在java中在TileMap上绘制纹理的问题

时间:2017-11-26 18:41:47

标签: java libgdx graphics2d 2d-games

我在TiledMap上绘制图像(纹理)时遇到问题。当我尝试调用batch.draw(mytexture,x,y)时,显示的唯一图像是下面的地图;我试图在网上搜索一个可行的解决方案,但我还没有解决问题..

这是我的代码

public class GameTest implements ApplicationListener{
private Player player;

private Batch batch;
private MyTexture texture;
private OrthographicCamera camera;
private OrthogonalTiledMapRenderer renderer;
private TiledMap map;

public GameTest() {

//init camera and player
}
@Override
public void create() {      
    background = new Background();
    batch = new SpriteBatch();
    texture = new MyTexture();

    map = new TmxMapLoader().load(Asset.FIRST_LEVEL);
    renderer = new OrthogonalTiledMapRenderer(map);
    camera.setToOrtho(false, 1280,512);
    renderer.setView(camera);
    camera.update();
}
@Override
public void render() {

    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    background.update(Gdx.graphics.getDeltaTime());
    batch.begin();

    if(Gdx.input.isKeyJustPressed(Input.Keys.RIGHT)){
        game.movePlayer('r', 1);
        camera.position.x += 5;
    }
    camera.update();        
    renderer.setView(camera);
    renderer.render();

//      batch.setProjectionMatrix(camera.combined);
    batch.draw(texture.getTexture("100"), (player.getPosition().y) * 64, ((7 
 - player.getPosition().x) * 64));
    batch.end();
}

}

这是MyTexture课程。我创建了一个地图,我将一个String作为一个键,一个Texture对应于我想要显示的图像

public MyTexture() {

    ....
        map.put("100",new Texture(Gdx.files.internal(Asset.PLAYER)));

}   
public static final Texture getTexture(String key){
    return map.get(key);
}

这是我的Asset类,我只为imgaes路径创建静态字段     公共类资产{

public static Map<String, String> map = new HashMap<String,String>();

public static final String FIRST_LEVEL = "levels/firstLevel.tmx";
public static String BACKGROUND = "asset/Background.png";
public static String PLAYER = "asset/Player.png";
...

}

0 个答案:

没有答案