移动鼠标后不保留矩形的基点。此外,矩形的第二个角不会粘在鼠标上。请参阅this video或this fiddle。
预期行为
基点始终保持在某个坐标处。第二个点总是粘在鼠标光标上。
var canvas = new fabric.Canvas('c', { selection: false });
var rect, isDown, origX, origY;
canvas.on('mouse:down', function(o){
isDown = true;
var pointer = canvas.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
var pointer = canvas.getPointer(o.e);
rect = new fabric.Rect({
left: origX,
top: origY,
originX: 'left',
originY: 'top',
width: pointer.x-origX,
height: pointer.y-origY,
angle: 0,
fill: 'rgba(255,0,0,0.5)',
transparentCorners: false
});
canvas.add(rect);
});
canvas.on('mouse:move', function(o){
if (!isDown) return;
var pointer = canvas.getPointer(o.e);
if(origX>pointer.x){
rect.set({ left: Math.abs(pointer.x) });
}
if(origY>pointer.y){
rect.set({ top: Math.abs(pointer.y) });
}
rect.set({ width: Math.abs(origX - pointer.x) });
rect.set({ height: Math.abs(origY - pointer.y) });
canvas.renderAll();
});
canvas.on('mouse:up', function(o){
isDown = false;
});
答案 0 :(得分:0)
在鼠标移动侦听器中注释掉以下代码,它会更改矩形的顶部和左侧,以始终将基点保持在同一位置。
/*if(origX>pointer.x){
rect.set({ left: Math.abs(pointer.x) });
}
if(origY>pointer.y){
rect.set({ top: Math.abs(pointer.y) });
}*/
总的来说,我发现第二个点用鼠标光标粘住,除非你真的非常快地移动光标。
更新了小提琴 - http://jsfiddle.net/aPLq5/333/