我试图每隔x秒生成一个新的位图(3会起作用)。我已经尝试了THIS,THIS和THIS,但由于我需要访问我的canvas参数(您将在代码中看到),所以无济于事。现在,我可以在开始游戏时产生一个精灵,沿y轴向下移动,就是这样。我已经尝试了一个新的Thread,一个Runnable和一个Timer / TimerTask,但由于我的canvas需要访问,我无法实现任何这些。
如何每隔x秒执行渲染(Canvas画布)?
这是我的MainActivity,下面是GameView(SurfaceView):
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Point;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.SoundPool;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import android.view.Display;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.widget.FrameLayout;
import android.widget.ImageButton;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import java.util.Random;
public class MainActivity extends Activity {
//public static AssetManager assets;
//public static final int GAME_WIDTH = 800;
//public static final int GAME_HEIGHT = 450;
GameView gameView;
FrameLayout game;
RelativeLayout widgets;
ImageButton leftButton;
ImageButton rightButton;
ImageButton leftFireButton;
ImageButton rightFireButton;
ImageView ship;
float shipX;
MediaPlayer mp;
static final int leftButtonID = 1;
static final int rightButtonID = 2;
static final int leftFireButtonID = 3;
static final int rightFireButtonID = 4;
//static final int laserId = 5;
SoundPool soundPool;
int soundID;
AsteroidController asteroidController;
BulletController bulletController;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ship = new ImageView(this);
gameView = new GameView(this);
game = new FrameLayout(this);
widgets = new RelativeLayout(this);
leftButton = new ImageButton(this);
rightButton = new ImageButton(this);
leftFireButton = new ImageButton(this);
rightFireButton = new ImageButton(this);
asteroidController = new AsteroidController(this);
bulletController = new BulletController(this);
leftButton.setId(leftButtonID);
rightButton.setId(rightButtonID);
leftFireButton.setId(leftFireButtonID);
rightFireButton.setId(rightFireButtonID);
//laser.setId(laserId);
leftButton.setImageResource(R.drawable.left_arrow);
rightButton.setImageResource(R.drawable.right_arrow);
leftFireButton.setImageResource(R.drawable.red_button);
rightFireButton.setImageResource(R.drawable.red_button);
ship.setImageResource(R.drawable.spaceship_1_80x70);
//add views to screen
game.addView(gameView);
game.addView(widgets);
widgets.addView(leftButton);
widgets.addView(rightButton);
widgets.addView(leftFireButton);
widgets.addView(rightFireButton);
widgets.addView(ship);
leftButton.setBackgroundColor(Color.TRANSPARENT);
rightButton.setBackgroundColor(Color.TRANSPARENT);
leftFireButton.setBackgroundColor(Color.TRANSPARENT);
rightFireButton.setBackgroundColor(Color.TRANSPARENT);
mp = MediaPlayer.create(this, R.raw.bass_loop);
mp.setLooping(true);
mp.start();
loadSounds(this);
leftButton.setOnTouchListener(new View.OnTouchListener() {
private Handler handler;
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch(motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
if(handler != null) return true;
handler = new Handler();
handler.postDelayed(action,50);
break;
case MotionEvent.ACTION_UP:
if(handler == null) return true;
handler.removeCallbacks(action);
handler = null;
break;
}
return true;
}
Runnable action = new Runnable() {
@Override public void run() {
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
//int width = size.x;
shipX = ship.getX() - 25;
//PREVENT SHIP FROM GOING OFF SCREEN
if(shipX <= 0) {
leftButton.setClickable(false);
} else {
leftButton.setClickable(true);
ship.setX(shipX);
handler.postDelayed(this, 50);
}
}
};
});
rightButton.setOnTouchListener(new View.OnTouchListener() {
private Handler handler;
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch(motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
if(handler != null) return true;
handler = new Handler();
handler.postDelayed(action,50);
break;
case MotionEvent.ACTION_UP:
if(handler == null) return true;
handler.removeCallbacks(action);
handler = null;
break;
}
return true;
}
Runnable action = new Runnable() {
@Override public void run() {
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int width = size.x;
shipX = ship.getX() + 25;
//PREVENT SHIP FROM GOING OFF SCREEN
if(shipX >= width - 200) {
rightButton.setClickable(false);
} else {
rightButton.setClickable(true);
ship.setX(shipX);
handler.postDelayed(this, 50);
}
}
};
});
leftFireButton.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch(motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
//TODO FIRE BULLET....
