AudioKit崩溃

时间:2017-11-08 15:55:57

标签: ios swift audiokit

我正在尝试创建一个应用:

  1. 录制我的麦克风并将输出保存到文件
  2. 播放最后录制的文件
  3. 应使用音高变换等效果操作播放
  4. 到目前为止,我已经得到了1 + 2,但是当我尝试将AudioKit.output分配给我的timePitch(或PitchShifter)时,我得到一个例外(见下文)。谁能帮我吗?似乎如果我将输出设置为除了播放器以外的任何内容,它会崩溃..

    免责声明:我是Swift的新手,所以请放轻松我并原谅我的错误代码

    2017-11-08 16:39:58.637075+0100 mysoundplayer[41113:759865] *** Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'player started when in a disconnected state'
    *** First throw call stack:
    (
        0   CoreFoundation                      0x0000000108a3c1ab __exceptionPreprocess + 171
        1   libobjc.A.dylib                     0x00000001047ddf41 objc_exception_throw + 48
        2   CoreFoundation                      0x0000000108a41372 +[NSException raise:format:arguments:] + 98
        3   AVFAudio                            0x000000010b3bb00e _Z19AVAE_RaiseExceptionP8NSStringz + 158
        4   AVFAudio                            0x000000010b4131ce _ZN21AVAudioPlayerNodeImpl9StartImplEP11AVAudioTime + 204
        5   AVFAudio                            0x000000010b412482 -[AVAudioPlayerNode playAtTime:] + 82
        6   AudioKit                            0x0000000103a2270d _T08AudioKit13AKAudioPlayerC4playySo11AVAudioTimeCSg2at_tFTf4gn_n + 1933
        7   AudioKit                            0x0000000103a1c78d _T08AudioKit13AKAudioPlayerC5startyyF + 45
        8   mysoundplayer                          0x00000001035dd3b8 _T010mysoundplayer14ViewControllerC14playLoadedFileyyF + 1832
        9   mysoundplayer                          0x00000001035dca1e _T010mysoundplayer14ViewControllerC4playySo8UIButtonCF + 46
        10  mysoundplayer                          0x00000001035dca6c _T010mysoundplayer14ViewControllerC4playySo8UIButtonCFTo + 60
        11  UIKit                               0x000000010507c275 -[UIApplication sendAction:to:from:forEvent:] + 83
        12  UIKit                               0x00000001051f94a2 -[UIControl sendAction:to:forEvent:] + 67
        13  UIKit                               0x00000001051f97bf -[UIControl _sendActionsForEvents:withEvent:] + 450
        14  UIKit                               0x00000001051f81e7 -[UIControl touchesBegan:withEvent:] + 282
        15  UIKit                               0x00000001050f1916 -[UIWindow _sendTouchesForEvent:] + 2130
        16  UIKit                               0x00000001050f32de -[UIWindow sendEvent:] + 4124
        17  UIKit                               0x0000000105096e36 -[UIApplication sendEvent:] + 352
        18  UIKit                               0x00000001059d9434 __dispatchPreprocessedEventFromEventQueue + 2809
        19  UIKit                               0x00000001059dc089 __handleEventQueueInternal + 5957
        20  CoreFoundation                      0x00000001089df231 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
        21  CoreFoundation                      0x0000000108a7ee41 __CFRunLoopDoSource0 + 81
        22  CoreFoundation                      0x00000001089c3b49 __CFRunLoopDoSources0 + 185
        23  CoreFoundation                      0x00000001089c312f __CFRunLoopRun + 1279
        24  CoreFoundation                      0x00000001089c29b9 CFRunLoopRunSpecific + 409
        25  GraphicsServices                    0x000000010cc289c6 GSEventRunModal + 62
        26  UIKit                               0x000000010507a5e8 UIApplicationMain + 159
        27  mysoundplayer                          0x00000001035e12a7 main + 55
        28  libdyld.dylib                       0x000000010aa49d81 start + 1
        29  ???                                 0x0000000000000001 0x0 + 1
    )
    libc++abi.dylib: terminating with uncaught exception of type NSException
    

    源代码:

    import AudioKit
    import AudioKitUI
    import UIKit
    
    class ViewController: UIViewController {
    
    var micMixer: AKMixer!
    var recorder: AKNodeRecorder!
    var player: AKAudioPlayer!
    var tape: AKAudioFile!
    var timePitch: AKTimePitch!
    var pitchShifter: AKPitchShifter!
    var mainMixer : AKMixer!
    var loadedFile: AKAudioFile!
    
    let mic = AKMicrophone()
    
    var state = State.readyToRecord
    
    enum State {
        case readyToRecord
        case recording
        case readyToPlay
        case playing
    }
    
    @IBAction func toggleRecord(_ sender: UIButton) {
        switch state {
        case .recording:
            sender.setTitle("record", for: .normal)
            state = .readyToRecord
            do {
                try player.reloadFile()
            } catch {
                print("Error reloading!")
            }
    
            let recordedDuration = player != nil ? player.audioFile.duration : 0
            if recordedDuration > 0.0 {
                recorder.stop()
                let randomfilename:String = NSUUID().uuidString + ".m4a"
                print("Filename: \(randomfilename)")
                player.audioFile.exportAsynchronously(name: randomfilename, baseDir: .documents, exportFormat: .m4a, callback: {file, exportError in
                    if let error = exportError {
                        print("Export failed \(error)")
                    } else {
                        print("Export succeeded")
                        self.loadedFile = file
                    }
                })
            }
        case .readyToRecord:
            do {
                try recorder.record()
                sender.setTitle("stop", for: .normal)
                state = .recording
            } catch { print("Error recording!") }
    
        default:
            print("no")
        }
    }
    
    
    @IBAction func play(_ sender: UIButton) {
        playLoadedFile()
    }
    
    @IBAction func valueChanged(_ sender: UISlider) {
        timePitch.pitch = Double(sender.value)
    }
    
    func playLoadedFile() {
        do {
            try player.replace(file: loadedFile)
            player.start()
        } catch { print("Error playing!") }
    }
    
    func exportedAudioFile(filename: String) {
        print("yay")
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()
    
        // Do any additional setup after loading the view, typically from a nib.
    
        AKAudioFile.cleanTempDirectory()
        AKSettings.bufferLength = .medium
        AKSettings.defaultToSpeaker = true
    
        //inputPlot.node = mic
        micMixer = AKMixer(mic)
        mainMixer = AKMixer(player,timePitch)
    
        pitchShifter = AKPitchShifter(player)
        timePitch = AKTimePitch(player)
    
        recorder = try? AKNodeRecorder(node: micMixer)
        if let file = recorder.audioFile {
            player = try? AKAudioPlayer(file: file)
        }
    
        AudioKit.output = timePitch // works with player
        AudioKit.start()
        print("mainMixer status: \(mainMixer.isStarted)")
    
    
    }
    
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    

    }

2 个答案:

答案 0 :(得分:2)

看起来mainMixer没有连接到任何东西。尝试将AudioKit.output = timePitch更改为AudioKit.output = mainMixer

至于最佳做法,请删除任何try?。使用do try catch并至少打印错误。

if let file = recorder.audioFile {
    do{
        player = try AKAudioPlayer(file: file)
    } catch {
        print(error)
    }
}

答案 1 :(得分:1)

您在创建播放器之前将播放器连接到调音台。在你给玩家AKMixer()时,它是零。在播放器分配后移动混音器。