这很奇怪 - 出于某种原因,当我UIView
动画时
(一旦我点按UITextView
),我的UITapGesture
就不会执行了?例如。在视图设置动画并且UITextView
处于活动状态时,点按视图上的任意位置都不会忽略动画视图?但是,如果我在视图上的任何位置点按它之前动画,UITapGesture
执行得很好 - 为什么会这样?
ViewController.m
- (void)viewDidLoad {
[super viewDidLoad];
self.replyField.delegate = self;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self
action:@selector(dismissKeyboard)];
[self.view addGestureRecognizer:tap];
}
-(void)dismissKeyboard {
[self animateTextView:NO];
}
- (void)textViewDidBeginEditing:(UITextView *)textView
{
[self animateTextView: YES];
}
- (void)textViewDidEndEditing:(UITextView *)textView
{
[self animateTextView:NO];
}
- (void) animateTextView:(BOOL) up
{
const int movementDistance = 206; // tweak as needed
const float movementDuration = 0.3f; // tweak as needed
int movement= movement = (up ? -movementDistance : movementDistance);
NSLog(@"%d",movement);
[UIView beginAnimations: @"anim" context: nil];
[UIView setAnimationBeginsFromCurrentState: YES];
[UIView setAnimationDuration: movementDuration];
self.view.frame = CGRectOffset(self.inputView.frame, 0, movement);
[UIView commitAnimations];
}
答案 0 :(得分:0)
一旦尝试,
- (void) animateTextView:(BOOL) up
{
UIViewAnimationOptions options = UIViewAnimationOptionAllowUserInteraction;
const int movementDistance = 206; // tweak as needed
const float movementDuration = 0.3f; // tweak as needed
int movement= movement = (up ? -movementDistance : movementDistance);
[UIView animateWithDuration:movementDuration
delay:0.0
options:options
animations:^{
self.view.frame = CGRectOffset(self.inputView.frame, 0, movement);
}
completion:nil];
}