鉴于结构:
structure box_dimensions:
int? left
int? right
int? top
int? bottom
point? top_left
point? top_right
point? bottom_left
point? bottom_right
point? top_center
point? bottom_center
point? center_left
point? center_right
point? center
int? width
int? height
rectangle? bounds
可以定义或不定义每个字段。
您如何实现函数check_and_complete(box_dimensions)
?
您可以通过其中心,宽度和高度,或top_left和bottom_right角等来描述框。
我能想到的唯一解决方案包含许多if-elses。我确信这是一种聪明的方法。
修改
如果你想知道我最终是如何得到这样的结构,这就是原因:
我正在通过约束来解决布局问题"系统:
用户定义一堆框,并为每个框定义一组约束,如" box_a.top_left = box_b.bottom_right"," box_a.width = box_b.width / 2&#34 ;
实际结构字段实际上是表达式AST,而不是值。
所以我需要检查一个盒子是否是" underconstrained"或者"过度约束",如果可以的话,从给定的表达式中创建缺失的表达式AST。
答案 0 :(得分:1)
是的,肯定会有太多if-else
。
这是我试图让他们合理组织:
howManyLefts = 0
if (left is set) { realLeft = left; howManyLefts++; }
if (top_left is set) { realLeft = top_left.left; howManyLefts++; }
if (bottom_left is set) { realLeft = bottom_left.left; howManyLefts++; }
if (center_left is set) { realLeft = center_left.left; howManyLefts++; }
if (bounds is set) { realLeft = bounds.left; howManyLefts++; }
if (howManyLefts > 1) return error;
现在,重复center
,right
和width
的代码块。
现在最终得到howManyLefts
,howManyCenters
,howManyRights
和howManyWidths
,所有这些都是零或一,取决于是否提供了值。您需要完全两个值设置,两个未设置,所以:
if (howManyLefts + howManyRights + howManyCenters + howManyWidths != 2) return error
if (howManyWidths == 0)
{
// howManyWidths is 0, so we look for the remaining 0 and assume the rest is 1s
if (howManyCenters == 0)
{ realWidth = realRight - realLeft; realCenter = (realRight + realLeft) / 2; }
else if (howManyLefts == 0)
{ realWidth = 2 * (realRight - realCenter); realLeft = realRight - realWidth; }
else
{ realWidth = 2 * (realCenter - realLeft); realRight = realLeft + realWidth; }
}
else
{
// howManyWidths is 1, so we look for the remaining 1 and assume the rest is 0s
if (howManyCenters == 1)
{ realLeft = realCenter - realWidth / 2; realRight = realCenter + realWidth / 2; }
else if (howManyLefts == 1)
{ realRight = realLeft + realWidth; realCenter = (realRight + realLeft) / 2; }
else
{ realLeft = realRight - realWidth; realCenter = (realRight + realLeft) / 2; }
}
现在,重复垂直轴的所有内容(即用{left
替换{center
,right
,width
,top
},{{1 }},center
,bottom
})。