Swift 4 Timer与NSException崩溃

时间:2017-11-21 03:11:15

标签: swift xcode timer nstimer

我一直在寻找一种在Swift 4中使用Timer的方法,并查看了this文章。我在xcode中测试了我的代码,当计时器第一次打勾时(在这种情况下10秒后)应用程序崩溃,我收到错误,虽然构建成功。

2017-11-20 19:54:42.781502-0700 Rock Prodigy[3022:554505] -[_SwiftValue   tick]: unrecognized selector sent to instance 0x608000051520
2017-11-20 19:54:42.791278-0700 Rock Prodigy[3022:554505] ***  Terminating app due to uncaught exception 'NSInvalidArgumentException',   reason: '-[_SwiftValue tick]: unrecognized selector sent to instance  0x608000051520'
*** First throw call stack:
(
0   CoreFoundation                      0x000000010360d1ab __exceptionPreprocess + 171
1   libobjc.A.dylib                     0x0000000102ca2f41 objc_exception_throw + 48
2   CoreFoundation                      0x000000010368da34 -[NSObject(NSObject) doesNotRecognizeSelector:] + 132
3   CoreFoundation                      0x00000001035900a8 ___forwarding___ + 1432
4   CoreFoundation                      0x000000010358fa88 _CF_forwarding_prep_0 + 120
5   Foundation                          0x000000010270e1ee __NSFireTimer + 83
6   CoreFoundation                      0x000000010359d2a4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
7   CoreFoundation                      0x000000010359cf62 __CFRunLoopDoTimer + 1026
8   CoreFoundation                      0x000000010359cb1a __CFRunLoopDoTimers + 266
9   CoreFoundation                      0x0000000103594534 __CFRunLoopRun + 2308
10  CoreFoundation                      0x00000001035939b9 CFRunLoopRunSpecific + 409
11  GraphicsServices                    0x00000001090e29c6 GSEventRunModal + 62
12  UIKit                               0x0000000103a885e8 UIApplicationMain + 159
13  Rock Prodigy                        0x000000010238b637 main + 55
14  libdyld.dylib                       0x0000000107aa1d81 start + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
(lldb) 

这是我的快速4代码

import UIKit

class GeneralFitness: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
    }

    var timer: Timer! = Timer.scheduledTimer(timeInterval: 10, target: self, selector: #selector(tick), userInfo: nil, repeats: true)

    @objc func tick() {
        print("tick")
    }


}

如果您有任何问题,请与我们联系。

3 个答案:

答案 0 :(得分:6)

您的计时器以错误的方式初始化,因为:

  

如果使用闭包来初始化属性,请记住在执行闭包时尚未初始化实例的其余部分。这意味着您无法从闭包中访问任何其他属性值,即使这些属性具有默认值也是如此。

此外:

  

您也不能使用隐式自身属性,也不能调用任何实例的方法(参见here

因此,要解决您的问题,您应该在viewDidLoad内移动此类代码。所以你可以试试这个:

import UIKit

class ViewController: UIViewController {
   weak var timer: Timer?

   override func viewDidLoad() {
      super.viewDidLoad()
      Timer.scheduledTimer(withTimeInterval: 10, repeats: true, block: { [weak self] timer in
         self?.timer = timer
         self?.tick()
      })
   }

   deinit { 
      self.timer?.invalidate() 
   }

   @objc func tick() {
      print("tick")
   }
}

答案 1 :(得分:6)

作为Andrea said,您应该在viewDidLoad中实例化计时器。另外the documentation says

  

选择器应具有以下签名:timerFireMethod:(包括冒号以指示该方法接受参数)。

并且不要忘记在viewDidDisappear中禁用此计时器。您无法在invalidatedeinit,因为重复计时器会保留对其目标的强引用,只要计时器正在运行,您的deinit就不会被调用。如果您在viewDidDisappear中将其删除,则可能需要在viewDidAppear中创建计时器。

因此,导致类似:

class ViewController: UIViewController {

    weak var timer: Timer?

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)

        timer = Timer.scheduledTimer(timeInterval: 10, target: self, selector: #selector(tick(_:)), userInfo: nil, repeats: true)
    }

    override func viewDidDisappear(_ animated: Bool) {
        super.viewDidDisappear(animated)

        timer?.invalidate()
    }

    @objc func tick(_ timer: Timer) {
        print("tick")
    }

}

或者你可以使用带有[weak self]模式的基于块的再现,并且计时器不会保持对视图控制器的强引用,在这种情况下你可以使用deinit

class ViewController: UIViewController {

    var timer: Timer?

    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)

        timer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { [weak self] timer in  // the `[weak self] reference is only needed if you reference `self` in the closure
            print("tick")
        }
    }

    deinit {
        timer?.invalidate()
    }

}

答案 2 :(得分:0)

在swift 4中试试这个

import UIKit

class ViewController: UIViewController {

    var timer: Timer!

    override func viewDidLoad() {
       super.viewDidLoad()


        self.timer = Timer.scheduledTimer(timeInterval: 10, target: self, selector: #selector(self.updateValue), userInfo: nil, repeats: true)
    }

    func updateValue(){

        print("Timer is call")
    }
}