这个函数是目标对象中的make "cards"
数组,我添加了一些代码来绘制"cards"
数组中的每个元素(参见标记:这部分),但它不起作用。我该怎么办?
var player = {
cards = [];
};
function giveNCards(cardsArr, target, n) {
target.cards = [];
for (var i = 0; i < n; i++) {
target.cards.push(cardsArr.pop());
}
/////////// this part //////////
for (var i = 0; i < target.cards.length; i++) {
var cardImage = new Image();
cardImage.onload = (function(value) {
return function() {
ctx.drawImage(this, i * 100, 0);
}
})(i);
cardImage.src = "./images/" + target.cards[i] + ".png"
}
//////////////////////////////////////////
console.log(target.cards);
return target.cards;
}
答案 0 :(得分:0)
请注意,您在IFFE中使用的i
值来自全局范围,因此您始终修改相同的值
var player = {
cards = [];
};
function giveNCards(cardsArr, target, n) {
target.cards = [];
for (var i = 0; i < n; i++) {
target.cards.push(cardsArr.pop());
}
/////////// this part //////////
for ( var i = 0; i < target.cards.length; i++ ){
var cardImage = new Image();
cardImage.onload = (function(value){
return function(){
ctx.drawImage(this, value * 100, 0);
// -------------------^
}
})(i);
cardImage.src = "./images/" + target.cards[i] + ".png"
}
//////////////////////////////////////////
console.log(target.cards);
return target.cards;
}
答案 1 :(得分:0)
cardImage
在每个循环中被覆盖。
变量(当使用&#39; var&#39;关键字定义时)是函数(函数范围)的本地变量,并且可以提升&#39; (移到顶部)。那是什么意思?基本上,您的代码将运行如下:
function giveNCards(cardsArr, target, n) {
var i, cardImage // <-- cardImage defined first here (hoisted)
target.cards = [];
for (i = 0; i < n; i++) {
target.cards.push(cardsArr.pop());
}
for (i = 0; i < target.cards.length; i++ ){
cardImage = new Image();
cardImage.onload = (function(value){
return function(){
ctx.drawImage(this, i * 100, 0);
}
})(i);
cardImage.src = "./images/" + target.cards[i] + ".png"
}
console.log(target.cards);
return target.cards;
}
对此最简单的解决方法(尽管还有其他方法)是将第二个for循环的内容移动到另一个函数,这将赋予它自己的范围。
function giveNCards(cardsArr, target, n) {
var i
target.cards = [];
for (i = 0; i < n; i++) {
target.cards.push(cardsArr.pop());
}
for (i = 0; i < target.cards.length; i++ ){
renderCard(target, i)
}
console.log(target.cards);
return target.cards;
}
function renderCard(target, i) {
var cardImage = new Image();
cardImage.onload = (function(value){
return function(){
ctx.drawImage(this, i * 100, 0);
}
})(i);
cardImage.src = "./images/" + target.cards[i] + ".png"
}