我有一个Java应用程序,有些操作需要一些时间才能加载,所以不要在操作完成时冻结程序,而是显示"请等待..."使用此代码的对话框:
SwingUtilities.invokeLater(new Runnable() {
public void run() {
pleaseWaitDialog.setVisible( true );
}
});
有时正在执行的操作由于某种原因而挂起,所以我想为此设置一个超时时间"请稍候..."对话框在5分钟后自动消失并显示错误消息。我怎么能这样做?
答案 0 :(得分:0)
基本概念是使用单个运行Swing Timer
,当触发时允许你处理对话框,例如......
import java.awt.AWTEvent;
import java.awt.Component;
import java.awt.Dialog;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.event.AWTEventListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
TimeoutDialog dialog = new TimeoutDialog(5 * 60, (Window) null, "Testing");
dialog.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
dialog.add(new TestPane());
dialog.pack();
dialog.setLocationRelativeTo(null);
dialog.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
add(new JLabel("This is a bad idea"), gbc);
add(new JButton("Don't tell me"), gbc);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
public class TimeoutDialog extends JDialog {
private long timeOut = 90 * 1000;
private long startTime;
private Timer timer;
private String originalTitle;
public TimeoutDialog(long timeOut) {
init(timeOut);
}
public TimeoutDialog(long timeOut, Frame owner) {
super(owner);
init(timeOut);
}
public TimeoutDialog(long timeOut, Frame owner, boolean modal) {
super(owner, modal);
init(timeOut);
}
public TimeoutDialog(long timeOut, Frame owner, String title) {
super(owner, title);
init(timeOut);
}
public TimeoutDialog(long timeOut, Frame owner, String title, boolean modal) {
super(owner, title, modal);
init(timeOut);
}
public TimeoutDialog(long timeOut, Frame owner, String title, boolean modal, GraphicsConfiguration gc) {
super(owner, title, modal, gc);
init(timeOut);
}
public TimeoutDialog(long timeOut, Dialog owner) {
super(owner);
init(timeOut);
}
public TimeoutDialog(long timeOut, Dialog owner, boolean modal) {
super(owner, modal);
init(timeOut);
}
public TimeoutDialog(long timeOut, Dialog owner, String title) {
super(owner, title);
init(timeOut);
}
public TimeoutDialog(long timeOut, Dialog owner, String title, boolean modal) {
super(owner, title, modal);
init(timeOut);
}
public TimeoutDialog(long timeOut, Dialog owner, String title, boolean modal, GraphicsConfiguration gc) {
super(owner, title, modal, gc);
init(timeOut);
}
public TimeoutDialog(long timeOut, Window owner) {
super(owner);
init(timeOut);
}
public TimeoutDialog(long timeOut, Window owner, ModalityType modalityType) {
super(owner, modalityType);
init(timeOut);
}
public TimeoutDialog(long timeOut, Window owner, String title) {
super(owner, title);
init(timeOut);
}
public TimeoutDialog(long timeOut, Window owner, String title, ModalityType modalityType) {
super(owner, title, modalityType);
init(timeOut);
}
public TimeoutDialog(long timeOut, Window owner, String title, ModalityType modalityType, GraphicsConfiguration gc) {
super(owner, title, modalityType, gc);
init(timeOut);
}
protected void init(double timeOutValue) {
this.timeOut = Math.round(timeOutValue * 1000);
timer = new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
long runningTime = System.currentTimeMillis() - startTime;
System.out.println(runningTime + "/" + timeOut);
if (runningTime >= timeOut) {
timer.stop();
dispose();
} else {
String title = originalTitle + " [" + (((timeOut - runningTime) / 1000) + 1) + "]";
setTitle(title);
}
}
});
originalTitle = getTitle();
String title = originalTitle + " [" + ((timeOut / 1000)) + "]";
setTitle(title);
addPropertyChangeListener("title", new PropertyChangeListener() {
@Override
public void propertyChange(PropertyChangeEvent evt) {
if (!timer.isRunning()) {
originalTitle = (String) evt.getNewValue();
}
}
});
addWindowListener(new WindowAdapter() {
@Override
public void windowOpened(WindowEvent e) {
timer.start();
}
@Override
public void windowClosed(WindowEvent e) {
timer.stop();
}
});
}
}
}
另一个想法可能是使用某种观察者模式,其目的是发送常规的心跳"心跳。致所有相关方。
您长时间运行的过程会定期发出心跳" /"脉冲" (在相对固定的时间间隔),它仍在工作。如果由于某种原因,它停止工作,感兴趣的各方会知道,因为他们没有在规定的超时期限内收到脉冲并且可以采取适当的行动 - 就像一个想法