我有这样的模特:
Entity - entities table
Address - address table
User - users table
Geoloc - geoloc table
UserEntity - entity_user table
现在,实体可以有一个地址和一个地理位置,但它可以有多个用户,这就是UserEntity的用途。
所以我需要做一个模式,工厂会像这样创建它:
使用者>实体GT;地址>&Geoloc GT; UserEntity
因此,当创建用户时,它还将创建实体,地址和地理位置,将实体ID关联到地址,将geoloc id与实体关联,并将user_id和entity_id插入用户实体。
这是我目前的设置:
AddressFactory:
$factory->define(App\Address::class, function (Faker $faker) {
return [
'building_name' => $faker->company,
'address' => $faker->streetAddress,
'town' => $faker->city,
'postcode' => $faker->postcode,
'telephone' => $faker->phoneNumber,
'private' => $faker->boolean($chanceOfGettingTrue = 50),
'entity_id' => function () {
return factory(App\Entity::class)->create()->id;
}
];
});
EntityFactory:
factory->define(App\Entity::class, function (Faker $faker) {
return [
'name' => $faker->unique()->company,
'type' => 'Service',
'tags' => 'mens clothes, online shopping, ladies clothes',
'email' => $faker->safeEmail,
'logo' => $faker->imageUrl($width = 640, $height = 480),
'cover' => $faker->imageUrl($width = 1000, $height = 600),
'bio' => $faker->catchPhrase,
'main' => $faker->realText($maxNbChars = 200, $indexSize = 2),
'twitter_business' => 'OfficialOAFC',
'facebook_business' => 'MolinoLounge',
'instagram_business' => 'OfficialOAFC',
'google_places' => 'ChIJvaCBHYG3e0gRfhs0xZ1TBB8',
'eventbrite' =>'8252340832',
'featured' => $faker->boolean($chanceOfGettingTrue = 50),
'url' => $faker->url,
'video' => '6R2DIFySho4',
'wikipedia' => 'Hackerspace',
'contact_name' => $faker->name,
'contact_number' => $faker->phoneNumber,
'geoloc_id' => function () {
return factory(App\Geoloc::class)->create()->id;
}
];
});
UserFactory:
$factory->define(App\User::class, function (Faker $faker) {
static $password;
return [
'name' => $faker->name,
'email' => $faker->unique()->safeEmail,
'password' => $password ?: $password = bcrypt('secret'),
'avatar' => $faker->imageUrl($width = 640, $height = 480),
//'telephone' => $faker->phoneNumber,
'role' => rand(1, 2),
'remember_token' => str_random(10),
];
});
DatabaseSeeder:
factory(App\User::class, 30)->create();
factory(App\Address::class, 30)->create();
用户关系:
public function entities()
{
return $this->belongsToMany('App\Entity', 'entity_user', 'user_id', 'entity_id');
}
实体关系:
public function address()
{
return $this->hasOne('App\Address', 'entity_id');
}
public function _geoloc()
{
return $this->belongsTo('App\Geoloc', 'geoloc_id', 'id');
}
答案 0 :(得分:2)
我认为你可以在你的播种机中实现这一目标:
factory(App\User::class, 30)->create()->each(function($user) {
$entity = factory(App\Entity::class)->make();
$address = factory(App\Address::class)->create([
'entity_id' => $entity
]);
$user->entities()->save($entity);
});
如果您要为每个用户创建多个实体,则需要使用saveMany()
代替save()
。
答案 1 :(得分:1)
你应该在播种机上这样做。
例如:
public function run()
{
factory(App\Currency::class, 100)->create()->each(function ($currency) {
$currency->variations()->saveMany(factory(App\Variation::class, 50)->make());
});
}