我正在尝试与swift同时录制和播放。我需要分别在左声道和右声道播放。我使用AudioUnit在一个频道中成功录制和播放。但在我尝试使用两个缓冲区来控制两个通道后,它们都是静音的。以下是我设置格式的方法:
var audioFormat = AudioStreamBasicDescription()
audioFormat.mSampleRate = Double(sampleRate)
audioFormat.mFormatID = kAudioFormatLinearPCM
audioFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked
audioFormat.mChannelsPerFrame = 2
audioFormat.mFramesPerPacket = 1
audioFormat.mBitsPerChannel = 32
audioFormat.mBytesPerPacket = 8
audioFormat.mReserved = 0
这是我的输入回调
private let inputCallback: AURenderCallback = {(
inRefCon,
ioActionFlags,
inTimeStamp,
inBusNumber,
inNumberFrames,
ioData) -> OSStatus in
let audioRAP:AudioUnitSample = Unmanaged<AudioUnitSample>.fromOpaque(inRefCon).takeUnretainedValue()
var status = noErr;
var buf = UnsafeMutableRawPointer.allocate(bytes: Int(inNumberFrames * 4),
alignedTo: MemoryLayout<Int8>.alignment)
let bindptr = buf.bindMemory(to: Float.self,
capacity: Int(inNumberFrames * 4))
bindptr.initialize(to: 0)
var buffer: AudioBuffer = AudioBuffer(mNumberChannels: 2,
mDataByteSize: inNumberFrames * 4,
mData: buf)
memset(buffer.mData, 0, Int(buffer.mDataByteSize))
var bufferList: AudioBufferList = AudioBufferList(mNumberBuffers: 1,
mBuffers: buffer)(Int(bufferList.mBuffers.mDataByteSize))")
status = AudioUnitRender(audioRAP.newAudioUnit!,
ioActionFlags,
inTimeStamp,
inBusNumber,
inNumberFrames,
&bufferList)
audioRAP.audioBuffers.append((bufferList.mBuffers,Int(inNumberFrames * 4)))
return status
}
这是我的输出回调:
private let outputCallback:AURenderCallback = {
(inRefCon,
ioActionFlags,
inTimeStamp,
inBusNumber,
inNumberFrames,
ioData) -> OSStatus in
let audioRAP:AudioUnitSample = Unmanaged<AudioUnitSample>.fromOpaque(inRefCon).takeUnretainedValue()
if ioData == nil{
return noErr
}
ioData!.pointee.mNumberBuffers = 2
var bufferCount = ioData!.pointee.mNumberBuffers
var tempBuffer = audioRAP.audioBuffers[0]
var monoSamples = [Float]()
let ptr1 = tempBuffer.0.mData?.assumingMemoryBound(to: Float.self)
monoSamples.removeAll()
monoSamples.append(contentsOf: UnsafeBufferPointer(start: ptr1, count: Int(inNumberFrames)))
let abl = UnsafeMutableAudioBufferListPointer(ioData)
let bufferLeft = abl![0]
let bufferRight = abl![1]
let pointerLeft: UnsafeMutableBufferPointer<Float32> = UnsafeMutableBufferPointer(bufferLeft)
let pointerRight: UnsafeMutableBufferPointer<Float32> = UnsafeMutableBufferPointer(bufferRight)
for frame in 0..<inNumberFrames {
let pointerIndex = pointerLeft.startIndex.advanced(by: Int(frame))
pointerLeft[pointerIndex] = monoSamples[Int(frame)]
}
for frame in 0..<inNumberFrames {
let pointerIndex = pointerRight.startIndex.advanced(by: Int(frame))
pointerRight[pointerIndex] = monoSamples[Int(frame)]
}
tempBuffer.0.mData?.deallocate(bytes:tempBuffer.1, alignedTo: MemoryLayout<Int8>.alignment)
audioRAP.audioBuffers.removeFirst()
return noErr
}
以下是audiobuffer的声明:
private var audioBuffers = [(AudioBuffer, Int)]()
我是否错过了输出或输入部分的内容?任何帮助都会非常感激!
答案 0 :(得分:0)
第一个大问题是你的代码在内部进行内存分配 音频回调。 Apple文档明确指出,不应在音频上下文中完成内存管理,同步甚至对象消息传递。在音频回调中,您可能希望坚持只对预先分配的缓冲区进行音频样本的数据复制。其他所有内容(尤其是缓冲区创建和释放)都应该在音频回调之外完成。