我将大约100个项目绑定到ListBox。这些项目垂直显示如下:
<ListBox x:Name="lstfolder4" Grid.Row="7" Grid.ColumnSpan="2" Grid.Column="0" SelectionMode="Multiple" >
<ListBox.ItemTemplate>
<DataTemplate>
<CheckBox Content="{Binding Content}" IsChecked="{Binding IsChecked ,Mode=TwoWay}"/>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
但我希望它能横向显示。在谷歌搜索后,我尝试了下面的代码:
<ListBox x:Name="lstfolder2" Grid.Row="3" Grid.ColumnSpan="2" Grid.Column="0" SelectionMode="Multiple" >
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<VirtualizingStackPanel IsItemsHost="True" Orientation="Horizontal"/>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<CheckBox Content="{Binding Content}" Width="150" IsChecked="{Binding IsChecked ,Mode=TwoWay}"/>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
现在显示如下。但我想在一列中显示4行。任何人都能帮助我吗?
提前致谢。
答案 0 :(得分:3)
听起来像UniformGrid
的完美用例:
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid Columns="4"/>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
预期结果:
使用略微修改的UniformGrid(取自this MSDN question)可以实现垂直方向:
public class UniformGridWithOrientation : UniformGrid
{
public static readonly DependencyProperty OrientationProperty =
DependencyProperty.Register( "Orientation", typeof( System.Windows.Controls.Orientation ), typeof( UniformGridWithOrientation ),
new FrameworkPropertyMetadata(
System.Windows.Controls.Orientation.Vertical,
FrameworkPropertyMetadataOptions.AffectsMeasure ),
new ValidateValueCallback( UniformGridWithOrientation.IsValidOrientation ) );
internal static bool IsValidOrientation( object o )
{
System.Windows.Controls.Orientation orientation = (System.Windows.Controls.Orientation)o;
if( orientation != System.Windows.Controls.Orientation.Horizontal )
{
return ( orientation == System.Windows.Controls.Orientation.Vertical );
}
return true;
}
public System.Windows.Controls.Orientation Orientation
{
get { return (System.Windows.Controls.Orientation)GetValue( OrientationProperty ); }
set { SetValue( OrientationProperty, value ); }
}
private int _columns;
private int _rows;
protected override Size MeasureOverride( Size constraint )
{
this.UpdateComputedValues();
Size availableSize = new Size( constraint.Width / ( (double)this._columns ), constraint.Height / ( (double)this._rows ) );
double width = 0.0;
double height = 0.0;
int num3 = 0;
int count = base.InternalChildren.Count;
while( num3 < count )
{
UIElement element = base.InternalChildren[ num3 ];
element.Measure( availableSize );
Size desiredSize = element.DesiredSize;
if( width < desiredSize.Width )
{
width = desiredSize.Width;
}
if( height < desiredSize.Height )
{
height = desiredSize.Height;
}
num3++;
}
return new Size( width * this._columns, height * this._rows );
}
private void UpdateComputedValues()
{
this._columns = this.Columns;
this._rows = this.Rows;
if( this.FirstColumn >= this._columns )
{
this.FirstColumn = 0;
}
if( FirstColumn > 0 )
throw new NotImplementedException( "There is no support for seting the FirstColumn (nor the FirstRow)." );
if( ( this._rows == 0 ) || ( this._columns == 0 ) )
{
int num = 0; // Visible children
int num2 = 0;
int count = base.InternalChildren.Count;
while( num2 < count )
{
UIElement element = base.InternalChildren[ num2 ];
if( element.Visibility != Visibility.Collapsed )
{
num++;
}
num2++;
}
if( num == 0 )
{
num = 1;
}
if( this._rows == 0 )
{
if( this._columns > 0 )
{
this._rows = ( ( num + this.FirstColumn ) + ( this._columns - 1 ) ) / this._columns;
}
else
{
this._rows = (int)Math.Sqrt( (double)num );
if( ( this._rows * this._rows ) < num )
{
this._rows++;
}
this._columns = this._rows;
}
}
else if( this._columns == 0 )
{
this._columns = ( num + ( this._rows - 1 ) ) / this._rows;
}
}
}
protected override Size ArrangeOverride( Size arrangeSize )
{
Rect finalRect = new Rect( 0.0, 0.0, arrangeSize.Width / ( (double)this._columns ), arrangeSize.Height / ( (double)this._rows ) );
double height = finalRect.Height;
double numX = arrangeSize.Height - 1.0;
finalRect.X += finalRect.Width * this.FirstColumn;
foreach( UIElement element in base.InternalChildren )
{
element.Arrange( finalRect );
if( element.Visibility != Visibility.Collapsed )
{
finalRect.Y += height;
if( finalRect.Y >= numX )
{
finalRect.X += finalRect.Width;
finalRect.Y = 0.0;
}
}
}
return arrangeSize;
}
}
设置Orientation="Vertical"
时的结果: