我是kivy库编程的初学者,但我做了非常简单的应用程序,就像在Kivy教程中一样。在桌面上它很酷。但是我想做.apk文件(没有使用Linux)。我已经尝试了很多步骤来做一个.apk文件,但最后我安装并打开了这个程序。它有一个错误。我已经尝试了很多规格和new_android,但没有任何效果。最后我将buildozer更新到最后一个版本。但现在,在buildozer android debug之后,他写了这个错误:
IOError:[Errno 2]没有这样的文件或目录:u'/ home / kivy / reyyy / .buildozer / android / platform / build / dists / RetroApp / build / outputs / apk / RetroApp-debug.apk'。
************* buildozer.spec ***************
import React from 'react';
import Request from 'superagent';
import _ from 'lodash';
export class Yum extends React.Component {
constructor(){
super();
this.state = {
searchQuery: 'onion',
recipe: {
ingredients: []
}
};
this.search = this.search.bind(this);
this.queryUpdate = this.queryUpdate.bind(this);
}
componentWillMount(){
this.search(this.state.searchQuery);
}
render(){
//const title = 'Onion Soup'; // Get this from somwhere else ?
const {recipe, searchQuery} = this.state; // Get state properties
const displayName = _.get(recipe, 'sourceDisplayName').map((sourceDisplayName) => {
return (<h4>{displayName}</h4>)
});
const listItems = _.get(recipe, 'ingredients', []).map((ingredient, sourceDisplayName) => {
return (<h5>{ingredient}</h5>);
});
return(
<div>
<input onChange={this.queryUpdate} type="text" value={searchQuery} />
<h4>{displayName}</h4>
<ul>
<li>{listItems}</li>
</ul>
</div>
)
}
queryUpdate(event) {
const searchQuery = event.target.value; // Get new value from DOM event
this.setState({searchQuery}); // Save to state
this.search(searchQuery); // Search
}
search(searchQuery) {
const url = `http://api.yummly.com/v1/api/recipes?_app_id=5129dd16&_app_key=9772f1db10ba433223ad4e765dc2b537&q=${searchQuery}&maxResult=1`
Request.get(url).then((response) => {
this.setState({
recipe: response.body.matches[0]
});
});
}
}
export default Yum;
****** python3:main.py *******
[app]
title = Retro App
package.name = retroapp
package.domain = org.test
source.dir = .
source.include_exts = py,png,jpg,kv,atlas
version = 1.0
requirements = kivy
orientation = landscape
osx.python_version = 3
osx.kivy_version = 1.9.1
fullscreen = 1
android.arch = armeabi-v7a
[buildozer]
log_level = 2
warn_on_root = 1
******** KV pong.kv *********
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.properties import NumericProperty,ObjectProperty,ReferenceListProperty,StringProperty
from kivy.vector import Vector
from kivy.clock import Clock
from kivy.uix.button import Button
from random import randint,choice
class RetryButton(Button):
pass
class PongBall(Widget):
velocity_y = NumericProperty(0)
velocity_x = NumericProperty(0)
velocity = ReferenceListProperty(velocity_x,velocity_y)
def move(self):
self.pos = Vector(*self.velocity)+self.pos
class PongPaddle(Widget):
score = NumericProperty(0)
def bounce_ball(self,ball):
if self.collide_widget(ball):
vx,vy = ball.velocity
offset = (ball.center_y - self.center_y) / (self.height /10.0)
bounced = Vector(-1 * vx, vy)
vel = bounced * 1.1
ball.velocity = vel.x, vel.y + offset
class PongGame(Widget):
ball = ObjectProperty(None)
player1 = ObjectProperty(None)
player2 = ObjectProperty(None)
win = NumericProperty(0)
middle_rectangle_opacity = NumericProperty(1)
winner = StringProperty('')
def __init__(self,**q):
super().__init__(**q)
self.btn = RetryButton(width = self.width)
self.btn.count = 0
self.max_score = 10
def serve_ball(self,vel = (10,0)):
self.ball.center = self.center
self.ball.velocity = Vector(*vel).rotate(choice([randint(0,30),randint(330,360)]))
def update(self,dt):
if self.win == 0:
self.ball.move()
self.player1.bounce_ball(self.ball)
self.player2.bounce_ball(self.ball)
if self.player1.score >= self.max_score or self.player2.score >=self.max_score:
if self.player1.score >= self.max_score:
self.winner = '1'
else:
self.winner = '2'
self.win = 1
self.middle_rectangle_opacity = 0
if (self.ball.y < self.y) or (self.ball.top > self.height):
self.ball.velocity_y *= -1
if self.ball.x<self.x:
self.player2.score += 1
self.serve_ball((10,0))
if self.ball.x > self.width - self.ball.width:
self.player1.score += 1
self.serve_ball((-10,0))
else:
if self.btn.count == 0:
self.btn.bind(on_press=self.retry)
self.add_widget(self.btn)
self.btn.count += 1
def on_touch_move(self, touch):
if touch.x < self.width/3.0:
self.player1.center_y = touch.y
if touch.x > self.width - self.width/3.0:
self.player2.center_y = touch.y
def retry(self,*q):
self.player1.score = 0
self.player2.score = 0
self.win = 0
self.middle_rectangle_opacity = 1
self.serve_ball()
self.remove_widget(self.btn)
self.btn.count = 0
class PongApp(App):
def build(self):
game = PongGame()
game.serve_ball()
Clock.schedule_interval(game.update, 1/30.0)
return game
if __name__ == '__main__':
PongApp().run()`
请帮帮我! 瓦迪姆。
答案 0 :(得分:1)
请更改您的Python脚本,如下所示:
class PongGame(Widget):
...
def __init__(self, **kwargs):
super(PongGame, self).__init__(**kwargs)
...
def retry(self):
由于您使用的是Python 3.x,因此需要执行以下操作:
使用python3支持安装Buildozer
git clone https://github.com/kivy/buildozer
cd buildozer
python setup.py build
sudo pip install -e。
在某处下载并解压缩Crystax NDK(〜/ opt /是一个选项):https://www.crystax.net/en/download
requirements = python3crystax,kivy
android.ndk = 10.3.2
android.ndk_path = /opt/crystax-ndk-10.3.2