leftFireButton.setClickable(true);
bulletController.addBullet(new Bullet((ship.getX() + ship.getWidth() / 2) - 15, ship.getY() + ship.getHeight() / 2, getApplicationContext()));
leftFireButton.setBackgroundResource(R.drawable.red_button_pressed);
soundPool.play(soundID, 1.0f, 0.5f, 1, 0, 1.0f);
return true;
case MotionEvent.ACTION_UP:
leftFireButton.setBackgroundResource(R.drawable.red_button);
//widgets.removeView(laser);
return true;
}
return false;
}
});
rightFireButton.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
switch(motionEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
//TODO FIRE BULLET
bulletController.addBullet(new Bullet((ship.getX() + ship.getWidth() / 2) - 15, ship.getY() + ship.getHeight() / 2, getApplicationContext()));
rightFireButton.setBackgroundResource(R.drawable.red_button_pressed);
soundPool.play(soundID, 1.0f, 0.5f, 1, 0, 1.0f);
return true;
case MotionEvent.ACTION_UP:
rightFireButton.setBackgroundResource(R.drawable.red_button);
//widgets.removeView(laser);
return true;
}
return false;
}
});
//Setup ship
RelativeLayout.LayoutParams shipParams = new RelativeLayout.LayoutParams(250, 250);
//Setup a 200 x 200 ImageView for Left Button
RelativeLayout.LayoutParams leftBtn = new RelativeLayout.LayoutParams(200,200);
//Setup a 200 x 200 ImageView for Right Button
RelativeLayout.LayoutParams rightBtn = new RelativeLayout.LayoutParams(200,200);
//Setup a 200 x 200 ImageView for Left Fire Button
RelativeLayout.LayoutParams leftFireBtn = new RelativeLayout.LayoutParams(200,200);
//Setup a 200 x 200 ImageView for Right Fire Button
RelativeLayout.LayoutParams rightFireBtn = new RelativeLayout.LayoutParams(200,200);
//Add rules to align the left button programmatically
leftBtn.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
leftBtn.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
//Add rules to align the right button programmatically
rightBtn.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
rightBtn.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
//Add rules to align left and right fire buttons
leftFireBtn.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
rightFireBtn.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
leftFireBtn.addRule(RelativeLayout.ABOVE,leftButton.getId());
rightFireBtn.addRule(RelativeLayout.ABOVE, rightButton.getId());
leftFireBtn.topMargin = 850;
rightFireBtn.topMargin = 850;
shipParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
shipParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
shipParams.bottomMargin = 100;
//Now set the params
leftButton.setLayoutParams(leftBtn);
rightButton.setLayoutParams(rightBtn);
leftFireButton.setLayoutParams(leftFireBtn);
rightFireButton.setLayoutParams(rightFireBtn);
ship.setLayoutParams(shipParams);
//Set the content view of the game
//this.setContentView(new GameView(this));
this.setContentView(game);
}
public void loadSounds(Context context) {
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
soundPool = new SoundPool.Builder().setMaxStreams(10).build();
}
else {
soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
}
soundID = soundPool.load(context,R.raw.laser,1);
}
@Override
protected void onPause() {
super.onPause();
mp.pause();
gameView.pause();
}
@Override
protected void onResume() {
super.onResume();
mp.start();
gameView.resume();
}
public class GameView extends SurfaceView implements Runnable {
Thread gameViewThread = null;
SurfaceHolder surfaceHolder;
boolean okToRun = true;
//boolean isAlive = true;
Bitmap star;
Bitmap three_pixel_star;
Bitmap stars;
Asteroid asteroid0;
public GameView(Context context) {
super(context);
//initialize holder
surfaceHolder = this.getHolder();
bulletController = new BulletController(context);
