我第一次尝试使用React / Redux / JS。我对组件中的状态设置与让redux更新它有点困惑。
我想单击一个按钮将lightOn设置为true,并显示更新的this.props.lightOn值。我遗漏了一些根本但不确定的东西。
动作:
export const setLight = lightStatus => dispatch => {
const res = lightStatus;
console.log(res); // => true on click
dispatch({ type: SET_LIGHT, payload: res });
};
在组件中,{this.props.onLight}未定义,因此我没有正确更新状态:
import React, { Component } from 'react';
import { connect } from 'react-redux';
//import * as actions from '../actions';
import { setLight } from '../actions';
import { bindActionCreators } from 'redux';
class Light extends Component {
render() {
return (
<div>
Light Status: {this.props.lightOn}
<button
className="btn"
onClick={() => this.props.setLight(true)}
>
Set Light!
</button>
</div>
);
}
}
function mapStateToProps(state) {
return {
lightOn: state.lightOn
};
}
function mapDispatchToProps(dispatch) {
//whenever selectBook is called the result should be passed to all of our reducers
return bindActionCreators({ setLight: setLight }, dispatch);
}
export default connect(mapStateToProps, mapDispatchToProps)(Light);
reducer(用spread运算符更新):
import { SET_LIGHT } from '../actions/types';
export default function(state = [], action) {
switch (action.type) {
case SET_LIGHT:
return { ...state, lightOn: action.payload };
default:
return state;
}
}
答案 0 :(得分:2)
如何将其设置为状态而不是直接传递给函数?首先将它绑定在Constructor中,然后单击setState为true?
constructor(props) {
super(props);
this.state:{lightOn: false};
this.OnClick = this.OnClick.bind(this);
}
onClick(event) {
this.setState({lightOn: true});
}
onClick ={this.onClick()}
当你使用redux时,你可以通过返回一个新状态来实现这一点
return {...state, action.payload };
答案 1 :(得分:2)
它是如何工作的?
通过connect
,您可以注入用于控制redux状态并将其绑定到组件的props。例如:
class SomeComponent extends React.Component {
componentWillMount() {
this.props.sendSomething('someName');
}
render() {
return (
<div>{this.props.stateProp}</div>
)
}
}
const mapStateToProps = state = ({
stateProp: state.someReduxState,
});
const mapDispatchToProps = dispatch => ({
sendSomething: (name) => dispatch(someActionCreator(name)),
});
const ConnectedComponent = connect(
mapStateToProps,
mapDispatchToProps,
)(SomeComponent);
在给定的示例中,您将someReduxState
状态的一部分绑定到stateProp
,它被注入到组件中。您正在注入将在redux中调度和操作的方法(sendSomething
)。如果组件在显示redux状态的一部分时继续,则每次redux状态更改时都会更新,因为注入组件的props会发生变化。您可以在官方Redux文档here中找到更多信息,或者您可以在egghead here上观看免费教程。
答案 2 :(得分:1)
你没有在这里返回一个新州
export default function(state = [], action) {
switch (action.type) {
case SET_LIGHT:
return action.payload;
default:
return state;
}
}
您直接返回action.payload
,这只是lightStatus
这意味着您无法访问state.lightOn
mapStateToProps
你应该做的
case SET_LIGHT:
return {
...state,
lightOn: action.payload,
};
或直接
case SET_LIGHT:
return {
...state,
action.payload,
};
这样整个状态不会丢失,也不会直接改变状态。 在这里,为了简单起见,我使用的是object spread operator而不是Object.assign。
答案 3 :(得分:1)
reducer上的错误,reducer应该使用lightOn键返回状态对象,但是返回有效负载值,这就是问题所在。 你的reducer应该像这样返回带有效负载值的lightOn。
import { SET_LIGHT } from '../actions/types';
export default function(state = {}, action) {
switch (action.type) {
case SET_LIGHT:
return {...state, action.payload}
default:
return state;
}
}
答案 4 :(得分:0)
我没有使用数组设置状态,而是使用object设置。我想我将lightOn对象放在光阵列中,这使得它无法访问。
动作:
#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
Local $Day, $Week, $Month ; we have to declare the variables for our Example1() function BEFORE we use them
Example1($Day, $Week, $Month) ; we here call our function with the previously declared variables as parameter.
; The function will then fill in the data into our variables before we use them to set the radio text
GUICreate("Example", 143, 103, 192, 124)
GUISetFont(12, 400, 0, "Open Sans")
$Radio1 = GUICtrlCreateRadio($Day, 24, 16, 113, 17) ; set the data for the three controls
$Radio2 = GUICtrlCreateRadio($Week, 24, 40, 113, 17)
$Radio3 = GUICtrlCreateRadio($Month, 24, 64, 113, 17)
GUISetState(@SW_SHOW)
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
EndSwitch
WEnd
Func Example1(ByRef $Day, ByRef $Week, ByRef $Month) ; NOTE: ByRef means that the given variables will be OVERWRITTEN, that also means that the variables MUST EXIST before the function is called
$LimitTime = _DateDiff('s', "1970/01/01 00:00:00", _NowCalc()) ; Get the current time (convert to seconds)
$Day = 86400
$Week = 604800
$Month = 2592000
EndFunc
减速器:
export const setLight = lightStatus => dispatch => {
dispatch({ type: SET_LIGHT, payload: lightStatus });
};
组件:
import { SET_LIGHT } from '../actions/types';
export default function(state = { on: false }, action) {
console.log('state ', state);
switch (action.type) {
case SET_LIGHT:
return { ...state, on: action.payload };
default:
return state;
}
}