我目前正在为儿童开发Rails中的一个小型修改版Hangman。游戏从文本文件中随机生成一个单词开始,用户必须通过输入四个字母的单词来猜测单词。每个单词由每个字符分开,例如“r”,“e”,“a”,“l”,并返回关于它们如何与单词相关的消息。
随机生成的单词是“真实的”
输入
rlax
输出
Correct, Close, Correct, Incorrect
我尝试过其他我在网上找到的但没有工作的东西,我对Ruby和Rails相当新。希望有人能引导我朝着正确的方向前进。
这是一些代码
def letterCheck(lookAtLetter)
lookAHead = lookAtLetter =~ /[[:alpha:]]/
end
def displayWord
$ranWordBool.each_index do |i|
if($ranWordBool[i])
print $ranWordArray[i]
$isWin += 1
else
print "_"
end
end
end
def gameLoop
turns = 10
turnsLeft = 0
lettersUsed = []
while(turnsLeft < turns)
$isWin = 0
displayWord
if($isWin == $ranWordBool.length)
system "cls"
puts "1: Quit"
puts "The word is #{$ranWord} and You Win"
puts "Press any key to continue"
return
end
print "\n" + "Words Used: "
lettersUsed.each_index do |looper|
print " #{lettersUsed[looper]} "
end
puts "\n" + "Turns left: #{turns - turnsLeft}"
puts "Enter a word"
input = gets.chomp
system "cls"
if(input.length != 4)
puts "Please enter 4 lettered word"
elsif(letterCheck(input))
if(lettersUsed.include?(input))
puts "#{input} already choosen"
elsif($ranWordArray.include?(input))
puts "Close"
$ranWordArray.each_index do |i|
if(input == $ranWordArray[i])
$ranWordBool[i] = true
end
if($ranWordBool[i] = true)
puts "Correct"
else
puts "Incorrect"
end
end
else
lettersUsed << input
turnsLeft += 1
end
else
puts "Not a letter"
end
end
puts "You lose"
puts "The word was #{$ranWord}"
puts "Press any key to continue"
end
words = []
File.foreach('words.txt') do |line|
words << line.chomp
end
while(true)
$ranWord = words[rand(words.length) + 1]
$ranWordArray = $ranWord.chars
$ranWordBool = []
$ranWordArray.each_index do |i|
$ranWordBool[i] = false
end
system "cls"
gameLoop
input = gets.chomp
shouldQuit(input)
end
答案 0 :(得分:1)
类似的东西:
You are able to Disable **Autolayout** in view controller But there is no direct way to disable **Auto-Resizing** in iOS.
You need to manage PIN in **Auto-Resizing**. Set appropriate PIN of relevant object. Please review attached screenshot for **Auto-Resizing**.
Happy Coding! :)