初学者编码器。我目前正在上课,我必须在c程序中制作卡片战争游戏。我有一个分段错误,我很确定它在我的队列/入队/出队函数中发生。谁能帮我?
这不是所有的代码,只是一个较小的测试用例我曾经发现我有一个分段错误。
编辑:发布所有代码
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <stdbool.h>
/// Valid cards in our deck
/// 2
/// 3
/// ...
/// 9
/// 10
/// Jack = 11
/// Queen = 12
/// King = 13
/// Ace = 14
//global variables
struct Deck{
struct Card* Top;
};
struct Card{
int value;
struct Card* next;
};
struct Deck* plyhand1;
struct Deck* plyhand2;
#define deckSize 52
int* deck; //Complete deck of cards
struct Deck* pile; //Pile of flipped cards
int rounds = 0;
int num_war = 0;
int flip1 = 0;
int flip2 = 0;
int cards = 0;
int localwar = 0;
void enqueue(struct Deck* queue, int item){
//Creates new card to add to deck and gives it a value
struct Card* newCard = malloc(sizeof(struct Card));
newCard->next = NULL;
newCard->value = item;
item = 0;
if(queue->Top == NULL){ // checks if deck is empty
queue->Top = newCard;
return;
}else{
struct Card* h = queue->Top;
while(h->next!=NULL){// Loops to the end of the queue
h = h->next;
}
h->next = newCard; // Adds card to the end of the queue
}
return;
}
///USED FOR REMOVING THINGS FROM HAND EASIER
///PRE: deck size during play
///POST: returns value of the top card if deck is not empty
int dequeue(struct Deck* queue){
if(queue->Top == NULL){ // Checks if deck is empty
return -1;
}
int temp = queue->Top->value; // takes values of top of the deck
struct Card* t = queue->Top;
我认为这是发生seg故障的地方
if(queue->Top->next == NULL) queue->Top = NULL; // deletes top card from the deck
else{ queue->Top = queue->Top->next; }
free(t);
return temp;
}
void shuffle(int* array){
int n = 52;
if (n > 1){
int i;
for (i = 0; i < n - 1; i++){
/// get random element in the listplayer1Hand[26] = 2;
int j = i + rand() / (RAND_MAX / (n - i) + 1);
///swap these two elements
int temp = array[j];
array[j] = array[i];
array[i] = temp;
}
}
}
///Players hands
//deals the entire deck to the two players
//PRE: entire array containing the entire deck of cards
//OUTPUT: gives 26 shuffled cards to each player
void deal(int* d){
int count=1;
while(count<53){
if(count%2!=0) enqueue(plyhand1, *deck); //Gives card to player1
else{
enqueue(plyhand2, *deck); //Gives card to player2
}
count++;
}
}
//when flip cards equal each other, declare war
//PRE: war is declared when the first two flipped cards equal each other
//POST: flips cards until one player wins, increases number of wars while flip1=flip2 with while loop
void war(){
while (flip1==flip2){
num_war++;
localwar++;
//Flips another hand of cards
flip1=dequeue(plyhand1);
flip2=dequeue(plyhand2);
//Adds flipped cards to pile deck
enqueue(pile, flip1);
enqueue(pile, flip2);
//Checks value of cards
if(flip1>10){
switch(flip1){
case 11:
printf("Jack");
case 12:
printf("Queen");
case 13:
printf("King");
case 14:
printf("Ace");
default:
printf("Error");
break;
}
}
else{
printf("Player 1: %d\n", flip1);
}
if(flip2>10){
switch(flip2){
case 11:
printf("Jack");
case 12:
printf("Queen");
case 13:
printf("King");
case 14:
printf("Ace");
default:
printf("Error");
break;
}
}
else{ printf("Player 2: %d\n", flip1); }
}
/*If cards are still equal while loop will execute again,
otherwise the function will return to play() */
return;
}
///Game logic
//PRE: empty player hands
//OUTPUT: the card flipped, winner of game, & cards won by player
void play(int* d){
plyhand1 = malloc(sizeof(struct Deck));
plyhand1->Top = malloc(sizeof(struct Card *));
plyhand2 = malloc(sizeof(struct Deck));
plyhand2->Top = malloc(sizeof(struct Card *));
deal(d);
while(plyhand1->Top!=NULL && plyhand2->Top!=NULL){
rounds++;
flip1=dequeue(plyhand1);
flip2=dequeue(plyhand2);
enqueue(pile, flip1);
enqueue(pile, flip2);
//flipping check
if(flip1>10){
switch(flip1){
case 11:
printf("Jack");
case 12:
printf("Queen");
case 13:
printf("King");
case 14:
printf("Ace");
default:
printf("Error");
break;
}
}
else{ printf("Player 1: %d\n", flip1); }
if(flip2>10){
switch(flip2){
case 11:
printf("Jack");
case 12:
printf("Queen");
case 13:
printf("King");
case 14:
printf("Ace");
default:
printf("Error");
break;
}
}else{ printf("Player 2: %d\n", flip2); }
//end of flipping check
if(flip1==flip2){
int localwar = 0;
war(); //if two cards equal each other, declare war
cards += (localwar * 2);
}
if(flip1 < flip2){
cards += 2;
printf("Player 2 wins (%d) cards!\n", cards);
while(pile->Top!=NULL){
enqueue(plyhand2, dequeue(pile));
}
}
else
{
while(pile->Top!=NULL){
enqueue(plyhand1, dequeue(pile));
}
cards += 2;
printf("Player 1 wins (%d) cards!\n", cards);
}
printf("Rounds won: (%d) \n", rounds);
printf("Wars Declared: (%d) \n", num_war);
}
free(plyhand2);
free(plyhand1);
}
int main(){
/// random number generator seed
srand(time(NULL));
deck = malloc(sizeof( int) * 52 );
/* deck = malloc(52 * sizeof(int)); */
/// Make our deck
int i, j, count = 0;
for(i = 0;i < 4;i++){
for(j = 2;j < 15;j++){
deck[count] = j;
count++;
}
}
/// Shuffle Our Deck
shuffle(deck);
//Plays game
play(deck);
/* free(deck); */
return 0;
}
答案 0 :(得分:0)
你有很多不指向事物的指针,你需要为它们分配内存,或许类似
struct Deck* newDeck() {
struct Deck* p = malloc(sizeof(struct Deck));
p->Top = NULL;
return p;
}
void displayDeck(struct Deck* deck)
{
if(deck == NULL)
{
printf("No Deck\r\n");
return;
}
struct Card* p = deck->Top;
while(p != NULL)
{
printf("%d\r\n", p->value);
p = p->next;
}
}
int main() {
pile = newDeck();
enqueue(pile, 2);
enqueue(pile, 3);
enqueue(pile, 4);
displayDeck(pile);
printf("%d\r\n", dequeue(pile));
printf("%d\r\n", dequeue(pile));
printf("%d\r\n", dequeue(pile));
printf("%d\r\n", dequeue(pile));
return 0;
}
另外
if (queue->Top->next == NULL) queue->Top = NULL;
else { queue->Top = queue->Top->next; }
与
相同queue->Top = queue->Top->next;