我希望将用户提交的数据传递给我编译为cm的c ++函数。数据是用户通过输入标签在前端提交的文件,如下所示:
<input type="file" onChange={this.handleFile.bind(this)} />
onChange回调目前看起来像这样:
handleFile(e){
const file = e.currentTarget.files[0];
const reader = new FileReader();
reader.onloadend = evt => {
window.Module.readFile(evt.target.result);
}
reader.readAsArrayBuffer(file);
}
最后,包含readFile函数的.cpp文件如下所示:
void readFile(const std::string & rawString){
std::vector<uint8_t> data(rawString.begin(), rawString.end());
//...
}
EMSCRIPTEN_BINDINGS(my_module) {
emscripten::function("readFile", &readFile);
}
我花了我的下午阅读各种文档,所以我知道我应该在堆上为这些文件分配内存,然后将ptr从js传递给readFile而不是传递所有文件的数据。我的问题是,我真的不明白所有这一切是如何起作用的。有人可以解释一下吗?
答案 0 :(得分:3)
使用Emscripten,您可以将虚拟文件系统用于WASM。
首先,使用-s FORCE_FILESYSTEM=1
选项编译C / C ++代码。
在C / C ++中,您可以像往常一样使用标准库函数来处理文件。
在HTML页面上,您有一个input type=file
元素。
示例JS代码,用于从input元素获取文件并将其传递给WASM:
function useFileInput(fileInput) {
if (fileInput.files.length == 0)
return;
var file = fileInput.files[0];
var fr = new FileReader();
fr.onload = function () {
var data = new Uint8Array(fr.result);
Module['FS_createDataFile']('/', 'filename', data, true, true, true);
Module.ccall('YourCppFunctionToUtilizeTheFile', null, [], null);
fileInput.value = '';
};
fr.readAsArrayBuffer(file);
}
链接:
答案 1 :(得分:1)
这是部分答案。它优于我最初做的,我觉得它可能更接近创作者的意图。但是,我仍在创建该文件的多个副本。归功于this post for making it click for me.
现在这是我的handleFile回调,评论我学到的东西。
handleFile(e){
const file = e.currentTarget.files[0];
if(!(file instanceof Blob)) return;
const reader = new FileReader();
reader.onloadend = evt => {
//evt.target.result is an ArrayBuffer. In js,
//you can't do anything with an ArrayBuffer
//so we have to ???cast??? it to an Uint8Array
const uint8_t_arr = new Uint8Array(evt.target.result);
//Right now, we have the file as a unit8array in javascript memory.
//As far as I understand, wasm can't directly access javascript memory.
//Which is why we need to allocate special wasm memory and then
//copy the file from javascript memory into wasm memory so our wasm functions
//can work on it.
//First we need to allocate the wasm memory.
//_malloc returns the address of the new wasm memory as int32.
//This call is probably similar to
//uint8_t * ptr = new uint8_t[sizeof(uint8_t_arr)/sizeof(uint8_t_arr[0])]
const uint8_t_ptr = window.Module._malloc(uint8_t_arr.length);
//Now that we have a block of memory we can copy the file data into that block
//This is probably similar to
//std::memcpy(uint8_t_ptr, uint8_t_arr, sizeof(uint8_t_arr)/sizeof(uint8_t_arr[0]))
window.Module.HEAPU8.set(uint8_t_arr, uint8_t_ptr);
//The only thing that's now left to do is pass
//the address of the wasm memory we just allocated
//to our function as well as the size of our memory.
window.Module.readFile(uint8_t_ptr, uint8_t_arr.length);
//At this point we're forced to wait until wasm is done with the memory.
//Your site will now freeze if the memory you're working on is big.
//Maybe we can somehow let our wasm function run on a seperate thread and pass a callback?
//Retreiving our (modified) memory is also straight forward.
//First we get some javascript memory and then we copy the
//relevant chunk of the wasm memory into our javascript object.
const returnArr = new Uint8Array(uint8_t_arr.length);
//If returnArr is std::vector<uint8_t>, then is probably similar to
//returnArr.assign(ptr, ptr + dataSize)
returnArr.set(window.Module.HEAPU8.subarray(uint8_t_ptr, uint8_t_ptr + uint8_t_arr.length));
//Lastly, according to the docs, we should call ._free here.
//Do we need to call the gc somehow?
window.Module._free(uint8_t_ptr);
}
reader.readAsArrayBuffer(file);
}
这是readFile.cpp。
#include <emscripten/bind.h>
//We get out pointer as a plain int from javascript
void readFile(const int & addr, const size_t & len){
//We use a reinterpret_cast to turn our plain int into a uint8_t pointer. After
//which we can play with the data just like we would normally.
uint8_t * data = reinterpret_cast<uint8_t *>(addr);
for(size_t i = 0; i < len; ++i){
data[i] += 1;
}
}
//Using this command to compile
// emcc --bind -O3 readFile.cpp -s WASM=1 -s TOTAL_MEMORY=268435456 -o api.js --std=c++11
//Note that you need to make sure that there's enough memory available to begin with.
//I got only 16mb without passing the TOTAL_MEMORY setting.
EMSCRIPTEN_BINDINGS(my_module) {
emscripten::function("readFile", &readFile);
}