asteroidController = new AsteroidController(context);
//asteroid_0 = BitmapFactory.decodeResource(getResources(), R.drawable.asteroid_0);
//asteroid_1 = BitmapFactory.decodeResource(getResources(), R.drawable.asteroid_1);
//asteroid_2 = BitmapFactory.decodeResource(getResources(),R.drawable.asteroid_2);
//asteroid0 = new Asteroid(500, -25, context);
//asteroid1 = new Asteroid(700, -50, context);
//asteroid2 = new Asteroid(250, -75, context);
}
@Override
public void run() {
while(okToRun) {
if(!surfaceHolder.getSurface().isValid()) {
continue;
}
Canvas gameCanvas = surfaceHolder.lockCanvas();
customOnDraw(gameCanvas);
bulletController.tick();
asteroidController.tick();
surfaceHolder.unlockCanvasAndPost(gameCanvas);
}
}
protected void customOnDraw(Canvas canvas) {
Random random = new Random();
Random random1 = new Random();
canvas.drawColor(Color.BLACK);
stars = BitmapFactory.decodeResource(getResources(), R.drawable.stars);
star = BitmapFactory.decodeResource(getResources(), R.drawable.single_pixel_star);
three_pixel_star = BitmapFactory.decodeResource(getResources(),R.drawable.three_pixel_star);
canvas.drawBitmap(star, random1.nextInt(canvas.getWidth()-star.getWidth()),random1.nextInt(canvas.getHeight()-star.getHeight()), null);
canvas.drawBitmap(three_pixel_star, random.nextInt(canvas.getWidth()-three_pixel_star.getWidth()),random.nextInt(canvas.getHeight()-three_pixel_star.getHeight()), null);
bulletController.render(canvas);
asteroid0.render(canvas);
}
public void pause() {
okToRun = false;
while(true) {
try {
gameViewThread.join();
} catch(InterruptedException e) {
Log.v("ERROR", e.getMessage());
}
break;
}
gameViewThread = null;
}
public void resume() {
okToRun = true;
gameViewThread = new Thread(this);
gameViewThread.start();
}
}
}
这是我的小行星课程:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
public class Asteroid {
private float x, y;
private Bitmap asteroid0;
public Asteroid(float x, float y, Context context) {
this.x = x;
this.y = y;
asteroid0 = BitmapFactory.decodeResource(context.getResources(),R.drawable.asteroid_0);
//asteroid1 = BitmapFactory.decodeResource(context.getResources(),R.drawable.asteroid_1);
//asteroid2 = BitmapFactory.decodeResource(context.getResources(),R.drawable.asteroid_2);
}
public void tick() {
//MOVE DOWN Y AXIS
y += 15;
}
public void render(Canvas canvas) { //<-- PARAMETER THAT NEEDS ACCESSED
canvas.drawBitmap(asteroid0, x, y, null); //<-- BECAUSE OF THIS
this.tick();
}
public float getY() {
return y;
}
public float getX() {
return x;
}
}
最后,这是我的AsteroidController类:
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Canvas;
import java.util.LinkedList;
public class AsteroidController {
private LinkedList<Asteroid> a = new LinkedList<>();
Asteroid tempAsteroid;
Context context;
float x;
float y;
public AsteroidController(Context context) {
this.context = context;
this.x = x;
this.y = y;
addAsteroid(new Asteroid(x, y, context));
}
public void tick() {
for (int i = 0; i < a.size(); i++) {
tempAsteroid = a.get(i);
if (tempAsteroid.getY() > getScreenHeight()) {
removeAsteroid(tempAsteroid);
}
tempAsteroid.tick();
}
}
public static int getScreenHeight() {
return Resources.getSystem().getDisplayMetrics().heightPixels;
}
public static float getScreenWidth() {
//System.out.println(Resources.getSystem().getDisplayMetrics().widthPixels);
return Resources.getSystem().getDisplayMetrics().widthPixels;
}
//NOT BEING USED AT THE MOMENT
public void render(Canvas canvas) {
for(int i = 0; i < a.size(); i++) {
tempAsteroid = a.get(i);
//tempAsteroid.render(canvas);
}
}
public void addAsteroid(Asteroid asteroid) {
a.add(asteroid);
}
public void removeAsteroid(Asteroid asteroid) {
a.remove(asteroid);
}
}
我有其他课程,但这些是与我的问题相关的唯一课程。我已经尝试了上面发布的所有链接,但它们不适用于我的实现(除非我错了)。我怎样才能每隔x秒填充一个(或多个)小行星?感谢。