
。