所以我试图打乒乓球比赛,我能够让球移动并弹跳,但球速度减慢。是什么代码保持球速度恒定?这就是我得到的:
var ball = SKSpriteNode()
var enemy = SKSpriteNode()
var main = SKSpriteNode()
override func didMove(to view: SKView) {
ball.physicsBody = SKPhysicsBody(circleOfRadius: ball.size.width)
ball = self.childNode(withName: "ball") as! SKSpriteNode
enemy = self.childNode(withName: "enemy") as! SKSpriteNode
main = self.childNode(withName: "main") as! SKSpriteNode
ball.physicsBody?.applyImpulse(CGVector(dx: 20, dy: 20))
let border = SKPhysicsBody(edgeLoopFrom: self.frame)
border.friction = 0
border.restitution = 1
self.physicsBody = border
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: self)
main.run(SKAction.moveTo(x: location.x, duration: 0.2))
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: self)
main.run(SKAction.moveTo(x: location.x, duration: 0.2))
}
}
override func update(_ currentTime: TimeInterval) {
// Called before each frame is rendered
enemy.run(SKAction.moveTo(x: ball.position.x, duration: 1.0))
}
}
我的物理设置设置如下:
提前致谢!