目标:尝试使用SOIL2简单地在OpenGL中加载图像。
尝试:
我尝试使用标头只包含SOIL.h,然后在CMAKE中编译SOIL.c但我得到了类似于架构x86_64的未定义符号的错误,说它无法链接到SOIL_image_load
和{{ 1}}功能。然后我继续在SOIL2页面上阅读指导使用库,然后指南说使用头文件并编译c文件但由于它不起作用,我按照其他方法提到在那里说使用premake来构建并使用SOIL_free_image
文件,我已成功预先制作它并将所有文件复制到我的lib并将我的include目录更改为libsoil2.a
并生成项目,但后来我收到以下错误。
问题:构建项目会引发错误:
lib/SOIL2/src/SOIL2
CMake的:
[ 33%] Building CXX object CMakeFiles/modern-gl-sdl.dir/src/main.cpp.o
[ 66%] Building CXX object CMakeFiles/modern-gl-sdl.dir/include/shaders/Shader.cpp.o
[100%] Linking CXX executable bin/modern-gl-sdl
Undefined symbols for architecture x86_64:
"_CFBundleCreate", referenced from:
_SOIL_GL_GetProcAddress in libsoil2.a(SOIL2.o)
_SOIL_GL_ExtensionSupported in libsoil2.a(SOIL2.o)
_query_gen_mipmap_capability in libsoil2.a(SOIL2.o)
_query_DXT_capability in libsoil2.a(SOIL2.o)
_query_PVR_capability in libsoil2.a(SOIL2.o)
_query_ETC1_capability in libsoil2.a(SOIL2.o)
"_CFBundleGetFunctionPointerForName", referenced from:
_SOIL_GL_GetProcAddress in libsoil2.a(SOIL2.o)
_SOIL_GL_ExtensionSupported in libsoil2.a(SOIL2.o)
_query_gen_mipmap_capability in libsoil2.a(SOIL2.o)
_query_DXT_capability in libsoil2.a(SOIL2.o)
_query_PVR_capability in libsoil2.a(SOIL2.o)
_query_ETC1_capability in libsoil2.a(SOIL2.o)
"_CFRelease", referenced from:
_SOIL_GL_GetProcAddress in libsoil2.a(SOIL2.o)
_SOIL_GL_ExtensionSupported in libsoil2.a(SOIL2.o)
_query_gen_mipmap_capability in libsoil2.a(SOIL2.o)
_query_DXT_capability in libsoil2.a(SOIL2.o)
_query_PVR_capability in libsoil2.a(SOIL2.o)
_query_ETC1_capability in libsoil2.a(SOIL2.o)
"_CFStringCreateWithCString", referenced from:
_SOIL_GL_GetProcAddress in libsoil2.a(SOIL2.o)
_SOIL_GL_ExtensionSupported in libsoil2.a(SOIL2.o)
_query_gen_mipmap_capability in libsoil2.a(SOIL2.o)
_query_DXT_capability in libsoil2.a(SOIL2.o)
_query_PVR_capability in libsoil2.a(SOIL2.o)
_query_ETC1_capability in libsoil2.a(SOIL2.o)
"_CFURLCreateWithFileSystemPath", referenced from:
_SOIL_GL_GetProcAddress in libsoil2.a(SOIL2.o)
_SOIL_GL_ExtensionSupported in libsoil2.a(SOIL2.o)
_query_gen_mipmap_capability in libsoil2.a(SOIL2.o)
_query_DXT_capability in libsoil2.a(SOIL2.o)
_query_PVR_capability in libsoil2.a(SOIL2.o)
_query_ETC1_capability in libsoil2.a(SOIL2.o)
"___CFConstantStringClassReference", referenced from:
CFString in libsoil2.a(SOIL2.o)
"_kCFAllocatorDefault", referenced from:
_SOIL_GL_GetProcAddress in libsoil2.a(SOIL2.o)
_SOIL_GL_ExtensionSupported in libsoil2.a(SOIL2.o)
_query_gen_mipmap_capability in libsoil2.a(SOIL2.o)
_query_DXT_capability in libsoil2.a(SOIL2.o)
_query_PVR_capability in libsoil2.a(SOIL2.o)
_query_ETC1_capability in libsoil2.a(SOIL2.o)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [bin/modern-gl-sdl] Error 1
make[1]: *** [CMakeFiles/modern-gl-sdl.dir/all] Error 2
make: *** [all] Error 2
当我注释掉用于加载图像纹理的代码时,cmake运行正常,这是3行:
cmake_minimum_required( VERSION 3.8 FATAL_ERROR )
set( CMAKE_BUILD_TYPE Debug )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14" )
project( modern-gl-sdl )
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(SDL2 REQUIRED)
find_library(COCOA Cocoa)
if (NOT COCOA)
message(FATAL_ERROR "Cocoa not found")
endif()
include_directories(
include
lib/SOIL2/src/SOIL2
${GLEW_INCLUDE_DIR}
${SDL2_INCLUDE_DIR}
)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
file(
GLOB SOIL2_C
"*.c"
)
add_executable(
modern-gl-sdl
src/main.cpp
include/shaders/Shader.cpp
${SOIL2_C}
)
target_link_libraries(
modern-gl-sdl
${CMAKE_BINARY_DIR}/lib/SOIL2/lib/macosx/libsoil2.a
${SDL2_LIBRARIES}
${OPENGL_LIBRARIES}
${GLEW_LIBRARIES}
${COCOA_LIBRARIES}
)
add_custom_command( TARGET modern-gl-sdl POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
src/shaders
bin/shaders )
答案 0 :(得分:0)
我发现这里的问题有助于我解决问题
[CMake link to external library]
我要解决的问题是:
<强> 1。查找图书馆
find_library( SOIL2 SOIL2 lib/libsoil2.a )
<强> 2。链接库
target_link_libraries ( modern-gl-sdl ... ${SOIL2} )
完成这就是我如何解决我的问题并希望它能帮助其他同样的问题,这是我的CMakeLists.txt
cmake_minimum_required(VERSION 3.8)
project(modern_gl_sdl)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules)
find_package(SDL2 REQUIRED)
find_library(SOIL2 SOIL2 lib/libsoil2.a)
find_package(GLEW REQUIRED)
find_package(OPENGL REQUIRED)
if(APPLE)
find_library(COCOA Cocoa)
if (NOT COCOA)
message(FATAL_ERROR "Cocoa not found")
endif()
ENDIF(APPLE)
include_directories(
include
lib
${GLEW_INCLUDE_DIR}
)
set(SOURCE_FILES src/main.cpp include/Shader/Shader.cpp include/Shader/Shader.h)
add_executable(modern_gl_sdl
${SOURCE_FILES} include/Shader/Shader.cpp include/Shader/Shader.h)
target_link_libraries(modern_gl_sdl
${OPENGL_LIBRARY}
${SOIL2}
${COCOA_LIBRARY}
${GLEW_LIBRARY}
${SDL2_LIBRARY})