我该如何标记某个暴徒,然后再将其拉出来

时间:2017-11-20 18:19:59

标签: python

我通过一个程序发送这段代码,以决定用户将要对抗哪些怪物,但每次进行此操作都会产生“Headless_Horseman(或者它选择的任何一个怪物)未定义”。我无法弄清楚如何'定义'这个名字。

def mob_picker_randmob1 ():
    global Zombie
    global Zambie
    global Giant_Worm
    global Headless_Horseman
    global Skeleton
    global Ghost
    global Ghoul
    global Baby_Sister
    global Little_Sister
    global Big_Sister
    randmob1=random.randint(1,5)
    if randmob1 == 1:
        randmob1 = Zombie
        mob_picker_randmob2 ()
    elif randmob1 == 2:
        randmob1 = Skeleton
        mob_picker_randmob2 ()
    elif randmob1 == 3:
        randmob1 = Giant_Worm
        mob_picker_randmob2 ()
    elif randmob1 == 4:
        randmob1 = Headless_Horseman
        mob_picker_randmob2 ()
    elif randmob1 == 5:
        randmob1 = Zambie
        mob_picker_randmob2 ()

1 个答案:

答案 0 :(得分:0)

您需要为主函数中的变量赋值,因为您将这些值声明为全局变量。

Zombie = 'zombie'
Zambie = 'zAmbie'
Giant_Worm = 'big worm'
Headless_Horseman = 'horseman without head'

另外,请考虑使用random.choice()

choices = (
    Zombie, Zambie, Giant_Worm, Headless_Horseman, Skeleton,
    Ghost, Ghoul, Baby_Sister, Little_Sister, Big_Sister,
)
return random.choice(choices)