当我运行我的代码时,窗口会自动崩溃。我似乎无法找到原因。这是一段非常简单的代码,因此不需要上下文:)
以下是代码:
import pygame
size=(0,0)
WHITE=(255,255,255)
BLACK=(0,0,0)
rectX=(0)
rectY=(0)
rectSizeX=(100)
rectSizeY=(100)
screen=pygame.display.set_mode(size)
screen.fill(WHITE)
pygame.display.flip()
while (True):
pygame.draw.rect(screen, BLACK, [rectX, rectY, rectSizeX, rectSizeY])
pygame.display.flip()
mouse_pos = pygame.mouse.get_pos()
while mouse_pos[0] >= (rectX) and mouse_pos[1] >= (rectY) and mouse_pos[0] <= (rectX+rectSizeX) and mouse_pos[1] <= (rectY+rectSizeY):
print("meme")
mouse_pos = pygame.mouse.get_pos()
答案 0 :(得分:0)
以下是现在的工作版本:
import pygame
import sys
size=(0,0)
WHITE=(255,255,255)
BLACK=(0,0,0)
rectX=(0)
rectY=(0)
rectSizeX=(100)
rectSizeY=(100)
screen=pygame.display.set_mode(size)
screen.fill(WHITE)
pygame.draw.rect(screen, BLACK, [rectX, rectY, rectSizeX, rectSizeY])
pygame.display.flip()
mouse_pos = pygame.mouse.get_pos()
while True:
for event in pygame.event.get():
if event.type == pygame.MOUSEMOTION:
mouse_pos = pygame.mouse.get_pos()
if mouse_pos[0] >= (rectX) and mouse_pos[1] >= (rectY) and mouse_pos[0] <= (rectX+rectSizeX) and mouse_pos[1] <= (rectY+rectSizeY):
print("meme")
else:
print (mouse_pos)
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
另请注意,您的窗口不是&#34;没有响应&#34;但你无法关闭它,因为你也需要处理QUIT
类型事件。