我想在revel框架中创建一对一的聊天,但它会出错。首先根据演示在狂欢聊天中工作,但刷新页面不起作用,所以我尝试了这种方法,不知道如何处理单个聊天。
这是一个错误:
app server.go:2848: http: panic serving 127.0.0.1:50420: interface conversion: interface is nil, not io.Writer goroutine 166 [running]: net/http.(*conn).serve.func1(0xc4201d03c0)
我的go代码是我处理ws root的地方,单个用户聊天需要db连接。我正在使用posgres
package main
import (
"log"
"net/http"
"github.com/gorilla/websocket"
)
var clients = make(map[*websocket.Conn]bool) // connected clients
var broadcast = make(chan Message) // broadcast channel
// Configure the upgrader
var upgrader = websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
return true
},
}
// Define our message object
type Message struct {
Email string `json:"email"`
Username string `json:"username"`
Message string `json:"message"`
Created string `json:"created"`
}
func main() {
// Create a simple file server
fs := http.FileServer(http.Dir("public"))
http.Handle("/", fs)
// Configure websocket route
http.HandleFunc("/ws", handleConnections)
// Start listening for incoming chat messages
go handleMessages()
// Start the server on localhost port 8000 and log any errors
log.Println("http server started on :8090")
err := http.ListenAndServe(":8090", nil)
if err != nil {
log.Fatal("ListenAndServe: ", err)
}
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
// Upgrade initial GET request to a websocket
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatal(err)
}
// Make sure we close the connection when the function returns
defer ws.Close()
// Register our new client
clients[ws] = true
for {
var msg Message
// Read in a new message as JSON and map it to a Message object
err := ws.ReadJSON(&msg)
if err != nil {
log.Printf("error: %v", err)
delete(clients, ws)
break
}
// Send the newly received message to the broadcast channel
broadcast <- msg
}
}
func handleMessages() {
for {
// Grab the next message from the broadcast channel
msg := <-broadcast
// Send it out to every client that is currently connected
for client := range clients {
err := client.WriteJSON(msg)
if err != nil {
log.Printf("error: %v", err)
client.Close()
delete(clients, client)
}
}
}
}
答案 0 :(得分:0)
我认为您错误地使用了gorilla/websocket
API。您复制了echo
示例,作为基本演示,它只能处理单个ws连接。从chat
示例开始。特别要注意serveWs
阻挡时handleConnections
是非阻塞呼叫的事实,即它永远不会返回。在这里查看gorilla/websocket
API使用的全功能示例:
https://github.com/tinode/chat/blob/master/server/wshandler.go
正如Cerise L正确指出的那样,你肯定会在clients
上进行比赛,尽管我认为它不太可能引起恐慌。我认为最可能的恐慌源是在一个封闭的http连接上调用Upgrade
。由于你没有公布恐慌的全部输出,所以不可能完全说出来。