我发现这个我想使用的编码器,但希望这些线看起来更“瘦”。我改变哪个变量?
以下是代码的link,以下是代码:
<canvas id="stripes">
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
window.requestAnimationFrame =
window[vendors[x]+'RequestAnimationFrame'];
window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame']
||
window[vendors[x]+'CancelRequestAnimationFrame'];
}
if (!window.requestAnimationFrame)
window.requestAnimationFrame = function(callback, element) {
var currTime = new Date().getTime();
var timeToCall = Math.max(0, 16 - (currTime - lastTime));
var id = window.setTimeout(function() { callback(currTime + timeToCall); },
timeToCall);
lastTime = currTime + timeToCall;
return id;
};
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}());
var Nodes = {
// Settings
density: 6,
reactionSensitivity: 3,
points: [],
lines: [[], []],
mouse: { x: -1000, y: -1000, down: false },
animation: null,
canvas: null,
context: null,
init: function() {
// Set up the visual canvas
this.canvas = document.getElementById( 'stripes' );
this.context = this.canvas.getContext( '2d' );
this.context.lineJoin = 'bevel';
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.canvas.style.display = 'block'
this.canvas.addEventListener('mousemove', this.mouseMove, false);
this.canvas.addEventListener('mousedown', this.mouseDown, false);
this.canvas.addEventListener('mouseup', this.mouseUp, false);
this.canvas.addEventListener('mouseout', this.mouseOut, false);
window.onresize = function(event) {
Nodes.canvas.width = window.innerWidth;
Nodes.canvas.height = Math.max(window.innerHeight, 670);
Nodes.onWindowResize();
}
this.preparePoints();
this.draw();
},
preparePoints: function() {
// Clear the current points
this.points = [];
this.lines = [[],[]];
var width, height, i;
var center = window.innerHeight / 2;
for( i = -10; i < this.canvas.width + 10; i += this.density ) {
var line1 = {y: center - 17, originalY: center - 10, color: '#B1FB17'};
var line2 = {y: center - 17, originalY: center - 25, color: '#F52887'};
line1["x"] = i;
line1["originalX"] = i;
line2["x"] = i;
line2["originalX"] = i;
this.points.push(line1);
this.points.push(line2);
this.lines[0].push(line1);
this.lines[1].push(line2);
}
},
updatePoints: function() {
var i, currentPoint, theta, distance;
for (i = 0; i < this.points.length; i++ ){
currentPoint = this.points[i];
theta = Math.atan2( currentPoint.y - this.mouse.y, currentPoint.x - this.mouse.x);
if ( this.mouse.down ) {
distance = this.reactionSensitivity * 300 / Math.sqrt((this.mouse.x - currentPoint.x) * (this.mouse.x - currentPoint.x) +
(this.mouse.y - currentPoint.y) * (this.mouse.y - currentPoint.y));
} else {
distance = this.reactionSensitivity * 150 / Math.sqrt((this.mouse.x - currentPoint.x) * (this.mouse.x - currentPoint.x) +
(this.mouse.y - currentPoint.y) * (this.mouse.y - currentPoint.y));
}
currentPoint.x += Math.cos(theta) * distance + (currentPoint.originalX - currentPoint.x) * 0.07;
currentPoint.y += Math.sin(theta) * distance + (currentPoint.originalY - currentPoint.y) * 0.07;
}
},
drawPoints: function() {
var i, currentPoint;
for (i = 0; i < 2; i++) {
var line = this.lines[i];
this.context.beginPath();
this.context.lineJoin = 'round';
this.context.moveTo( line[0].x, line[0].y);
this.context.strokeStyle = line[0].color;
this.context.lineWidth = 10;
for (var j = 1; j < line.length - 2; j++) {
var point = line[j];
var xc = (point.x + line[j + 1].x) / 2;
var yc = (point.y + line[j + 1].y) / 2;
this.context.quadraticCurveTo(point.x, point.y, xc, yc);
}
this.context.stroke();
this.context.closePath();
}
},
draw: function() {
this.animation = requestAnimationFrame( function(){ Nodes.draw() } );
this.clear();
this.updatePoints();
this.drawPoints();
},
clear: function() {
this.canvas.width = this.canvas.width;
},
mouseDown: function( event ){
Nodes.mouse.down = true;
},
mouseUp: function( event ){
Nodes.mouse.down = false;
},
mouseMove: function(event){
Nodes.mouse.x = event.pageX;
Nodes.mouse.y = event.pageY;
},
mouseOut: function(event){
Nodes.mouse.x = -1000;
Nodes.mouse.y = -1000;
Nodes.mouse.down = false;
},
// Resize and redraw the canvas.
onWindowResize: function() {
cancelAnimationFrame( this.animation );
this.preparePoints();
this.draw();
}
}
// Start the app.
setTimeout( function() {
Nodes.init();
}, 10);
答案 0 :(得分:0)
寻找线宽 - 实际上有点读数你自己冷解决这个问题!