使用Google Maps api 3,我有一个包含点击事件的折线。我需要找出用户点击的路径中的哪两个点。理想情况下是积分的指数。
以下是一个主要直接来自谷歌文档的示例页面,但添加了点击事件。实际的应用程序具有更复杂的折线。
有办法吗?
非常感谢
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="initial-scale=1.0, user-scalable=no">
<meta charset="utf-8">
<title>Polylines</title>
<style>
#map {
height: 100%;
}
/* Optional: Makes the sample page fill the window. */
html, body {
height: 100%;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<div id="map"></div>
<script>
function initMap() {
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 3,
center: {lat: 0, lng: -180},
mapTypeId: 'terrain'
});
var flightPlanCoordinates = [
{lat: 37.772, lng: -122.214},
{lat: 21.291, lng: -157.821},
{lat: -18.142, lng: 178.431},
{lat: -27.467, lng: 153.027}
];
var poly = new google.maps.Polyline({
path: flightPlanCoordinates,
geodesic: true,
strokeColor: '#FF0000',
strokeOpacity: 1.0,
strokeWeight: 2
});
poly.setMap(map);
google.maps.event.addListener(poly, 'click', function(e) {
alert(JSON.stringify(e));
});
}
</script>
<script async defer
src="https://maps.googleapis.com/maps/api/js?key=MYAPIKEY&callback=initMap">
</script>
答案 0 :(得分:0)
尝试:
poly.addListener('click', function () {
getPathVariableCode(poly);
});
poly.setMap(map);
function getPathVariableCode(line){
var codeStr = ' var linePath = [\n';
var pathArr = line.getPath();
for (var i = 0; i < pathArr.length; i++){
codeStr += ' {lat: ' + pathArr.getAt(i).lat() + ', lng: ' + pathArr.getAt(i).lng() + '}' ;
if (i !== pathArr.length-1) {
codeStr += ',\n';
};
};
codeStr += '\n ];';
//the coordinates path it´s print on the console of the browser
console.log (codeStr);
console.log(pathArr.length);
};
答案 1 :(得分:0)
以下快速而肮脏的代码可能不是最好的并且可以进行优化,但是我一年到头都在使用它。
我在聚合点击事件中的代码:
rc = getNearestVertex(poly, event.latLng);
x = rc.split(":"); //rc = "index:minDiff"
vertIndex = x[0] *1;
markerIndexes = vertIndex + ',' +(vertIndex + 1);
我用它来标记折线上标记之前的点和标记之后的点。遵循功能:
function getNearestVertex(poly, pLatLng) {
// test to get nearest point on poly to the pLatLng point
// click is on poly, so the nearest vertex is the smallest diff between
var minDist = 9999999999;
var minDiff = 9999999999;
var path = poly.getPath();
var count = path.length || 0;
for (var n = 0; n < count - 1; n++) {
if (n == 0) {
point = path.getAt(n);
dist = g.geometry.spherical.computeDistanceBetween(pLatLng, point);
}
//g.geometry.spherical.computeDistanceBetween(aLatLng, bLatLng)
var pointb = path.getAt(n + 1);
distb = g.geometry.spherical.computeDistanceBetween(pLatLng, pointb);
distp2p = g.geometry.spherical.computeDistanceBetween(point, pointb);
var pdiff = dist + distb - distp2p;
//alert(n + " / " +dist +" + " +distb +" - " +distp2p +" = " +pdiff);
if (pdiff < minDiff) {
minDiff = pdiff.toFixed(3);
index = n;
}
point = pointb;
dist = distb;
} //-> end for
//alert(index +":" + minDiff);
return index +":" + minDiff;
} //-> end of getNearestVertex
也许有更好的js和数学的人。知识可以进入并改进代码。然而,据说它对我有用,我的自行车之旅的跟踪点很少超过2-3-tsd。分数