QThreads的并发问题。接收相同信号的线程相互阻塞

时间:2011-01-18 18:44:45

标签: c++ multithreading qt concurrency qthread

所以我正在开发一个实时处理视频的程序,而且我遇到了一些线程“阻塞”的问题。

我的系统设置如下:

         DataSourceThread
             /      \
            /        \
           /          \
     Receiver       Receiver
         /              \
        /                \ 
       /                  \
 Processor1            Processor2

(所有这些类都在扩展QThread。)

因此,DataSourceThread从视频流中获取帧,并将包含该帧的信号发送到接收器。 连接类型:Qt :: DirectConnection

接收器基本上接收由DataSourceThread发出的帧,如果处理器完成处理前一帧,它将向处理器发出包含帧的信号。 连接类型:Qt :: QueuedConnection。 如果处理器没有完成处理前一帧,它将返回而不发出信号(跳过帧)。

为了测试这是否有效,我所做的就是让Processor1在接收到帧时打印出一条消息,而Processor2执行 QThread :: sleep(3); 并打印出一条消息

(接收器也会在将帧传递给处理器之前对帧进行深层复制。)

预期结果:

Processor1应该不断打印消息。 Processor2应该每隔3秒打印一条消息。

问题:

两个处理器同时打印他们的消息(每3秒)。 处理器1等待处理器2完成后再打印其消息。 所以输出就像这样:

"Message from processor1"
"Message from processor2"
"Message from processor1"
"Message from processor2"
"Message from processor1"
"Message from processor2"

等等。

我这里的想法已经不多了, 所以任何帮助将不胜感激!

修改 这是一些代码:

main.cpp中:

int main(int argc, char *argv[])
{
    QApplication app(argc, argv);

    DataSourceThread dataSourceThread;
    dataSourceThread.start();

    GUIThread *guiProcessor = new GUIThread();
    FrameReceiver *guiReceiver = new FrameReceiver(guiProcessor, 0);

    QObject::connect(
        &dataSourceThread, SIGNAL(frameReceived(Frame*)),
        guiReceiver, SLOT(receive(Frame*)),
        Qt::DirectConnection
    );

    DetectorThread *detectorProcessor = new DetectorThread();
    FrameReceiver *detectorReceiver = new FrameReceiver(detectorProcessor, 0);

    QObject::connect(
        &dataSourceThread, SIGNAL(frameReceived(Frame*)),
        detectorReceiver, SLOT(receive(Frame*)),
        Qt::DirectConnection
    );

    return app.exec();
}  

来自DataSourceThread.cpp:

void DataSourceThread::run()
{
    ... stuff ...

    while (true) {
        image = cvQueryFrame(capture);

        if (!image) { 
            qDebug() << QString("Could not capture frame"); 
            continue;
        }

        cvReleaseImage(&temp_image);
        temp_image = cvCreateImage(cvSize(640, 480), image->depth, 3);

        cvResize(image, temp_image, 1);

        frame->lock();
        frame->setImage(temp_image);
        frame->unlock();

        emit frameReceived(frame);

        msleep(1); 
    }
} 

FrameReceiver.cpp:

FrameReceiver::FrameReceiver(FrameProcessor* processor, QObject *parent) : QThread(parent) {
    m_ready = true;

    m_processor = processor;
    m_processor->start();

    QObject::connect(
        (QObject*)this, SIGNAL(frameReceived(Frame*)),
        m_processor, SLOT(receive(Frame*)), 
        Qt::QueuedConnection
    );

    QObject::connect(
        m_processor, SIGNAL(ready()),
        (QObject*)this, SLOT(processCompleted()),
        Qt::DirectConnection
    ); }

void FrameReceiver::processCompleted() {
    m_ready = true; }

void FrameReceiver::receive(Frame *frame) {
    if (m_ready == true) {
        m_ready = false;
        frame->lock();
        Frame *f = new Frame(*frame);
        frame->unlock();
        emit frameReceived(f);
    } else {
        // SKIPPED THIS FRAME
    }
}

GUIThread.cpp :(处理器1)

GUIThread::GUIThread(QObject *parent) : FrameProcessor(parent)
{
    m_frame = new Frame();
}

void GUIThread::setFrame(Frame *frame)
{ 
    qDebug() << QString("Guithread received frame");
}    

FrameProcessor.cpp

// (The processors extend this class)
void FrameProcessor::receive(Frame *frame)
 {
     setFrame(frame);
     delete frame;
     emit ready();
 }

DetectorThread(Processor2)与guithread相同,但在setFrame中休眠3秒。

1 个答案:

答案 0 :(得分:3)

我认为部分问题是所有QObject都归主应用程序线程所有。这意味着它们共享一个事件循环,用于传递异步信号,有效地序列化整个处理链。

我认为设置它的正确方法是:

GUIProcessor *guiProcessor = new GUIProcessor();
QThread guiProcessorThread;
guiProcessor.moveToThread(&guiProcessorThread);

FrameReceiver *guiReceiver = new FrameReceiver(guiProcessor, 0);
QThread guiReceiverThread;
guiReceiver.moveToThread(&guiReceiverThread);

guiProcessorThread.start();
guiReceiverThread.start();

如果你这样做我建议不要在线程之间使用DirectConnection,而是BlockingQueuedConnection如果你想确保在捕获下一个帧之前处理当前帧。

请参阅:http://labs.qt.nokia.com/2010/06/17/youre-doing-it-wrong/

而且:http://labs.qt.nokia.com/2006/12/04/threading-without-the-headache/

希望这有帮助!

编辑:要明确的是,根据我的建议,你的类将继承QObject而不是QThread。