我在我的一个解决方案中使用this
我的要求是清除队列并在单击“停止”按钮时优雅地终止所有线程。
为此,我创建了一个ObjectList
var
List: TObjectList<TMyConsumerItem>;
begin
{ Create a new List. }
List := TObjectList<TMyConsumerItem>.Create();
后来我做了这个修改:
procedure TForm1.DoSomeJob(myListItems: TStringList);
...
for i := 1 to cThreadCount do
List.Add(TMyConsumerItem.Create(aQueue, aCounter));
在停止按钮按钮上单击我正在执行此操作
for i := 0 to List.Count - 1 do
begin
List.Item[i].Terminate;
end;
aCounter.Free;
aQueue.Free;
在执行此操作时,我的应用程序正在被绞死。这是正确的方法还是我错过了什么?
我使用的是10.2东京
修改1:
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants,
System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls;
type
TMyConsumerItem = class(TThread)
private
FQueue : TThreadedQueue<TProc>;
FSignal : TCountDownEvent;
protected
procedure Execute; override;
public
constructor Create( aQueue : TThreadedQueue<TProc>; aSignal : TCountdownEvent);
end;
TForm1 = class(TForm)
Button1: TButton;
Memo1: TMemo;
procedure Button1Click(Sender: TObject);
procedure StopClick(Sender: TObject);
private
{ Private declarations }
List: TObjectList<TMyConsumerItem>;
aQueue: TThreadedQueue<TProc>;
aCounter: TCountDownEvent;
procedure DoSomeJob( myListItems : TStringList);
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
uses
SyncObjs, Generics.Collections;
{- Include TMyConsumerItem class here }
procedure TForm1.Button1Click(Sender: TObject);
var
aList : TStringList;
i : Integer;
begin
aList := TStringList.Create;
Screen.Cursor := crHourGlass;
try
for i := 1 to 20 do aList.Add(IntToStr(i));
DoSomeJob(aList);
finally
aList.Free;
Screen.Cursor := crDefault;
end;
end;
procedure TForm1.StopClick(Sender: TObject);
begin
for i := 0 to List.Count - 1 do
begin
List.Item[i].Terminate;
end;
List.Free;
aCounter.WaitFor;
aCounter.Free;
aQueue.Free;
end;
procedure TForm1.DoSomeJob(myListItems: TStringList);
const
cThreadCount = 10;
cMyQueueDepth = 100;
var
i: Integer;
function CaptureJob(const aString: string): TProc;
begin
Result :=
procedure
var
i,j : Integer;
begin
// Do some job with aString
for i := 0 to 1000000 do
j := i;
// Report status to main thread
TThread.Synchronize(nil,
procedure
begin
Memo1.Lines.Add('Job with:'+aString+' done.');
end
);
end;
end;
var
aThread : TThread;
begin
List := TObjectList<TMyConsumerItem>.Create();
List.OwnsObjects := False;
aQueue := TThreadedQueue<TProc>.Create(cMyQueueDepth);
aCounter := TCountDownEvent.Create(cThreadCount);
try
for i := 1 to cThreadCount do
List.Add(TMyConsumerItem.Create(aQueue, aCounter));
for i := 0 to myListItems.Count - 1 do
begin
aQueue.PushItem(CaptureJob(myListItems[i]));
end;
finally
end;
end;
constructor TMyConsumerItem.Create(aQueue: TThreadedQueue<TProc>; aSignal : TCountDownEvent);
begin
Inherited Create(false);
Self.FreeOnTerminate := true;
FQueue := aQueue;
FSignal := aSignal;
end;
procedure TMyConsumerItem.Execute;
var
aProc : TProc;
begin
try
repeat
FQueue.PopItem(aProc);
aProc();
until Terminated;
finally
FSignal.Signal;
end;
end;
end.
答案 0 :(得分:1)
Terminate
仅将Terminated
属性设置为true。重要的是线程的内部循环定期检查Terminated
属性,并在设置为true时从Execute
方法返回。之后,在释放队列或线程池对象之前,在主线程中使用WaitFor
检查线程是否已全部结束。
答案 1 :(得分:1)
您遗漏了一些关于作业队列如何工作以及如何与线程池交互的重要内容。
List
,因为它没用。aQueue
设为全局。aCounter
和aQueue
都必须是全局范围的。免责声明未经测试,目前不在编译器前面。 procedure TForm1.StopClick(Sender: TObject);
var
i : Integer;
aThread : TThread;
begin
// Kill the worker threads by pushing nil
for i := 1 to cThreadCount do
aQueue.PushItem(nil);
// Since the worker threads synchronizes with the main thread,
// we must wait for them in another thread.
aThread := TThread.CreateAnonymousThread(
procedure
begin
aCounter.WaitFor; // Wait for threads to finish
aCounter.Free;
aQueue.Free;
end
);
aThread.FreeOnTerminate := false;
aThread.Start;
aThread.WaitFor; // Safe to wait for the anonymous thread
aThread.Free;
end;